Environmental Affordances as a Way to Help in the Design of Videogame Worlds
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Elisângela Vilar, Francisco Rebelo, Paulo Noriega, Luís Teixeira
Environmental Affordances as a Way to Help in the Design of Videogame Worlds
HCI, 2011.

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@inproceedings{DUXU-v1-2011-VilarRNT,
	author        = "Elisângela Vilar and Francisco Rebelo and Paulo Noriega and Luís Teixeira",
	booktitle     = "{Proceedings of the First International Conference on Design, User Experience, and Usability: Theory, Methods, Tools and Practice. Part I}",
	doi           = "10.1007/978-3-642-21675-6_38",
	isbn          = "978-3-642-21674-9",
	pages         = "323--331",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Environmental Affordances as a Way to Help in the Design of Videogame Worlds}",
	volume        = 6769,
	year          = 2011,
}

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