Travelled to:
1 × France
1 × South Korea
1 × USA
Collaborated with:
C.Gutwin R.L.Mandryk Z.Ivkovic S.W.T.Sutcliffe B.Lam S.Fels Martin Dechant Aristides Mairena Jared E. Cechanowicz S.Bateman D.R.Flatla A.Pavlovych
Talks about:
game (3) improv (2) techniqu (1) quantifi (1) perspect (1) handheld (1) shooter (1) handoff (1) display (1) correct (1)
Person: Ian Stavness
DBLP: Stavness:Ian
Contributed to:
Wrote 5 papers:
- CHI-2015-IvkovicSGS #3d #game studies
- Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games (ZI, IS, CG, SWTS), pp. 135–144.
- CHI-2013-SutcliffeIFPSG #using
- Improving digital handoff using the space above the table (SWTS, ZI, DRF, AP, IS, CG), pp. 735–744.
- CHI-2010-StavnessLF #named #polynomial
- pCubee: a perspective-corrected handheld cubic display (IS, BL, SF), pp. 1381–1390.
- CHI-PLAY-2014-CechanowiczGBMS #game studies
- Improving player balancing in racing games (JEC, CG, SB, RLM, IS), pp. 47–56.
- CHI-PLAY-2018-DechantSMM #empirical #evaluation #game studies #hybrid
- Empirical Evaluation of Hybrid Gaze-Controller Selection Techniques in a Gaming Context (MD, IS, AM, RLM), pp. 73–85.