Wendy E. Mackay, Stephen A. Brewster, Susanne Bødker
Proceedings of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems
CHI, 2013.
@proceedings{CHI-2013, acmid = "2470654", address = "Paris, France", editor = "Wendy E. Mackay and Stephen A. Brewster and Susanne Bødker", isbn = "978-1-4503-1899-0", publisher = "{ACM}", title = "{Proceedings of the 31st ACM SIGCHI Conference on Human Factors in Computing Systems}", year = 2013, }
Contents (392 items)
- CHI-2013-ZhaoSNAVC #facebook #performance #social #social media
- The many faces of facebook: experiencing social media as performance, exhibition, and personal archive (XZ, NS, SN, SA, SV, DC), pp. 1–10.
- CHI-2013-JungGLE #facebook #social
- Favors from facebook friends: unpacking dimensions of social capital (YJ, RG, CL, NBE), pp. 11–20.
- CHI-2013-BernsteinBBK #network #social
- Quantifying the invisible audience in social networks (MSB, EB, MB, BK), pp. 21–30.
- CHI-2013-WangBK #analysis #facebook #gender #topic
- Gender, topic, and audience response: an analysis of user-generated content on facebook (YCW, MB, REK), pp. 31–34.
- CHI-2013-ShiXC #bound #network #social #using
- Using contextual integrity to examine interpersonal information boundary on social network sites (PS, HX, YC), pp. 35–38.
- CHI-2013-WaycottVPKOGD
- Older adults as digital content producers (JW, FV, SP, LK, EO, AG, JD), pp. 39–48.
- CHI-2013-LiuHNIP #health #interactive
- Health vlogger-viewer interaction in chronic illness management (LSL, JH, TN, KI, WP), pp. 49–58.
- CHI-2013-KuksenokBM #online
- Accessible online content creation by end users (KK, MB, JM), pp. 59–68.
- CHI-2013-BanNFSITH #artificial reality #using
- Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality (YB, TN, TF, SS, JI, TT, MH), pp. 69–78.
- CHI-2013-HarpsteadMA #data analysis #education #game studies #learning
- In search of learning: facilitating data analysis in educational games (EH, BAM, VA), pp. 79–88.
- CHI-2013-LomasPFK #challenge #design #education #game studies #optimisation #scalability #using
- Optimizing challenge in an educational game using large-scale design experiments (DL, KP, JF, KRK), pp. 89–98.
- CHI-2013-FosterEG #contest #design #education #game studies
- From competition to metacognition: designing diverse, sustainable educational games (SRF, SE, WGG), pp. 99–108.
- CHI-2013-RauARR #design #interactive #learning #why
- Why interactive learning environments can have it all: resolving design conflicts between competing goals (MAR, VA, NR, SR), pp. 109–118.
- CHI-2013-PierceP #interactive
- Electric materialities and interactive technology (JP, EP), pp. 119–128.
- CHI-2013-JacobsBSGPG #what
- A conversation between trees: what data feels like in the forest (RJ, SB, MS, MG, DP, GG), pp. 129–138.
- CHI-2013-BlytheBHWO
- Unlimited editions: three approaches to the dissemination and display of digital art (MB, JB, JH, PCW, PO), pp. 139–148.
- CHI-2013-FoshBRKB
- see me, feel me, touch me, hear me: trajectories and interpretation in a sculpture garden (LF, SB, SR, BK, PB), pp. 149–158.
- CHI-2013-TeatherS #3d
- Pointing at 3d target projections with one-eyed and stereo cursors (RJT, WS), pp. 159–168.
- CHI-2013-SchildBLM #3d #game studies #user interface #visual notation
- Creating and analyzing stereoscopic 3D graphical user interfaces in digital games (JS, LB, JJLJ, MM), pp. 169–178.
- CHI-2013-SodhiJFBM #3d #collaboration #mobile #named
- BeThere: 3D mobile collaboration with spatial input (RS, BRJ, DAF, BPB, GM), pp. 179–188.
- CHI-2013-LeeOIB #2d #3d #interactive #named
- SpaceTop: integrating 2D and spatial 3D interactions in a see-through desktop environment (JL, AO, HI, CNB), pp. 189–192.
- CHI-2013-Ortega #3d #automation #using
- 3D object position using automatic viewpoint transitions (MO), pp. 193–196.
- CHI-2013-ONeillRGM #crowdsourcing #outsourcing #question
- Form digitization in BPO: from outsourcing to crowdsourcing? (JO, SR, AG, DBM), pp. 197–206.
- CHI-2013-KomarovRG #crowdsourcing #performance #user interface
- Crowdsourcing performance evaluations of user interfaces (SK, KR, KZG), pp. 207–216.
- CHI-2013-ChilanaKWG #case study #crowdsourcing #multi
- A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams (PKC, AJK, JOW, TG), pp. 217–226.
- CHI-2013-DowGW #case study #using
- A pilot study of using crowds in the classroom (SD, EG, AW), pp. 227–236.
- CHI-2013-SteimleJM13a #flexibility #interactive #named
- Flexpad: highly flexible bending interactions for projected handheld displays (JS, AJ, PM), pp. 237–246.
- CHI-2013-SunLFK0 #architecture #interface #multi #performance #sketching
- A multi-touch interface for fast architectural sketching and massing (QS, JL, CWF, SK, YH), pp. 247–256.
- CHI-2013-LuL #authoring #gesture #interactive #multi
- Gesture studio: authoring multi-touch interactions through demonstration and declaration (HL, YL), pp. 257–266.
- CHI-2013-KimN #design #gesture #interactive #named #prototype
- EventHurdle: supporting designers’ exploratory interaction prototyping with gesture-based sensors (JWK, TJN), pp. 267–276.
- CHI-2013-VatavuCG #gesture #scalability
- Small, medium, or large?: estimating the user-perceived scale of stroke gestures (RDV, GC, LG), pp. 277–280.
- CHI-2013-HeoL13a #estimation #multi
- Indirect shear force estimation for multi-point shear force operations (SH, GL), pp. 281–284.
- CHI-2013-StellmachD
- Still looking: investigating seamless gaze-supported selection, positioning, and manipulation of distant targets (SS, RD), pp. 285–294.
- CHI-2013-TockerCSC #eye tracking #visualisation
- Individual user characteristics and information visualization: connecting the dots through eye tracking (DT, CC, BS, GC), pp. 295–304.
- CHI-2013-BullingWG #behaviour #named #recognition #visual notation
- EyeContext: recognition of high-level contextual cues from human visual behaviour (AB, CW, HG), pp. 305–308.
- CHI-2013-LeeKYHP #adaptation #video
- A preliminary investigation of human adaptations for various virtual eyes in video see-through HMDS (JHL, SYK, HCY, BKH, JHP), pp. 309–312.
- CHI-2013-GibsonH #how #question #women
- Digital motherhood: how does technology help new mothers? (LG, VLH), pp. 313–322.
- CHI-2013-NicholsonCB #authentication #performance
- Age-related performance issues for PIN and face-based authentication systems (JN, LMC, PB), pp. 323–332.
- CHI-2013-LaucknerH
- The presentation of health-related search results and its impact on negative emotional outcomes (CL, GH), pp. 333–342.
- CHI-2013-FindlaterFFWD #difference #performance
- Age-related differences in performance with touchscreens compared to traditional mouse input (LF, JF, KF, JOW, TD), pp. 343–346.
- CHI-2013-KaneFW #documentation #gesture #lens
- Access lens: a gesture-based screen reader for real-world documents (SKK, BF, JOW), pp. 347–350.
- CHI-2013-HuismanHDGH #interface #named #visual notation
- LEMtool: measuring emotions in visual interfaces (GH, MvH, EvD, TvdG, DH), pp. 351–360.
- CHI-2013-NovALB #design #online #social #user interface
- Exploring personality-targeted UI design in online social participation systems (ON, OA, CL, PB), pp. 361–370.
- CHI-2013-MassungCCJP #community #crowdsourcing #using
- Using crowdsourcing to support pro-environmental community activism (EM, DC, KFC, MJ, CP), pp. 371–380.
- CHI-2013-ReitmaierBM #design #interactive
- Designing and theorizing co-located interactions (TR, PB, GM), pp. 381–390.
- CHI-2013-KusanoNO #design #interactive #user interface
- Scenario-based interactive UI design (KK, MN, TO), pp. 391–394.
- CHI-2013-QuZ
- Regularly visited patches in human mobility (YQ, JZ), pp. 395–398.
- CHI-2013-DalsgardE #approach #case study #library #scalability
- Large-scale participation: a case study of a participatory approach to developing a new public library (PD, EE), pp. 399–408.
- CHI-2013-YooZH #co-evolution #design
- Probing bus stop for insights on transit co-design (DY, JZ, TH), pp. 409–418.
- CHI-2013-YooHWHF #co-evolution #design #evolution
- A value sensitive action-reflection model: evolving a co-design space with stakeholder and designer prompts (DY, AH, JPW, DGH, BF), pp. 419–428.
- CHI-2013-VinesCWMO #configuration management #design #how #people
- Configuring participation: on how we involve people in design (JV, RC, PCW, JCM, PO), pp. 429–438.
- CHI-2013-GreenHM
- The efficacy of human post-editing for language translation (SG, JH, CDM), pp. 439–448.
- CHI-2013-GaoWCF #experience
- Same translation but different experience: the effects of highlighting on machine-translated conversations (GG, HCW, DC, SRF), pp. 449–458.
- CHI-2013-TausczikP #feedback #realtime #using
- Improving teamwork using real-time language feedback (YRT, JWP), pp. 459–468.
- CHI-2013-EdgeCW #learning #named
- SpatialEase: learning language through body motion (DE, KYC, MW), pp. 469–472.
- CHI-2013-PeckYOJC #interface #using #visualisation
- Using fNIRS brain sensing to evaluate information visualization interfaces (EMP, BFY, AO, RJKJ, RC), pp. 473–482.
- CHI-2013-AlperBRIF #analysis #comparison #graph
- Weighted graph comparison techniques for brain connectivity analysis (BA, BB, NHR, TI, JDF), pp. 483–492.
- CHI-2013-TaylorPIFCCBB #biology #interface
- At the interface of biology and computation (AST, NP, SI, JF, BC, CC, SB, DB), pp. 493–502.
- CHI-2013-MullerGSDC #collaboration #enterprise
- Crowdfunding inside the enterprise: employee-initiatives for innovation and collaboration (MJM, WG, TS, SD, LTC), pp. 503–512.
- CHI-2013-MatthewsWBSMEZL #community #enterprise #online
- Community insights: helping community leaders enhance the value of enterprise online communities (TM, SW, HB, BAS, MM, KE, MXZ, TL), pp. 513–522.
- CHI-2013-XuCMMB #community #enterprise #named #online #visual notation
- CommunityCompare: visually comparing communities for online community leaders in the enterprise (AX, JC, TM, MM, HB), pp. 523–532.
- CHI-2013-LeeKYSG #mobile
- Analyzing crowd workers in mobile pay-for-answer q&a (UL, JK, EY, JS, MG), pp. 533–542.
- CHI-2013-BiAPZ #algorithm #named #recognition
- Octopus: evaluating touchscreen keyboard correction and recognition algorithms via (XB, SA, KP, SZ), pp. 543–552.
- CHI-2013-KimSLKL13a #named
- TapBoard: making a touch screen keyboard more touchable (SK, JS, GL, HK, WL), pp. 553–562.
- CHI-2013-BaillyPDW #named
- Métamorphe: augmenting hotkey usage with actuated keys (GB, TP, JD, DJW), pp. 563–572.
- CHI-2013-MalacriaBHCG
- Promoting Hotkey use through rehearsal with ExposeHK (SM, GB, JH, AC, CG), pp. 573–582.
- CHI-2013-GomesNV13a #case study #flexibility #named #smarttech
- MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications (AG, AN, RV), pp. 583–592.
- CHI-2013-RoudautKLS #flexibility #mobile #named #self #towards
- Morphees: toward high “shape resolution” in self-actuated flexible mobile devices (AR, AK, ML, SS), pp. 593–602.
- CHI-2013-HashimotoSKII13a #interactive #named
- LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces (SH, RS, YK, MI, TI), pp. 603–606.
- CHI-2013-WarrenLVG #classification #flexibility #gesture
- Bending the rules: bend gesture classification for flexible displays (KW, JL, VV, AG), pp. 607–610.
- CHI-2013-IraniS #named
- Turkopticon: interrupting worker invisibility in amazon mechanical turk (LI, MSS), pp. 611–620.
- CHI-2013-HuangF #crowdsourcing #exclamation #social
- Don’t hide in the crowd!: increasing social transparency between peer workers improves crowdsourcing outcomes (SWH, WTF), pp. 621–630.
- CHI-2013-HaraLF #artificial reality #crowdsourcing #identification #problem
- Combining crowdsourcing and google street view to identify street-level accessibility problems (KH, VL, JF), pp. 631–640.
- CHI-2013-MusthagG #mobile
- Labor dynamics in a mobile micro-task market (MM, DG), pp. 641–650.
- CHI-2013-DavisZOHRGN
- Creativity support for novice digital filmmaking (NMD, AZ, BO, BH, MR, AG, MN), pp. 651–660.
- CHI-2013-ZhuZ #agile #automation #low cost #named #prototype #tool support
- AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft (KZ, SZ), pp. 661–670.
- CHI-2013-EdgeSY #named #prototype
- HyperSlides: dynamic presentation prototyping (DE, JS, KY), pp. 671–680.
- CHI-2013-LiuEY #authoring #named
- SidePoint: a peripheral knowledge panel for presentation slide authoring (YL, DE, KY), pp. 681–684.
- CHI-2013-BirkM #game studies #motivation
- Control your game-self: effects of controller type on enjoyment, motivation, and personality in game (MB, RLM), pp. 685–694.
- CHI-2013-HuangZNHP #how
- Mastering the art of war: how patterns of gameplay influence skill in Halo (JH, TZ, NN, CH, BCP), pp. 695–704.
- CHI-2013-GrahamSPBD #architecture #distributed #game studies #what
- Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration (TCNG, IS, MP, QB, RD), pp. 705–714.
- CHI-2013-PeytonYL #game studies
- Playing with leadership and expertise: military tropes and teamwork in an arg (TP, ALY, WGL), pp. 715–724.
- CHI-2013-BranzelHHSKLM0B13a #named #smarttech #using
- GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor (AB, CH, DH, DS, MK, PL, RM, SR, PB), pp. 725–734.
- CHI-2013-SutcliffeIFPSG #using
- Improving digital handoff using the space above the table (SWTS, ZI, DRF, AP, IS, CG), pp. 735–744.
- CHI-2013-VoelkerWB #evaluation
- An evaluation of state switching methods for indirect touch systems (SV, CW, JOB), pp. 745–754.
- CHI-2013-MollersDLB #scalability #using
- Improving touch accuracy on large tabletops using predecessor and successor (MM, ND, SL, JOB), pp. 755–758.
- CHI-2013-NowackaLHJLRO #multi #named
- Touchbugs: actuated tangibles on multi-touch tables (DN, KL, NYH, DJ, CL, ER, PO), pp. 759–762.
- CHI-2013-Denny #student
- The effect of virtual achievements on student engagement (PD), pp. 763–772.
- CHI-2013-AndersenGP #education #framework
- A trace-based framework for analyzing and synthesizing educational progressions (EA, SG, ZP), pp. 773–782.
- CHI-2013-FarzanK #bidirectional #community #empirical #online #student #wiki
- Wikipedia classroom experiment: bidirectional benefits of students’ engagement in online production communities (RF, REK), pp. 783–792.
- CHI-2013-CrossBCAT #education #named #online
- TypeRighting: combining the benefits of handwriting and typeface in online educational videos (AC, MB, EC, AA, WT), pp. 793–796.
- CHI-2013-BirnholtzHR #student #twitter
- Tweeting for class: co-construction as a means for engaging students in lectures (JPB, JTH, DR), pp. 797–800.
- CHI-2013-Starbird #community #delivery #volunteer
- Delivering patients to sacré coeur: collective intelligence in digital volunteer communities (KS), pp. 801–810.
- CHI-2013-LeeH #consistency #online
- Does slacktivism hurt activism?: the effects of moral balancing and consistency in online activism (YHL, GH), pp. 811–820.
- CHI-2013-HuttoYG #predict #twitter
- A longitudinal study of follow predictors on twitter (CJH, SY, EG), pp. 821–830.
- CHI-2013-NancelCPYIB #scalability #using
- High-precision pointing on large wall displays using small handheld devices (MN, OC, EP, XDY, PPI, MBL), pp. 831–840.
- CHI-2013-WalterBM #gesture #named
- StrikeAPose: revealing mid-air gestures on public displays (RW, GB, JM), pp. 841–850.
- CHI-2013-ZhangBG #interactive #interface #named
- SideWays: a gaze interface for spontaneous interaction with situated displays (YZ, AB, HG), pp. 851–860.
- CHI-2013-JonesBOW13a #case study #experience #interactive #named
- IllumiRoom: peripheral projected illusions for interactive experiences (BRJ, HB, EO, ADW), pp. 869–878.
- CHI-2013-XiaoHH13a #ad hoc #agile #interactive #named
- WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces (RX, CH, SEH), pp. 879–888.
- CHI-2013-GustafsonRB #comprehension #interface #visual notation
- Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing (SG, BR, PB), pp. 889–898.
- CHI-2013-HasanAI #mobile #named
- Ad-binning: leveraging around device space for storing, browsing and retrieving mobile device content (KH, DA, PI), pp. 899–908.
- CHI-2013-YliriskuLJBSSHR #design #physics
- Designing web-connected physical artefacts for the “aesthetic” of the home (SY, SEL, GJ, RB, CDS, AS, RHRH, TR), pp. 909–918.
- CHI-2013-JuhlinO #collaboration #design #gesture #interactive #on the
- On the relation of ordinary gestures to TV screens: general lessons for the design of collaborative interactive techniques (OJ, EÖ), pp. 919–930.
- CHI-2013-MeeseATBQMKPB #design #interactive
- From codes to patterns: designing interactive decoration for tableware (RM, SA, ECT, SB, AQ, RM, BK, TPP, SB), pp. 931–940.
- CHI-2013-YuillRR #collaboration #product line
- Pass the iPad: collaborative creating and sharing in family groups (NY, YR, JR), pp. 941–950.
- CHI-2013-LeongW #music #social
- Revisiting social practices surrounding music (TWL, PCW), pp. 951–960.
- CHI-2013-BirnholtzSP #case study #collaboration #exclamation #maintenance
- Write here, write now!: an experimental study of group maintenance in collaborative writing (JPB, SBS, AP), pp. 961–970.
- CHI-2013-GrossPBB #tool support
- Machinima production tools: a vernacular history of a creative medium (SG, TP, JB, SB), pp. 971–980.
- CHI-2013-CuiKHG #mobile #video
- Front-camera video recordings as emotion responses to mobile photos shared within close-knit groups (YC, JK, JH, GG), pp. 981–990.
- CHI-2013-CoughlanPM #collaboration #education #reuse #using
- Building open bridges: collaborative remixing and reuse of open educational resources across organisations (TC, RP, PM), pp. 991–1000.
- CHI-2013-SzafirM #adaptation #learning #named #overview
- ARTFul: adaptive review technology for flipped learning (DS, BM), pp. 1001–1010.
- CHI-2013-KuksenokBWL #challenge
- Challenges and opportunities for technology in foreign language classrooms (KK, MB, QW, CPL), pp. 1011–1020.
- CHI-2013-KharrufaBHLDO #deployment #lessons learnt #multi #scalability
- Tables in the wild: lessons learned from a large-scale multi-tabletop deployment (AK, MB, PH, DL, PD, PO), pp. 1021–1030.
- CHI-2013-BrownML #analysis #mobile #video
- iPhone in vivo: video analysis of mobile device use (BATB, MM, EL), pp. 1031–1040.
- CHI-2013-DevendorfR #interactive #named
- AnyType: provoking reflection and exploration with aesthetic interaction (LD, KR), pp. 1041–1050.
- CHI-2013-HarmonM #smarttech
- Stories of the Smartphone in everyday discourse: conflict, tension & instability (EH, MM), pp. 1051–1060.
- CHI-2013-KujalaM #case study #experience #mobile #usability
- Emotions, experiences and usability in real-life mobile phone use (SK, TMS), pp. 1061–1070.
- CHI-2013-IsaacsKWLHW #how
- Echoes from the past: how technology mediated reflection improves well-being (EI, AK, AW, TL, VH, SW), pp. 1071–1080.
- CHI-2013-RiceTOYWN #behaviour #game studies #interactive
- The dynamics of younger and older adult’s paired behavior when playing an interactive silhouette game (MDR, WPT, JO, LJY, MW, JN), pp. 1081–1090.
- CHI-2013-WarnockMB #multi
- Multiple notification modalities and older users (DW, MRML, SAB), pp. 1091–1094.
- CHI-2013-BentleyT #behaviour #mobile #power of
- The power of mobile notifications to increase wellbeing logging behavior (FB, KT), pp. 1095–1098.
- CHI-2013-NacentaKQK #gesture #set
- Memorability of pre-designed and user-defined gesture sets (MAN, YK, YQ, POK), pp. 1099–1108.
- CHI-2013-AndersonB #gesture #learning #performance
- Learning and performance with gesture guides (FA, WFB), pp. 1109–1118.
- CHI-2013-AnnettB #exclamation #gesture #symmetry
- Your left hand can do it too!: investigating intermanual, symmetric gesture transfer on touchscreens (MA, WFB), pp. 1119–1128.
- CHI-2013-OhF #challenge #gesture
- The challenges and potential of end-user gesture customization (UO, LF), pp. 1129–1138.
- CHI-2013-MonserratZMP13a #named #navigation
- NoteVideo: facilitating navigation of blackboard-style lecture videos (TJKPM, SZ, KM, AVP), pp. 1139–1148.
- CHI-2013-SantosaCBS #editing #visual notation
- Direct space-time trajectory control for visual media editing (SS, FC, RB, KS), pp. 1149–1158.
- CHI-2013-MatejkaGF #named #online #video
- Swifter: improved online video scrubbing (JM, TG, GWF), pp. 1159–1168.
- CHI-2013-NguyenNL #3d #navigation #video
- Direct manipulation video navigation in 3D (CN, YN, FL), pp. 1169–1172.
- CHI-2013-RoddenFPBM #energy #towards
- At home with agents: exploring attitudes towards future smart energy infrastructures (TR, JEF, NP, KB, SM), pp. 1173–1182.
- CHI-2013-NeustaedterBM #energy #how #process #product line
- Everyday activities and energy consumption: how families understand the relationship (CN, LB, AM), pp. 1183–1192.
- CHI-2013-SchwartzDSRW #energy
- Cultivating energy literacy: results from a longitudinal living lab study of a home energy management system (TS, SD, GS, LR, VW), pp. 1193–1202.
- CHI-2013-EricksonLKDSCSN #evaluation #feedback
- The dubuque electricity portal: evaluation of a city-scale residential electricity consumption feedback system (TE, ML, YK, AD, SS, TC, PS, MRN), pp. 1203–1212.
- CHI-2013-SaliviaH #named
- PointAssist: assisting individuals with motor impairments (GS, JPH), pp. 1213–1222.
- CHI-2013-AnthonyKF #people
- Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (LA, YK, LF), pp. 1223–1232.
- CHI-2013-UzorB #design #tool support
- Exploring & designing tools to enhance falls rehabilitation in the home (SU, LB), pp. 1233–1242.
- CHI-2013-BoulangerBGKSTSDB
- Stroke rehabilitation with a sensing surface (CNB, AB, LdG, AK, KS, RT, ZS, PHD, SB), pp. 1243–1246.
- CHI-2013-AnanthanarayanSCPS #smarttech #towards #visualisation
- Pt Viz: towards a wearable device for visualizing knee rehabilitation exercises (SA, MS, AC, HP, KAS), pp. 1247–1250.
- CHI-2013-MacveanR #behaviour #comprehension #game studies #motivation #physics #process
- Understanding exergame users’ physical activity, motivation and behavior over time (APM, JR), pp. 1251–1260.
- CHI-2013-HernandezYGFS #design #game studies
- Designing action-based exergames for children with cerebral palsy (HAH, ZY, TCNG, DF, LS), pp. 1261–1270.
- CHI-2013-PijnappelM13a #design
- 4 design themes for skateboarding (SP, FM), pp. 1271–1274.
- CHI-2013-VongsathornOM #interactive
- Bodily interaction in the dark (LV, KO, HMM), pp. 1275–1278.
- CHI-2013-JungBLK #design
- Make it move: a movement design method of simple standing products based on systematic mapping of torso movements & product messages (JJ, SHB, JHL, MSK), pp. 1279–1288.
- CHI-2013-OulasvirtaRML #capacity
- Information capacity of full-body movements (AO, TR, AM, LL), pp. 1289–1298.
- CHI-2013-WagnerNGHM #design #interactive #multi
- Body-centric design space for multi-surface interaction (JW, MN, SG, SH, WEM), pp. 1299–1308.
- CHI-2013-VellosoBG #analysis #modelling #named
- MotionMA: motion modelling and analysis by demonstration (EV, AB, HG), pp. 1309–1318.
- CHI-2013-PeceSWJWKS #mobile #named
- Panoinserts: mobile spatial teleconferencing (FP, WS, FW, SJ, TW, JK, AS), pp. 1319–1328.
- CHI-2013-NorrisSL #video
- Putting things in focus: establishing co-orientation through video in context (JN, HS, PKL), pp. 1329–1338.
- CHI-2013-TangXHVTR #communication #named #physics #video
- HomeProxy: exploring a physical proxy for video communication in the home (JCT, RX, AH, GV, PT, AR), pp. 1339–1342.
- CHI-2013-FasteRES #design #distributed #human-computer
- Brainstorm, Chainstorm, Cheatstorm, Tweetstorm: new ideation strategies for distributed HCI design (HF, NR, RE, ES), pp. 1343–1352.
- CHI-2013-JuhlinZSF #design
- Fashionable shape switching: explorations in outfit-centric design (OJ, YZ, CS, YF), pp. 1353–1362.
- CHI-2013-BiLZ #modelling
- FFitts law: modeling finger touch with fitts’ law (XB, YL, SZ), pp. 1363–1372.
- CHI-2013-BanovicGF #fault
- The effect of time-based cost of error in target-directed pointing tasks (NB, TG, GWF), pp. 1373–1382.
- CHI-2013-AceitunoCR #how
- How low can you go?: human limits in small unidirectional mouse movements (JA, GC, NR), pp. 1383–1386.
- CHI-2013-FaresFK #question
- Can we beat the mouse with MAGIC? (RF, SF, OK), pp. 1387–1390.
- CHI-2013-LiangCCPCLYC13a #interactive #named
- GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions (RHL, KYC, LWC, CXP, MYC, RHL, DNY, BYC), pp. 1391–1400.
- CHI-2013-Grosse-PuppendahlBKK #interface #proximity #recognition #ubiquitous
- Swiss-cheese extended: an object recognition method for ubiquitous interfaces based on capacitive proximity sensing (TAGP, AB, FK, AK), pp. 1401–1410.
- CHI-2013-HachisuK #interactive #named
- HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction (TH, HK), pp. 1411–1420.
- CHI-2013-GuHHKL #named #using
- LongPad: a touchpad using the entire area below the keyboard of a laptop computer (JG, SH, JH, SK, GL), pp. 1421–1430.
- CHI-2013-Thimbleby
- Reasons to question seven segment displays (HT), pp. 1431–1440.
- CHI-2013-LeithingerFOLHLI #interactive #named #physics
- Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays (DL, SF, AO, SL, AH, JL, HI), pp. 1441–1450.
- CHI-2013-PerraultLEG #gesture #interactive #named
- Watchit: simple gestures and eyes-free interaction for wristwatches and bracelets (STP, EL, JE, YG), pp. 1451–1460.
- CHI-2013-SuCWLCC #named #visual notation
- NailDisplay: bringing an always available visual display to fingertips (CHS, LWC, CTW, RHL, KYC, BYC), pp. 1461–1464.
- CHI-2013-PohlHHVP #interactive #string
- An interactive belt-worn badge with a retractable string-based input mechanism (NP, SH, JH, NV, TP), pp. 1465–1468.
- CHI-2013-ZadowBHBSD #education #interactive #named #simulation
- SimMed: combining simulation and interactive tabletops for medical education (UvZ, SB, TH, FB, KS, RD), pp. 1469–1478.
- CHI-2013-MentisT
- Imaging the body: embodied vision in minimally invasive surgery (HMM, AST), pp. 1479–1488.
- CHI-2013-BirdBKMF #constraints #development #matter #mobile
- A matter of life and death: practical and ethical constraints in the development of a mobile verbal autopsy tool (JB, PB, KK, PM, EF), pp. 1489–1498.
- CHI-2013-Mirza-BabaeiNGCF #game studies #how #research #testing
- How does it play better?: exploring user testing and biometric storyboards in games user research (PMB, LEN, JG, NC, GF), pp. 1499–1508.
- CHI-2013-KhaledNB #design #game studies #generative
- Design metaphors for procedural content generation in games (RK, MJN, PB), pp. 1509–1518.
- CHI-2013-BowserHRRGHRP #approach #game studies #prototype #scalability
- Prototyping in PLACE: a scalable approach to developing location-based apps and games (AB, DLH, JR, MR, RJG, YH, DR, JP), pp. 1519–1528.
- CHI-2013-HansenBRVK #design #game studies #reuse
- Designing reusable alternate reality games (DLH, EMB, MR, AV, KK), pp. 1529–1538.
- CHI-2013-OgonowskiLHWW #design
- Designing for the living room: long-term user involvement in a living lab (CO, BL, JH, LW, VW), pp. 1539–1548.
- CHI-2013-0002CWO #community #lessons learnt
- Leaving the wild: lessons from community technology handovers (NT, KC, PCW, PO), pp. 1549–1558.
- CHI-2013-ChongG #how
- How groups of users associate wireless devices (MKC, HWG), pp. 1559–1568.
- CHI-2013-BrownMR #interactive #multi #named #network
- MultiNet: reducing interaction overhead in domestic wireless networks (AB, RM, TR), pp. 1569–1578.
- CHI-2013-PriorWBK #agile #development #using
- Use of an agile bridge in the development of assistive technology (SP, AW, RB, TK), pp. 1579–1588.
- CHI-2013-JacobsB #design
- Codeable objects: computational design and digital fabrication for novice programmers (JJ, LB), pp. 1589–1598.
- CHI-2013-YangPCLNC #design #developer #development #exclamation #tool support
- I can do text analytics!: designing development tools for novice developers (HY, DPW, LC, YL, BN, ACF), pp. 1599–1608.
- CHI-2013-KuttalSR #debugging #programming
- Debugging support for end user mashup programming (SKK, AS, GR), pp. 1609–1618.
- CHI-2013-ThiryLBR #authoring #framework #timeline
- Authoring personal histories: exploring the timeline as a framework for meaning making (ET, SEL, RB, TR), pp. 1619–1628.
- CHI-2013-MankoffRF #research #using
- Looking past yesterday’s tomorrow: using futures studies methods to extend the research horizon (JM, JAR, HF), pp. 1629–1638.
- CHI-2013-Lundgren #interactive
- Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
- CHI-2013-RosnerIKK #design
- Designing with traces (DKR, MI, DK, KK), pp. 1649–1658.
- CHI-2013-ObristSS #case study #experience
- Talking about tactile experiences (MO, SAS, SS), pp. 1659–1668.
- CHI-2013-AtkinsonOPBWBPC #approach #design #research
- Tactile perceptions of digital textiles: a design research approach (DA, PMO, BP, NBB, PW, SB, SP, MJC), pp. 1669–1678.
- CHI-2013-ParkBN #using
- The roles of touch during phone conversations: long-distance couples’ use of POKE in their homes (YP, KMB, TJN), pp. 1679–1688.
- CHI-2013-TamMMK #design
- The design and field observation of a haptic notification system for timing awareness during oral presentations (DT, KEM, JM, KJK), pp. 1689–1698.
- CHI-2013-KukkaOKGO #interactive #visual notation #what
- What makes you click: exploring visual signals to entice interaction on public displays (HK, HO, VK, JG, TO), pp. 1699–1708.
- CHI-2013-AltSKS #interactive
- Interaction techniques for creating and exchanging content with public displays (FA, ASS, TK, AS), pp. 1709–1718.
- CHI-2013-SchmidtMB #named #scalability
- Screenfinity: extending the perception area of content on very large public displays (CS, JM, GB), pp. 1719–1728.
- CHI-2013-BeyerKSHB #behaviour #how
- Squaring the circle: how framing influences user behavior around a seamless cylindrical display (GB, FK, MS, IH, AB), pp. 1729–1738.
- CHI-2013-SunZDRX #comprehension
- Messaging to your doctors: understanding patient-provider communications via a portal system (SS, XZ, JCD, STR, HX), pp. 1739–1748.
- CHI-2013-CurmiFSW13a #named #network #social
- HeartLink: open broadcast of live biometric data to social networks (FC, MAF, JS, JW), pp. 1749–1758.
- CHI-2013-PangNROH #health
- Technology preferences and routines for sharing health information during the treatment of a chronic illness (CP, CN, BER, EO, SH), pp. 1759–1768.
- CHI-2013-YunA
- A text message a day keeps the pulmonologist away (TJY, RIA), pp. 1769–1778.
- CHI-2013-LafreniereGF #community #multi
- Community enhanced tutorials: improving tutorials with multiple demonstrations (BJL, TG, GWF), pp. 1779–1788.
- CHI-2013-LeitnerPLRH #gesture #named #performance #scalability
- Kolibri: tiny and fast gestures for large pen-based surfaces (JL, FP, CL, CR, MH), pp. 1789–1798.
- CHI-2013-ChenGS #multi #student #using
- Graduate student use of a multi-slate reading system (NC, FG, AS), pp. 1799–1808.
- CHI-2013-WilfingerMOMT
- The wheels are turning: content rotation on steering wheel displays (DW, MM, SO, AM, MT), pp. 1809–1812.
- CHI-2013-GulottaOFF #legacy
- Digital artifacts as legacy: exploring the lifespan and value of digital data (RG, WO, JF, HF), pp. 1813–1822.
- CHI-2013-SasW #design
- Design for forgetting: disposing of digital possessions after a breakup (CS, SW), pp. 1823–1832.
- CHI-2013-OdomZFHMCLNLLKRSSM #comprehension
- Fragmentation and transition: understanding perceptions of virtual possessions among young adults in Spain, South Korea and the United States (WO, JZ, JF, ALH, MM, JC, YKL, TJN, MHL, YL, DjK, YKR, JS, BS, HM), pp. 1833–1842.
- CHI-2013-WeilenmannHJ #communication #experience #social
- Instagram at the museum: communicating the museum experience through social photo sharing (AW, TH, BJ), pp. 1843–1852.
- CHI-2013-McMillanMC #guidelines #human-computer #mobile #scalability
- Categorised ethical guidelines for large scale mobile HCI (DM, AM, MC), pp. 1853–1862.
- CHI-2013-AdarTT #interactive
- Benevolent deception in human computer interaction (EA, DST, JT), pp. 1863–1872.
- CHI-2013-VinesTCBWO #human-computer #online #research
- HCI in the press: online public reactions to mass media portrayals of HCI research (JV, AT, RC, MB, PCW, PO), pp. 1873–1882.
- CHI-2013-Moncur #research
- The emotional wellbeing of researchers: considerations for practice (WM), pp. 1883–1890.
- CHI-2013-DoucetteMGNP #feedback #interactive
- The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments (AD, RLM, CG, MAN, AP), pp. 1891–1900.
- CHI-2013-DeckersWLA #behaviour #design
- Designing for perceptual crossing: designing and comparing three behaviors (ED, SW, PL, RA), pp. 1901–1910.
- CHI-2013-CafaroPLRR #exclamation #interactive
- I see you there!: developing identity-preserving embodied interaction for museum exhibits (FC, AP, LL, JR, JR), pp. 1911–1920.
- CHI-2013-RaeTM #case study #communication #experience #trust
- In-body experiences: embodiment, control, and trust in robot-mediated communication (IR, LT, BM), pp. 1921–1930.
- CHI-2013-VermeulenLHC #execution
- Crossing the bridge over norman’s gulf of execution: revealing feedforward’s true identity (JV, KL, EvdH, KC), pp. 1931–1940.
- CHI-2013-OLearyWR #design #human-computer #research
- Q-methodology as a research and design tool for HCI (KO, JOW, EAR), pp. 1941–1950.
- CHI-2013-RoedlS #design #research
- Design research at CHI and its applicability to design practice (DR, ES), pp. 1951–1954.
- CHI-2013-BauerK #design #named
- DesignLibs: a scenario-based design method for ideation (JSB, JAK), pp. 1955–1958.
- CHI-2013-WycheM #mobile
- Powering the cellphone revolution: findings from mobile phone charging trials in off-grid Kenya (SW, LLM), pp. 1959–1968.
- CHI-2013-ShrinivasanJSCHDM #design
- Deep conservation in urban India and its implications for the design of conservation technologies (YBS, MJ, DPS, AC, EMH, TD, JM), pp. 1969–1978.
- CHI-2013-WulfAKASRYR #social #social media
- Fighting against the wall: social media use by political activists in a Palestinian village (VW, KA, IAK, MA, KS, MR, GPY, DR), pp. 1979–1988.
- CHI-2013-KumarR #mobile
- The mobile media actor-network in urban India (NK, NR), pp. 1989–1998.
- CHI-2013-ChiltonLEWL #crowdsourcing #named #taxonomy
- Cascade: crowdsourcing taxonomy creation (LBC, GL, DE, DSW, JAL), pp. 1999–2008.
- CHI-2013-SettlesD #online
- Let’s get together: the formation and success of online creative collaborations (BS, SD), pp. 2009–2018.
- CHI-2013-PaceTGPBB
- A tribute to Mad skill: expert amateur visuality and world of Warcraft Machinima (TP, AT, SG, TP, JB, SB), pp. 2019–2028.
- CHI-2013-Cottman-FieldsBR
- Virtual birding: extending an environmental pastime into the virtual world for citizen science (MCF, MB, PR), pp. 2029–2032.
- CHI-2013-LaseckiMB #crowdsourcing #effectiveness #realtime
- Warping time for more effective real-time crowdsourcing (WSL, CDM, JPB), pp. 2033–2036.
- CHI-2013-ReineckeYMMZLG #complexity #predict #quantifier #visual notation
- Predicting users’ first impressions of website aesthetics with a quantification of perceived visual complexity and colorfulness (KR, TY, LM, RM, YZ, JL, KZG), pp. 2049–2058.
- CHI-2013-HartSA #exclamation
- Love it or hate it!: interactivity and user types (JH, AGS, ADA), pp. 2059–2068.
- CHI-2013-FlatlaRGG13a #automation #named
- SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring (DRF, KR, CG, KZG), pp. 2069–2078.
- CHI-2013-TuchTH #experience #interactive
- Analyzing users’ narratives to understand experience with interactive products (ANT, RT, KH), pp. 2079–2088.
- CHI-2013-HedegaardS #experience #online #usability #user interface
- Extracting usability and user experience information from online user reviews (SH, JGS), pp. 2089–2098.
- CHI-2013-LewisUM #named
- UMUX-LITE: when there’s no time for the SUS (JRL, BU, DEM), pp. 2099–2102.
- CHI-2013-SkoGM #human-computer #online #parametricity
- Non-parametric decision trees and online HCI (TS, HJG, MAM), pp. 2103–2106.
- CHI-2013-PaneelsOBC #exclamation #usability #what
- Listen to it yourself!: evaluating usability of what’s around me? for the blind (SAP, AO, JRB, JRC), pp. 2107–2116.
- CHI-2013-BradyMZWB #challenge #people #visual notation
- Visual challenges in the everyday lives of blind people (ELB, MRM, YZ, SW, JPB), pp. 2117–2126.
- CHI-2013-HaradaSAKTA #experience #people #visual notation
- Accessible photo album: enhancing the photo sharing experience for people with visual impairment (SH, DS, DWA, SK, HT, CA), pp. 2127–2136.
- CHI-2013-BohmerK #case study #smarttech
- A study on icon arrangement by smartphone users (MB, AK), pp. 2137–2146.
- CHI-2013-Shirali-ShahrezaPBG #interactive #mobile
- SeeSay and HearSay CAPTCHA for mobile interaction (SSS, GP, RB, YG), pp. 2147–2156.
- CHI-2013-WieseSB #mobile #named
- Phoneprioception: enabling mobile phones to infer where they are kept (JW, TSS, AJBB), pp. 2157–2166.
- CHI-2013-XuYZLS #parallel #perspective #web
- Facilitating parallel web browsing through multiple-page view (WX, CY, SZ, JL, YS), pp. 2167–2170.
- CHI-2013-WarrC #mobile #web
- Swipe vs. scroll: web page switching on mobile browsers (AW, EHC), pp. 2171–2174.
- CHI-2013-LetondalHLVC #design
- Flights in my hands: coherence concerns in designing strip’tic, a tangible space for air traffic controllers (CL, CH, RL, JLV, SC), pp. 2175–2184.
- CHI-2013-LaputDWCALA #editing #image #interface #multimodal #named
- PixelTone: a multimodal interface for image editing (GL, MD, GW, WC, AA, JL, EA), pp. 2185–2194.
- CHI-2013-McPhersonGS
- The space between the notes: adding expressive pitch control to the piano keyboard (APM, AG, AMS), pp. 2195–2204.
- CHI-2013-PachetRMd #reflexive
- Reflexive loopers for solo musical improvisation (FP, PR, JM, Md), pp. 2205–2208.
- CHI-2013-HirschIHR #3d #named
- 8D: interacting with a relightable glasses-free 3D display (MH, SI, HH, RR), pp. 2209–2212.
- CHI-2013-AkpanMBH #interactive
- Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
- CHI-2013-PohlM #interactive
- Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
- CHI-2013-XuLW #design #multi
- Designing engagement-aware agents for multiparty conversations (QX, LL, GW), pp. 2233–2242.
- CHI-2013-LanirSCG
- Ownership and control of point of view in remote assistance (JL, RS, BC, PG), pp. 2243–2252.
- CHI-2013-ZhuZHKK #empirical #feedback #wiki
- Effects of peer feedback on contribution: a field experiment in Wikipedia (HZ, AZ, JH, REK, AK), pp. 2253–2262.
- CHI-2013-HoubenBVLC #ad hoc #case study #information management
- Activity-centric support for ad hoc knowledge work: a case study of co-activity manager (SH, JEB, JV, KL, KC), pp. 2263–2272.
- CHI-2013-VoidaOO #challenge #in the cloud
- Turbulence in the clouds: challenges of cloud-based information work (AV, JSO, GMO), pp. 2273–2282.
- CHI-2013-HowleyN #community #network
- Factors impacting community response in an interest-sharing network (IH, TN), pp. 2283–2286.
- CHI-2013-CassidyAR #game studies #mobile #using
- Using an open card sort with children to categorize games in a mobile phone application store (BC, DSA, JCR), pp. 2287–2290.
- CHI-2013-JotaNDW #case study #how #latency #performance
- How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks (RJ, AN, PD, DW), pp. 2291–2300.
- CHI-2013-DruckerFSHs #case study #data analysis #interface #named
- TouchViz: a case study comparing two interfaces for data analytics on tablets (SMD, DF, RS, JH, MMCS), pp. 2301–2310.
- CHI-2013-NebelingSN #adaptation #named #web
- W3touch: metrics-based web page adaptation for touch (MN, MS, MCN), pp. 2311–2320.
- CHI-2013-OgataSOI #communication #named
- FlashTouch: data communication through touchscreens (MO, YS, HO, MI), pp. 2321–2324.
- CHI-2013-RoyMGLE #gesture
- Augmented letters: mnemonic gesture-based shortcuts (QR, SM, YG, EL, JE), pp. 2325–2328.
- CHI-2013-FitchettCG #retrieval
- Improving navigation-based file retrieval (SF, AC, CG), pp. 2329–2338.
- CHI-2013-KleekSPSS #information management #integration
- Carpé data: supporting serendipitous data integration in personal information management (MVK, DAS, HSP, JS, NRS), pp. 2339–2348.
- CHI-2013-MonroeLOSPM #approach #challenge #query #specification #visual notation
- The challenges of specifying intervals and absences in temporal queries: a graphical language approach (MM, RL, JMdO, BS, CP, JM), pp. 2349–2358.
- CHI-2013-LiaoF #interactive #topic
- Beyond the filter bubble: interactive effects of perceived threat and topic involvement on selective exposure to information (QVL, WTF), pp. 2359–2368.
- CHI-2013-Egelman #exclamation #facebook #privacy #trade-off #verification
- My profile is my password, verify me!: the privacy/convenience tradeoff of facebook connect (SE), pp. 2369–2378.
- CHI-2013-EgelmanSMBH
- Does my password go up to eleven?: the impact of password meters on password selection (SE, AS, IM, KB, CH), pp. 2379–2388.
- CHI-2013-LucaZNMRSL #authentication #smarttech
- Back-of-device authentication on smartphones (ADL, EvZ, NDHN, MEM, ER, MPS, ML), pp. 2389–2398.
- CHI-2013-LucaZPH #using
- Using fake cursors to secure on-screen password entry (ADL, EvZ, LP, HH), pp. 2399–2402.
- CHI-2013-WisemanCBGO #detection #fault #using
- Using redundancy to detect human error (SW, ALC, DPB, SG, SO), pp. 2403–2406.
- CHI-2013-KulkarniC #case study #social
- All the news that’s fit to read: a study of social annotations for news reading (CK, EC), pp. 2407–2416.
- CHI-2013-HillmanNPO #network #quote #social
- “Shared joy is double joy”: the social practices of user networks within group shopping sites (SH, CN, CP, EO), pp. 2417–2426.
- CHI-2013-GilbertBCT #overview #statistics
- “I need to try this”?: a statistical overview of pinterest (EG, SB, SC, LGT), pp. 2427–2436.
- CHI-2013-ParkerMGACJM #health #online #what
- I am what i eat: identity & critical thinking in an online health forum for kids (AGP, IM, CG, VA, WC, VJ, EDM), pp. 2437–2446.
- CHI-2013-ClearHMFB #case study #design #student
- Domestic food and sustainable design: a study of university student cooking and its impacts (AKC, MH, JM, AF, OB), pp. 2447–2456.
- CHI-2013-ComberHHMO #design
- Food practices as situated action: exploring and designing for everyday food practices with households (RC, JH, AvH, PM, PO), pp. 2457–2466.
- CHI-2013-OrjiMVG #game studies #health #persuasion
- Tailoring persuasive health games to gamer type (RO, RLM, JV, KMG), pp. 2467–2476.
- CHI-2013-SenJHBC
- When the price is right: enabling time-dependent pricing of broadband data (SS, CJW, SH, JB, MC), pp. 2477–2486.
- CHI-2013-SaNC #animation #mobile
- Mobile advertising: evaluating the effects of animation, user and content relevance (MdS, VN, EFC), pp. 2487–2496.
- CHI-2013-LawsonJGLKVRM #metric #mobile #validation
- Validating a mobile phone application for the everyday, unobtrusive, objective measurement of sleep (SWL, SJP, AG, CL, EK, SV, DR, KM), pp. 2497–2506.
- CHI-2013-Erete #perspective
- Protecting the home: exploring the roles of technology and citizen activism from a burglar’s perspective (SLE), pp. 2507–2516.
- CHI-2013-ClarkeWBM
- Digital portraits: photo-sharing after domestic violence (RC, PCW, MB, JCM), pp. 2517–2526.
- CHI-2013-YooLNUABNRUUF #information management #multi
- Envisioning across generations: a multi-lifespan information system for international justice in rwanda (DY, ML, TTN, MEU, RA, TB, LPN, MR, EJU, RFU, BF), pp. 2527–2536.
- CHI-2013-PritchardV #human-computer
- Digital apartheid: an ethnographic account of racialised hci in Cape Town hip-hop (GWP, JV), pp. 2537–2546.
- CHI-2013-RoudautRSPLB #feedback #gesture #using
- Gesture output: eyes-free output using a force feedback touch surface (AR, AR, CS, MP, PL, PB), pp. 2547–2556.
- CHI-2013-FanISMWIFT #feedback
- Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback (KF, HI, YS, KM, SW, MI, NF, ST), pp. 2557–2566.
- CHI-2013-LeeC #realtime
- Real-time perception-level translation from audio signals to vibrotactile effects (JL, SC), pp. 2567–2576.
- CHI-2013-LopesB #feedback #mobile
- Muscle-propelled force feedback: bringing force feedback to mobile devices (PL, PB), pp. 2577–2580.
- CHI-2013-ChenCGP #gesture #named
- uTouch: sensing touch gestures on unmodified LCDs (KYC, GC, SG, SNP), pp. 2581–2584.
- CHI-2013-MuellerKB #3d #named
- LaserOrigami: laser-cutting 3D objects (SM, BK, PB), pp. 2585–2592.
- CHI-2013-JansenDF #performance #physics #visualisation
- Evaluating the efficiency of physical visualizations (YJ, PD, JDF), pp. 2593–2602.
- CHI-2013-TanenbaumWDT
- Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice (JT, AMW, AD, KT), pp. 2603–2612.
- CHI-2013-ZoranP #named
- FreeD: a freehand digital sculpting tool (AZ, JAP), pp. 2613–2616.
- CHI-2013-WallaceWMGTO13a
- A design-led inquiry into personhood in dementia (JW, PCW, JCM, DPG, JT, PO), pp. 2617–2626.
- CHI-2013-BardramFSFVK #design #health #mobile
- Designing mobile health technology for bipolar disorder: a field trial of the monarca system (JEB, MF, KS, MFJ, MV, LVK), pp. 2627–2636.
- CHI-2013-YamashitaKHK #comprehension #product line
- Understanding the conflicting demands of family caregivers caring for depressed family members (NY, HK, KH, TK), pp. 2637–2646.
- CHI-2013-ThiemeWJMLWOM #design #women
- Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
- CHI-2013-KangBK #design #internet #people #policy #why
- Why do people seek anonymity on the internet?: informing policy and design (RK, SB, SBK), pp. 2657–2666.
- CHI-2013-KnijnenburgKJ #privacy #question
- Preference-based location sharing: are more privacy options really better? (BPK, AK, HJ), pp. 2667–2676.
- CHI-2013-ErikssonAS
- The secret life of a persona: when the personal becomes private (EE, HA, AS), pp. 2677–2686.
- CHI-2013-LugerMR #complexity
- Consent for all: revealing the hidden complexity of terms and conditions (EL, SM, TR), pp. 2687–2696.
- CHI-2013-CorrellAG #estimation #visualisation
- Quantity estimation in visualizations of tagged text (MC, ECA, MG), pp. 2697–2706.
- CHI-2013-HullmanDA #automation #generative #named #visualisation
- Contextifier: automatic generation of annotated stock visualizations (JH, ND, EA), pp. 2707–2716.
- CHI-2013-WangESM #chat #comparative #evaluation #interface #multi
- A comparative evaluation of multiple chat stream interfaces for information-intensive environments (YW, AE, MS, GM), pp. 2717–2720.
- CHI-2013-GoyalLF #analysis #visualisation
- Effects of visualization and note-taking on sensemaking and analysis (NG, GL, SRF), pp. 2721–2724.
- CHI-2013-HakanssonS #product line
- Beyond being green: simple living families and ICT (MH, PS), pp. 2725–2734.
- CHI-2013-LomasKPCLKF #design #game studies #power of
- The power of play: design lessons for increasing the lifespan of outdated computers (DL, AK, KP, DC, ML, MK, JF), pp. 2735–2744.
- CHI-2013-KimPM #metric #named #quality #visualisation
- inAir: a longitudinal study of indoor air quality measurements and visualizations (SK, EP, JM), pp. 2745–2754.
- CHI-2013-WycheC #design #how #quote
- “I want to imagine how that place looks”: designing technologies to support connectivity between africans living abroad and home (SW, MC), pp. 2755–2764.
- CHI-2013-OulasvirtaRLZBVK
- Improving two-thumb text entry on touchscreen devices (AO, AR, WL, YZ, MB, KV, POK), pp. 2765–2774.
- CHI-2013-YinOPZ #adaptation #approach
- Making touchscreen keyboards adaptive to keys, hand postures, and individuals: a hierarchical spatial backoff model approach (YY, TO, KP, SZ), pp. 2775–2784.
- CHI-2013-FuccellaIM #editing #gesture #mobile #multi #performance
- Gestures and widgets: performance in text editing on multi-touch capable mobile devices (VF, PI, BM), pp. 2785–2794.
- CHI-2013-GoelJMPW #mobile #named #using
- ContextType: using hand posture information to improve mobile touch screen text entry (MG, AJ, TM, SNP, JOW), pp. 2795–2798.
- CHI-2013-OneyHOW #named #using
- ZoomBoard: a diminutive qwerty soft keyboard using iterative zooming for ultra-small devices (SO, CH, AO, JW), pp. 2799–2802.
- CHI-2013-RazaHTPRSR #speech
- Job opportunities through entertainment: virally spread speech-based services for low-literate users (AAR, FuH, ZT, MP, SR, US, RR), pp. 2803–2812.
- CHI-2013-MedhiLTC #education #navigation #user interface
- Some evidence for the impact of limited education on hierarchical user interface navigation (IM, ML, KT, EC), pp. 2813–2822.
- CHI-2013-WycheFS #comprehension #facebook #online
- Hustling online: understanding consolidated facebook use in an informal settlement in Nairobi (SW, AF, SYS), pp. 2823–2832.
- CHI-2013-CuendetMBC #named #video
- VideoKheti: making video content accessible to low-literate and novice users (SC, IM, KB, EC), pp. 2833–2842.
- CHI-2013-SpauldingF #design #prototype #using
- Design-driven narrative: using stories to prototype and build immersive design worlds (ES, HF), pp. 2843–2852.
- CHI-2013-FuchsbergerMT
- Materials, materiality, and media (VF, MM, MT), pp. 2853–2862.
- CHI-2013-KumarP #music
- Mobiles, music, and materiality (NK, TSP), pp. 2863–2872.
- CHI-2013-JacksonB #framework
- Infrastructure and vocation: field, calling and computation in ecology (SJJ, SB), pp. 2873–2882.
- CHI-2013-DoornSG #design #experience #research #user interface #using
- Design research by proxy: using children as researchers to gain contextual knowledge about user experience (FvD, PJS, MG), pp. 2883–2892.
- CHI-2013-WalshFYD #analysis #design #framework
- FACIT PD: a framework for analysis and creation of intergenerational techniques for participatory design (GW, EF, JCY, AD), pp. 2893–2902.
- CHI-2013-HoloneH #design
- Three tensions in participatory design for inclusion (HH, JH), pp. 2903–2906.
- CHI-2013-PriceJ #research
- Interview approaches to researching embodiment (SP, CJ), pp. 2907–2910.
- CHI-2013-BirnbaumBFDK #behaviour #identification #using
- Using behavioral data to identify interviewer fabrication in surveys (BEB, GB, ADF, BD, ARK), pp. 2911–2920.
- CHI-2013-GouveiaK
- Footprint tracker: supporting diary studies with lifelogging (RG, EK), pp. 2921–2930.
- CHI-2013-MollerKSRD #behaviour #self
- Investigating self-reporting behavior in long-term studies (AM, MK, BS, LR, SD), pp. 2931–2940.
- CHI-2013-McDonaldP #testing
- The effect of global instructions on think-aloud testing (SM, HP), pp. 2941–2944.
- CHI-2013-FouseWJH #social
- Reifying social movement trajectories (AF, NW, CJ, JDH), pp. 2945–2948.
- CHI-2013-HarrisonSFLC #visual notation
- Influencing visual judgment through affective priming (LH, DS, SF, AL, RC), pp. 2949–2958.
- CHI-2013-AnkolekarSY #game studies
- Play it by ear: a case for serendipitous discovery of places with musicons (AA, TS, LY), pp. 2959–2968.
- CHI-2013-HookMWO #design #named #performance
- Waves: exploring idiographic design for live performance (JH, JCM, PCW, PO), pp. 2969–2978.
- CHI-2013-IchinoIHU #behaviour
- Effects of the display angle in museums on user’s cognition, behavior, and subjective responses (JI, KI, AH, TU), pp. 2979–2988.
- CHI-2013-KitturPDTB #cost analysis #information management
- Costs and benefits of structured information foraging (AK, AMP, AD, TT, MRB), pp. 2989–2998.
- CHI-2013-FeildWF
- Supporting orientation during search result examination (HF, RWW, XF), pp. 2999–3008.
- CHI-2013-ZhaoWB #multi #named
- TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking (JZ, DW, RB), pp. 3009–3018.
- CHI-2013-AgapieGQ #people #query
- Leading people to longer queries (EA, GG, PQ), pp. 3019–3022.
- CHI-2013-BaxterML
- Pirates of the search results page (KB, LWM, JL), pp. 3023–3026.
- CHI-2013-SerranoLG #gesture
- Bezel-Tap gestures: quick activation of commands from sleep mode on tablets (MS, EL, YG), pp. 3027–3036.
- CHI-2013-ChengLWC13a #adaptation #mobile #named
- iGrasp: grasp-based adaptive keyboard for mobile devices (LPC, HSL, CYW, MYC), pp. 3037–3046.
- CHI-2013-HogganWONKL #gesture #multi #performance
- Multi-touch rotation gestures: performance and ergonomics (EH, JW, AO, MAN, POK, AL), pp. 3047–3050.
- CHI-2013-ChengLWHLLCLC13a #automation #mobile #named
- IrotateGrasp: automatic screen rotation based on grasp of mobile devices (LPC, MHL, CYW, FIH, YTL, HSL, YCC, MSL, MYC), pp. 3051–3054.
- CHI-2013-PiorkowskiFKBSBJ
- The whats and hows of programmers’ foraging diets (DP, SDF, IK, MMB, CS, RKEB, JJ), pp. 3063–3072.
- CHI-2013-KramerKKWB #behaviour #developer #how #ide #navigation #tool support
- How tools in IDEs shape developers’ navigation behavior (JPK, TK, JK, MW, JOB), pp. 3073–3082.
- CHI-2013-KumarSTLAKT #design #mining #named #web
- Webzeitgeist: design mining the web (RK, AS, CT, ML, SA, SRK, JOT), pp. 3083–3092.
- CHI-2013-GrigoreanuM #agile
- Informal cognitive walkthroughs (ICW): paring down and pairing up for an agile world (VG, MM), pp. 3093–3096.
- CHI-2013-KatoSI #named #representation #source code
- Picode: inline photos representing posture data in source code (JK, DS, TI), pp. 3097–3100.
- CHI-2013-LinH #how #image #modelling #people
- Modeling how people extract color themes from images (SL, PH), pp. 3101–3110.
- CHI-2013-OfekIS #delivery
- Reducing disruption from subtle information delivery during a conversation: mode and bandwidth investigation (EO, STI, KS), pp. 3111–3120.
- CHI-2013-GartenbergBPMT #adaptation #automation #fault
- Adaptive automation and cue invocation: the effect of cue timing on operator error (DG, LAB, JP, JMM, JGT), pp. 3121–3130.
- CHI-2013-Salvucci #interactive #predict
- Distraction beyond the driver: predicting the effects of in-vehicle interaction on surrounding traffic (DDS), pp. 3131–3134.
- CHI-2013-YouS
- I feel for my avatar: embodied perception in VEs (SY, SSS), pp. 3135–3138.
- CHI-2013-ScarrCGM #consistency #interface #performance #robust #testing
- Testing the robustness and performance of spatially consistent interfaces (JS, AC, CG, SM), pp. 3139–3148.
- CHI-2013-IonCHHS #multi #named #scalability
- Canyon: providing location awareness of multiple moving objects in a detail view on large displays (AI, YLBC, MH, MSH, SDS), pp. 3149–3158.
- CHI-2013-Samp #design #visual notation
- Designing graphical menus for novices and experts: connecting design characteristics with design goals (KS), pp. 3159–3168.
- CHI-2013-LeeB
- Binocular cursor: enabling selection on transparent displays troubled by binocular parallax (JHL, SHB), pp. 3169–3172.
- CHI-2013-KaufmannA #interactive #memory management #navigation #performance
- Studying spatial memory and map navigation performance on projector phones with peephole interaction (BK, DA), pp. 3173–3176.
- CHI-2013-MarcuTCGRSDK #comprehension #education #why
- Why do they still use paper?: understanding data collection and use in Autism education (GM, KT, QC, JG, GR, KJS, AKD, SBK), pp. 3177–3186.
- CHI-2013-VenkateshPDGA #named
- TOBY: early intervention in autism through technology (SV, DQP, TVD, SG, BA), pp. 3187–3196.
- CHI-2013-HourcadeWMHL #evaluation #interactive #social #tablet
- Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
- CHI-2013-HongYKAA #independence #network #social #using
- Investigating the use of circles in social networks to support independence of individuals with autism (HH, SY, JGK, GDA, RIA), pp. 3207–3216.
- CHI-2013-PerinVF #graph #interactive #multi #visualisation
- Interactive horizon graphs: improving the compact visualization of multiple time series (CP, FV, JDF), pp. 3217–3226.
- CHI-2013-MatejkaGF13a #heatmap #named #visualisation
- Patina: dynamic heatmaps for visualizing application usage (JM, TG, GWF), pp. 3227–3236.
- CHI-2013-FuchsFMBI #design #evaluation #multi
- Evaluation of alternative glyph designs for time series data in a small multiple setting (JF, FF, FM, EB, PI), pp. 3237–3246.
- CHI-2013-DunneS #clique #network #readability #visualisation
- Motif simplification: improving network visualization readability with fan, connector, and clique glyphs (CD, BS), pp. 3247–3256.
- CHI-2013-BaumerAKLSSW #case study #experience #facebook
- Limiting, leaving, and (re)lapsing: an exploration of facebook non-use practices and experiences (EPSB, PA, VDK, TCL, MES, VSS, KW), pp. 3257–3266.
- CHI-2013-ChoudhuryCH #behaviour #predict #social #social media
- Predicting postpartum changes in emotion and behavior via social media (MDC, SC, EH), pp. 3267–3276.
- CHI-2013-SleeperCKUACS #quote #twitter
- “I read my Twitter the next morning and was astonished”: a conversational perspective on Twitter regrets (MS, JC, PGK, BU, AA, LFC, NMS), pp. 3277–3286.
- CHI-2013-SpiliotopoulosO #comprehension #facebook #metric #network #privacy
- Understanding motivations for facebook use: usage metrics, network structure, and privacy (TS, IO), pp. 3287–3296.
- CHI-2013-BardzellB #design #question #what
- What is “critical” about critical design? (JB, SB), pp. 3297–3306.
- CHI-2013-HeklerKFB #behaviour #human-computer #research #using
- Mind the theoretical gap: interpreting, using, and developing behavioral theory in HCI research (EBH, PVK, JF, MPB), pp. 3307–3316.
- CHI-2013-Feinberg13a #concept #human-computer #physics
- Beyond digital and physical objects: the intellectual work as a concept of interest for HCI (MF), pp. 3317–3326.
- CHI-2013-Yetim #persuasion
- Critical perspective on persuasive technology reconsidered (FY), pp. 3327–3330.
- CHI-2013-LeahuCM #category theory #how #matter
- How categories come to matter (LL, MC, WM), pp. 3331–3334.
- CHI-2013-SchmidtSG #multi
- Personal clipboards for individual copy-and-paste on shared multi-user surfaces (DS, CS, HG), pp. 3335–3344.
- CHI-2013-WallaceSM #collaboration
- Collaborative sensemaking on a digital tabletop and personal tablets: prioritization, comparisons, and tableaux (JRW, SDS, CGM), pp. 3345–3354.
- CHI-2013-JokelaL #collaboration #comparative #evaluation #interactive #mobile
- A comparative evaluation of touch-based methods to bind mobile devices for collaborative interactions (TJ, AL), pp. 3355–3364.
- CHI-2013-SeguraWMJ #design #game studies #physics #social
- The design space of body games: technological, physical, and social design (EMS, AW, JM, CJ), pp. 3365–3374.
- CHI-2013-MentisJ
- Seeing movement qualities (HMM, CJ), pp. 3375–3384.
- CHI-2013-Hincapie-RamosI #interactive #mobile #named
- CrashAlert: enhancing peripheral alertness for eyes-busy mobile interaction while walking (JDHR, PI), pp. 3385–3388.
- CHI-2013-TanenbaumAR #behaviour #game studies
- Three perspectives on behavior change for serious games (JT, ANA, JR), pp. 3389–3392.
- CHI-2013-KelleyCS #privacy #process
- Privacy as part of the app decision-making process (PGK, LFC, NMS), pp. 3393–3402.
- CHI-2013-KhovanskayaBCVG #approach #design #quote #what
- “Everybody knows what you’re doing”: a critical design approach to personal informatics (VDK, EPSB, DC, SV, GG), pp. 3403–3412.
- CHI-2013-Yarosh
- Shifting dynamics or breaking sacred traditions?: the role of technology in twelve-step fellowships (SY), pp. 3413–3422.
- CHI-2013-RonenRJT #how #question
- Taking data exposure into account: how does it affect the choice of sign-in accounts? (SR, OR, MJ, DT), pp. 3423–3426.
- CHI-2013-PanjwaniSSJ #comprehension #perspective #privacy #web
- Understanding the privacy-personalization dilemma for web search: a user perspective (SP, NS, SS, SJ), pp. 3427–3430.
- CHI-2013-Grosse-HeringMABD #design #interactive
- Slow design for meaningful interactions (BGH, JM, DA, CB, PD), pp. 3431–3440.
- CHI-2013-WallaceMWO #design
- Making design probes work (JW, JCM, PCW, PO), pp. 3441–3450.
- CHI-2013-GaverBBBCHJP #approach #human-computer #prototype
- Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping (WWG, JB, KB, AB, DWTC, MH, NJ, SP), pp. 3451–3460.
- CHI-2013-ValkanovaJTM #exclamation #social #visualisation
- Reveal-it!: the impact of a social visualization projection on public awareness and discourse (NV, SJ, MT, AVM), pp. 3461–3470.
- CHI-2013-DenefBK #social #social media #twitter
- Social media and the police: tweeting practices of british police forces during the August 2011 riots (SD, PSB, NAK), pp. 3471–3480.
- CHI-2013-HuFM #community #social #social media #using
- Whoo.ly: facilitating information seeking for hyperlocal communities using social media (YH, SDF, AMH), pp. 3481–3490.
73 ×#named
56 ×#design
44 ×#interactive
28 ×#mobile
25 ×#using
21 ×#multi
20 ×#game studies
20 ×#social
19 ×#gesture
16 ×#case study
56 ×#design
44 ×#interactive
28 ×#mobile
25 ×#using
21 ×#multi
20 ×#game studies
20 ×#social
19 ×#gesture
16 ×#case study