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Collaborated with:
Fons J. Verbeek Stefano Gualeni Dirk P. Janssen Luis Garcia Rosario Gerben Beijneveld
Talks about:
game (5) play (2) transform (1) framework (1) videogam (1) challeng (1) toolkit (1) quantit (1) presenc (1) develop (1)

Person: Marcello A. Gómez Maureira

DBLP DBLP: Maureira:Marcello_A=_G=oacute=mez

Contributed to:

FDG 20152015
DiGRA/FDG 20162016
FDG 20182018

Wrote 4 papers:

FDG-2015-JanssenRMB #developer #framework #game studies
Sensors at Play: A biometric framework for game developers and game users (DPJ, LGR, MAGM, GB).
DiGRA-FDG-2016-GomezV #experience #game studies #social
The Impact of Co-Located Play on Social Presence and Game Experience in a VR Game (MAGM, FJV).
FDG-2018-GualeniM #case study #challenge #design #game studies #self
Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study (SG, MAGM), p. 4.
FDG-2018-Maureira #game studies #learning #named #tool support
CURIO: a game-based learning toolkit for fostering curiosity (MAGM), p. 6.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.