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Collaborated with:
Pedro Alves Nogueira E.C.Oliveira L.E.Nacke Gonçalo Amaral da Silva João Tiago Pinheiro Neto Jacob Hugo da Silva António Leça Coelho Rúben Aguiar
Talks about:
shooter (2) player (2) affect (2) game (2) base (2) biofeedback (1) understand (1) physiolog (1) hierarch (1) realiti (1)

Person: Rui Amaral Rodrigues

DBLP DBLP: Rodrigues:Rui_Amaral

Contributed to:

VS-Games 20122012
AIIDE 20132013
AIIDE 20142014
CHI PLAY 20142014

Wrote 4 papers:

VS-Games-2012-JacobSCR #artificial reality #game studies #towards
Towards Location-based Augmented Reality games (JTPNJ, HdS, ALC, RAR), pp. 318–319.
AIIDE-2013-NogueiraRON #case study #comprehension #experience #game studies
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games (PAN, RAR, ECO, LEN).
AIIDE-2014-NogueiraARON #clustering #fuzzy #modelling
Fuzzy Affective Player Models: A Physiology-Based Hierarchical Clustering Method (PAN, RA, RAR, ECO, LEN).
CHI-PLAY-2014-SilvaNR #quote
“Generic Shooter 3000”: a realistic first person shooter powered by biofeedback (GAdS, PAN, RAR), pp. 371–374.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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