Collaborated with:
Stephen G. Ware Y.Cheong Justus Robertson Arnav Jhala Byung-Chull Bae Rogelio Enrique Cardona-Rivera M.O.Riedl Rogelio Cardona-Rivera David R. Winer Phillip Wright Michael Cook 0001 Vadim Bulitko Brent E. Harrison David L. Roberts Julio César Bahamón Maxim Litvinov Roderick Gayle Kurt Lippert Squirrel Eiserloh Tommy Thompson David Churchill Martin Cerný 0001 Sergio Poo Hernandez N.R.Sturtevant Jeff Orkin Robert Zubek Christian Stith Squirrel (Brian) Eiserloh Alejandro Ramirez-Sanabria Kieran Lord
Talks about:
generat (6) narrat (6) stori (6) model (5) game (5) conflict (4) experi (3) autom (3) plan (3) base (3)
Person: Robert Michael Young
DBLP: Young:Robert_Michael
Contributed to:
Wrote 20 papers:
- AIIDE-2005-RiedlY #branch #generative #graph #linear
- From Linear Story Generation to Branching Story Graphs (MOR, RMY), pp. 111–116.
- AIIDE-2006-CheongY #case study #experience #framework #game studies
- A Framework for Summarizing Game Experiences as Narratives (YGC, RMY), pp. 106–108.
- AIIDE-2006-JhalaY #approach #automation #requirements
- Representational Requirements for a Plan Based Approach to Automated Camera Control (AJ, RMY), pp. 36–41.
- AIIDE-2008-CheongJBY #automation #game studies #generative #summary #visualisation
- Automatically Generating Summary Visualizations from Game Logs (YGC, AJ, BCB, RMY).
- FDG-2009-JhalaY #comprehension #evaluation #modelling
- Evaluation of intelligent camera control systems based on cognitive models of comprehension (AJ, RMY), pp. 327–328.
- AIIDE-2010-WareY #modelling
- Modeling Narrative Conflict to Generate Interesting Stories (SGW, RMY).
- AIIDE-2011-WareY #named
- CPOCL: A Narrative Planner Supporting Conflict (SGW, RMY).
- CIG-2011-BaeCY #automation #generative #multi
- Automated story generation with multiple internal focalization (BCB, YGC, RMY), pp. 211–218.
- FDG-2011-BaeCY #towards
- Toward a computational model of focalization in narrative (BCB, YGC, RMY), pp. 313–315.
- FDG-2012-Cardona-RiveraY #comprehension #game studies
- Characterizing gameplay in a player model of game story comprehension (RCR, RMY), pp. 204–211.
- FDG-2012-WareY #validation
- Validating a plan-based model of narrative conflict (SGW, RMY), pp. 220–227.
- DiGRA-2013-Cardona-RiveraY #game studies
- A Cognitivist Theory of Affordances for Games (RECR, RMY).
- AIIDE-2014-Cardona-RiveraRWHRY
- Foreseeing Meaningful Choices (RECR, JR, SGW, BEH, DLR, RMY).
- AIIDE-2014-RobertsonY
- Finding Schrödinger's Gun (JR, RMY).
- AIIDE-2014-SturtevantOZCWSYWERBL #case study #experience
- Playable Experiences at AIIDE 2014 (NRS, JO, RZ, MC0, SGW, CS, RMY, PW, S(E, ARS, VB, KL).
- AIIDE-2014-WareY #named
- Glaive: A State-Space Narrative Planner Supporting Intentionality and Conflict (SGW, RMY).
- CHI-PLAY-2014-BahamonLWGLY #game studies #generative #using
- IC-CRIME snapshots: training crime scene photographers using procedural content generation in games (JCB, ML, PW, RG, KL, RMY), pp. 403–404.
- AIIDE-2015-CookERYTCCHB #case study #experience
- Playable Experiences at AIIDE 2015 (MC0, SE, JR, RMY, TT, DC, MC0, SPH, VB), p. 227–?.
- AIIDE-2015-RobertsonY #automation #declarative #generative
- Automated Gameplay Generation from Declarative World Representations (JR, RMY), pp. 72–78.
- AIIDE-2017-WinerY
- Merits of Hierarchical Story and Discourse Planning with Merged Languages (DRW, RMY), pp. 262–269.