34 papers:
VLDB-2014-DaiQJWW #personalisation #recommendation- A Personalized Recommendation System for NetEase Dating Site (CD, FQ, WJ, ZW, ZW), pp. 1760–1765.
DUXU-TMT-2014-WetzlingerAD #effectiveness #experience #performance #usability #user interface #using- Comparing Effectiveness, Efficiency, Ease of Use, Usability and User Experience When Using Tablets and Laptops (WW, AA, MD), pp. 402–412.
HCI-TMT-2014-Merlin #implementation #interactive #paradigm #tool support- IntNovate a Toolkit to Ease the Implementation of Every Interaction Paradigm on Every Device (BM), pp. 331–339.
ICSE-2014-VouillonDC #component #evolution #repository- Easing software component repository evolution (JV, MD, RDC), pp. 756–766.
DocEng-2013-Vion-Dury #documentation #integration #owl #semantics #using- Using RDFS/OWL to ease semantic integration of structured documents (JYVD), pp. 189–192.
CHI-2013-EdgeCW #learning #named- SpatialEase: learning language through body motion (DE, KYC, MW), pp. 469–472.
CSCW-2013-JungLDAHB #using- Engaging robots: easing complex human-robot teamwork using backchanneling (MFJ, JJL, ND, SOA, PJH, CB), pp. 1555–1566.
HCI-AMTE-2013-McDougallR #predict- Ease of Icon Processing Can Predict Icon Appeal (SM, IR), pp. 575–584.
GPCE-2013-0001RN #abstract syntax tree #declarative #fine-grained #mining #source code- Declarative visitors to ease fine-grained source code mining with full history on billions of AST nodes (RD, HR, TNN), pp. 23–32.
CHI-2012-SwearnginCJB #generative #legacy #modelling #performance #predict- Easing the generation of predictive human performance models from legacy systems (AS, MBC, BEJ, RKEB), pp. 2489–2498.
CHI-2011-OulasvirtaB #multi- Ease of juggling: studying the effects of manual multitasking (AO, JBL), pp. 3103–3112.
ECMFA-2011-DolquesDFHNP #automation #learning #model transformation- Easing Model Transformation Learning with Automatically Aligned Examples (XD, AD, JRF, MH, CN, FP), pp. 189–204.
CHI-2010-KernMS #named #visual notation- Gazemarks: gaze-based visual placeholders to ease attention switching (DK, PM, AS), pp. 2093–2102.
ICEIS-ISAS-2010-RajiD #framework #modelling- User Context Models — A Framework to Ease Software Formal Verifications (AR, PD), pp. 380–383.
HCD-2009-Clark #adaptation- Engaging and Adaptive: Going beyond Ease of Use (KAC), pp. 46–54.
HCD-2009-Rocker- Perceived Usefulness and Perceived Ease-of-Use of Ambient Intelligence Applications in Office Environments (CR), pp. 1052–1061.
SIGMOD-2008-LiOFWZ #effectiveness #keyword #named- EASE: an effective 3-in-1 keyword search method for unstructured, semi-structured and structured data (GL, BCO, JF, JW, LZ), pp. 903–914.
CSMR-2008-GlorieZHD #case study #concept analysis #evolution #experience #industrial #scalability #using- Splitting a Large Software Archive for Easing Future Software Evolution — An Industrial Experience Report using Formal Concept Analysis (MG, AZ, LH, AvD), pp. 153–162.
CHI-2008-ZhaiK #flexibility #visual notation- Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing (SZ, POK), pp. 593–596.
ICPR-2008-LiZ #algorithm #fixpoint #matrix #named #performance- FastNMF: A fast monotonic fixed-point non-negative Matrix Factorization algorithm with high ease of use (LL, YJZ), pp. 1–4.
SIGMOD-2007-HeLLY #in memory #named #query- EaseDB: a cache-oblivious in-memory query processor (BH, YL, QL, DY), pp. 1064–1066.
HCI-AS-2007-Moallem #enterprise #how- Excellence in Ease of Use with Rich Functionality How Enterprise Software Applications with Rich Functionality Can Be Built to Excel in Ease of Use (AM), pp. 672–681.
CSCW-2006-HindsM #coordination #distributed #social- Structures that work: social structure, work structure and coordination ease in geographically distributed teams (PJH, CM), pp. 343–352.
ICSM-IT-2005-ShepherdRP #aspect-oriented #evolution #using- Using AOP to Ease Evolution (DS, TR, LLP), pp. 16–25.
PLDI-2005-ChenLLLLLJ #named #network #performance #programming- Shangri-La: achieving high performance from compiled network applications while enabling ease of programming (MKC, XFL, RL, JHL, LL, TL, RJ), pp. 224–236.
ASE-2004-McNaughtonCSSRP #design pattern #game studies #generative #named- ScriptEase: Generative Design Patterns for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 88–99.
ASE-2004-McNaughtonCSSRP04a #game studies #generative #named- ScriptEase: Generating Scripting Code for Computer Role-Playing Games (MM, MC, DS, JS, JR, DP), pp. 386–387.
KDD-2003-BronnimannCDHS #performance #reduction- Efficient data reduction with EASE (HB, BC, MD, PJH, PS), pp. 59–68.
FSE-2000-WalkerM #evolution #reuse- Implicit context: easing software evolution and reuse (RJW, GCM), pp. 69–78.
FLOPS-1999-Hinze #programming- Polytypic Programming With Ease (Extended Abstract) (RH), pp. 21–36.
CADE-1999-HillenbrandJL #performance- System Description: Waldmeister — Improvements in Performance and Ease of Use (TH, AJ, BL), pp. 232–236.
VLDB-1994-AmielBDS #consistency #evolution #exception- Supporting Exceptions to Schema Consistency to Ease Schema Evolution in OODBMS (EA, MJB, ED, ES), pp. 108–119.
DAC-1987-MorisonPTW #design #named- EASE: A Design Support Environment for the HDDL ELLA (JDM, NEP, TLT, EVW), pp. 741–749.
ICSE-1978-Parnas #design- Designing Software for Ease of Extension and Contraction (DLP), pp. 264–277.