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XHTML 1.0 W3C Rec
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Used together with:
tap (3)
roc (2)
point (2)
devic (2)
learn (2)

Stem isometr$ (all stems)

11 papers:

ICPRICPR-2012-PanS #3d
3D shape isometric correspondence by spectral assignment (XP, LGS), pp. 2210–2213.
ICPRICPR-2012-ZhengTFZ #orthogonal
Orthogonal Isometric Projection (YZ, YYT, BF, TZ), pp. 405–408.
ICPRICPR-2010-SmeetsFHVS #3d #approach #composition #invariant #modelling #recognition #using
Fusion of an Isometric Deformation Modeling Approach Using Spectral Decomposition and a Region-Based Approach Using ICP for Expression-Invariant 3D Face Recognition (DS, TF, JH, DV, PS), pp. 1172–1175.
CHICHI-2007-WobbrockCM #mobile
An alternative to push, press, and tap-tap-tap: gesturing on an isometric joystick for mobile phone text entry (JOW, DHC, BAM), pp. 667–676.
ICMLICML-2007-DollarRB #algorithm #analysis #learning
Non-isometric manifold learning: analysis and an algorithm (PD, VR, SJB), pp. 241–248.
KDDKDD-2005-Yang #graph
Building connected neighborhood graphs for isometric data embedding (LY), pp. 722–728.
ICMLICML-2003-Flach #comprehension #geometry #machine learning #metric
The Geometry of ROC Space: Understanding Machine Learning Metrics through ROC Isometrics (PAF), pp. 194–201.
ICMLICML-2003-ZhaZ
Isometric Embedding and Continuum ISOMAP (HZ, ZZ), pp. 864–871.
CHICHI-1997-SalemZ
An Isometric Tongue Pointing Device (CS, SZ), pp. 538–539.
CHICHI-1996-MithalD #difference
Differences in Movement Microstructure of the Mouse and the Finger-Controlled Isometric Joystick (AKM, SAD), pp. 300–307.
CHICHI-1994-DouglasM94a
The effect of reducing homing time on the speed of a finger-controlled isometric pointing device (SAD, AKM), pp. 411–416.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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