Collaborated with:
J.Hagelbäck F.Olsson Magnus Boman ∅ Rehman Butt Tim Uusitalo Johan Svensson Mike Preuss Noor Shaker Julian Togelius Georgios N. Yannakakis Likith Poovanna Vinay Sudha Ethiraj R.G.Reynolds Leonard Kinnaird-Heether Tom Schumann Marcus Gallagher
Talks about:
game (7) strategi (4) time (4) real (4) potenti (3) field (3) agent (3) bot (3) onlin (2) multi (2)
Person: Stefan J. Johansson
DBLP: Johansson:Stefan_J=
Contributed to:
Wrote 13 papers:
- AIIDE-2006-JohanssonO #multi #using
- Using Multi-Agent System Technology in Risk Bots (SJJ, FO), pp. 42–47.
- DiGRA-2007-BomanJ #game studies #modelling #multi #online
- Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games (MB, SJJ).
- AIIDE-2008-HagelbackJ #realtime
- The Rise of Potential Fields in Real Time Strategy Bots (JH, SJJ).
- CIG-2008-HagelbackJ #game studies #realtime
- Dealing with fog of war in a Real Time Strategy game environment (JH, SJJ), pp. 55–62.
- AIIDE-2009-HagelbackJ #game studies #multi
- A Multi-Agent Potential Field-based Bot for a Full RTS Game Scenario (JH, SJJ).
- CIG-2009-HagelbackJ #experience #game studies #runtime #scalability
- Measuring player experience on runtime dynamic difficulty scaling in an RTS game (JH, SJJ), pp. 46–52.
- DiGRA-2009-Johansson #game studies #online #question #what
- What Makes Online Collectible Card Games Fun to Play? (SJJ).
- FDG-2009-ButtJ #algorithm
- Where do we go now?: anytime algorithms for path planning (RB, SJJ), pp. 248–255.
- CIG-2010-HagelbackJ #case study #game studies #realtime
- A study on human like characteristics in real time strategy games (JH, SJJ), pp. 139–145.
- CIG-2010-HagelbackJP #game studies #realtime
- AI and computational intelligence for real-time strategy games (JH, SJJ, MP), pp. 1–4.
- CIG-2011-UusitaloJ #approach #using
- A reactive mutli-agent approach to car driving using artificial potential fields (TU, SJJ), pp. 203–210.
- CIG-2012-SvenssonJ
- Influence Map-based controllers for Ms. PacMan and the ghosts (JS, SJJ), pp. 257–264.
- CIG-2013-ShakerTYPEJRKSG #evaluation
- The turing test track of the 2012 Mario AI Championship: Entries and evaluation (NS, JT, GNY, LP, VSE, SJJ, RGR, LKH, TS, MG), pp. 1–8.