Collaborated with:
Joanna J. Bryson S.Colton M.J.Nelson Simon Davies Edward Jack Powley Rob Saunders Sebastian Deterding April Grow P.Gomes M.Mateas N.Wardrip-Fruin Blanca Pérez Ferrer Peter Ivey Michael Cook 0001
Talks about:
design (3) game (3) behaviour (2) casual (2) time (2) real (2) architectur (1) methodolog (1) democratis (1) strategi (1)
Person: Swen E. Gaudl
DBLP: Gaudl:Swen_E=
Contributed to:
Wrote 6 papers:
- FDG-2013-GaudlDB #behaviour #design #game studies #realtime
- Behaviour oriented design for real-time-strategy games (SEG, SD, JJB), pp. 198–205.
- CIG-2014-GaudlB #behaviour #biology #low cost #modelling #realtime
- Extended ramp goal module: Low-cost behaviour arbitration for real-time controllers based on biological models of dopamine cells (SEG, JJB), pp. 1–8.
- FDG-2014-GrowGGMW #analysis #architecture #authoring #requirements #tool support
- A methodology for requirements analysis of AI architecture authoring tools (AG, SEG, PG, MM, NWF).
- CIG-2016-PowleyCGSN #automation #design #game studies
- Semi-automated level design via auto-playtesting for handheld casual game creation (EJP, SC, SEG, RS, MJN), pp. 1–8.
- AIIDE-2017-PowleyNGCFSIC #design #game studies #named
- Wevva: Democratising Game Design (EJP, MJN, SEG, SC, BPF, RS, PI, MC0), pp. 273–276.
- FDG-2018-NelsonGCD
- Curious users of casual creators (MJN, SEG, SC, SD), p. 6.