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Collaborated with:
J.Hagelbäck F.Olsson Magnus Boman Rehman Butt Tim Uusitalo Johan Svensson Mike Preuss Noor Shaker Julian Togelius Georgios N. Yannakakis Likith Poovanna Vinay Sudha Ethiraj R.G.Reynolds Leonard Kinnaird-Heether Tom Schumann Marcus Gallagher
Talks about:
game (7) strategi (4) time (4) real (4) potenti (3) field (3) agent (3) bot (3) onlin (2) multi (2)

Person: Stefan J. Johansson

DBLP DBLP: Johansson:Stefan_J=

Contributed to:

AIIDE 20062006
DiGRA 20072007
AIIDE 20082008
CIG 20082008
AIIDE 20092009
CIG 20092009
DiGRA 20092009
FDG 20092009
CIG 20102010
CIG 20112011
CIG 20122012
CIG 20132013

Wrote 13 papers:

AIIDE-2006-JohanssonO #multi #using
Using Multi-Agent System Technology in Risk Bots (SJJ, FO), pp. 42–47.
DiGRA-2007-BomanJ #game studies #modelling #multi #online
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games (MB, SJJ).
AIIDE-2008-HagelbackJ #realtime
The Rise of Potential Fields in Real Time Strategy Bots (JH, SJJ).
CIG-2008-HagelbackJ #game studies #realtime
Dealing with fog of war in a Real Time Strategy game environment (JH, SJJ), pp. 55–62.
AIIDE-2009-HagelbackJ #game studies #multi
A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
CIG-2009-HagelbackJ #experience #game studies #runtime #scalability
Measuring player experience on runtime dynamic difficulty scaling in an RTS game (JH, SJJ), pp. 46–52.
DiGRA-2009-Johansson #game studies #online #question #what
What Makes Online Collectible Card Games Fun to Play? (SJJ).
FDG-2009-ButtJ #algorithm
Where do we go now?: anytime algorithms for path planning (RB, SJJ), pp. 248–255.
CIG-2010-HagelbackJ #case study #game studies #realtime
A study on human like characteristics in real time strategy games (JH, SJJ), pp. 139–145.
CIG-2010-HagelbackJP #game studies #realtime
AI and computational intelligence for real-time strategy games (JH, SJJ, MP), pp. 1–4.
CIG-2011-UusitaloJ #approach #using
A reactive mutli-agent approach to car driving using artificial potential fields (TU, SJJ), pp. 203–210.
CIG-2012-SvenssonJ
Influence Map-based controllers for Ms. PacMan and the ghosts (JS, SJJ), pp. 257–264.
CIG-2013-ShakerTYPEJRKSG #evaluation
The turing test track of the 2012 Mario AI Championship: Entries and evaluation (NS, JT, GNY, LP, VSE, SJJ, RGR, LKH, TS, MG), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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