Collaborated with:
Kári Halldórsson Vadim Bulitko ∅ Mark H. M. Winands Markus Enzenberger R.C.Holte J.Schaeffer
Talks about:
game (4) search (3) map (3) play (2) decomposit (1) pathfind (1) subgoal (1) heurist (1) general (1) system (1)
Person: Yngvi Björnsson
DBLP: Bj=ouml=rnsson:Yngvi
Contributed to:
Wrote 6 papers:
- CIG-2005-BjornssonEHS #game studies
- Fringe Search: Beating A* at Pathfinding on Game Maps (YB, ME, RCH, JS).
- AIIDE-2006-BjornssonH #game studies #heuristic
- Improved Heuristics for Optimal Path-finding on Game Maps (YB, KH), pp. 9–14.
- AIIDE-2009-BulitkoB #realtime
- kNN LRTA*: Simple Subgoaling for Real-Time Search (VB, YB).
- CIG-2009-Bjornsson #game studies
- General game-playing systems (YB).
- CIG-2011-WinandsB #monte carlo
- αβ-based play-outs in Monte-Carlo Tree Search (MHMW, YB), pp. 110–117.
- AIIDE-2015-HalldorssonB #automation #composition #game studies
- Automated Decomposition of Game Maps (KH, YB), pp. 122–127.