Collaborated with:
R.W.Sumner Seth Frey Stephan Müller 0002 Severin Klingler R.P.Mann Barbara Solenthaler Markus H. Gross Rushit Sanghrajka Daniel Hidalgo Patrick P. Chen X.Zhang Davide Schaumann Petros Faloutsos Vahid Azizi 0003 Andrew Kimmel K.E.Bekris Fabio Zund Jessica Falk Marcel Marti Damian Debkowski Andrew Marrero Nicole Yson Li Yin Yichen Yue
Talks about:
minecraft (3) collabor (3) behavior (3) quantifi (2) analysi (2) player (2) craft (2) heap (2) understand (1) multiplay (1)
Person: Mubbasir Kapadia
DBLP: Kapadia:Mubbasir
Contributed to:
Wrote 8 papers:
- AIIDE-2015-MullerFKKMSSG #collaboration #named #predict
- HeapCraft: Quantifying and Predicting Collaboration in Minecraft (SM0, SF, MK, SK, RPM, BS, RWS, MHG), pp. 156–162.
- FDG-2015-KapadiaZFMS #artificial reality #authoring #complexity #interactive
- Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications (MK, FZ, JF, MM, RWS).
- FDG-2015-MuellerKFKMSSG #analysis #behaviour #statistics
- Statistical Analysis of Player Behavior in Minecraft (SM0, MK, SF, SK, RPM, BS, RWS, MHG).
- FDG-2015-MuellerKFKMSSG15a #collaboration #comprehension #named
- HeapCraft: Understanding and Improving Player Collaboration in Minecraft (SM0, MK, SF, SK, RPM, BS, RWS, MHG).
- AIIDE-2016-DebkowskiMYYYFK #behaviour #collaboration #game studies #multi #named #online #using
- Contained: Using Multiplayer Online Games to Quantify Success of Collaborative Group Behavior (DD, AM, NY, LY, YY, SF, MK), pp. 149–154.
- AIIDE-2017-SanghrajkaHCK #named
- LISA: Lexically Intelligent Story Assistant (RS, DH, PPC, MK), pp. 221–227.
- AIIDE-2019-ZhangSFK #behaviour #semantics
- Knowledge-Powered Inference of Crowd Behaviors in Semantically Rich Environments (XZ, DS, PF, MK), pp. 202–209.
- CASE-2017-AziziKBK #analysis #geometry #reachability
- Geometric reachability analysis for grasp planning in cluttered scenes for varying end-effectors (VA0, AK, KEB, MK), pp. 764–769.