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Travelled to:
2 × USA
3 × Greece
Collaborated with:
F.Rebelo E.Duarte E.Vilar L.Teixeira A.Almeida P.Pereira S.Estupiñán C.Ferreira E.Vilar H.Ayanoglu S.Dinis J.Teles F.M.d.Silva E.Filgueiras
Talks about:
virtual (5) realiti (5) studi (4) environment (3) design (3) use (3) variabl (2) respons (2) egress (2) pilot (2)

Person: Paulo Noriega

DBLP DBLP: Noriega:Paulo

Contributed to:

HCI/DUXU p2 20142014
HCI/DUXU p4 20142014
HCI/DUXU p3 20142014
HCI/DUXU p3 20132013
HCI/DUXU p1 20112011

Wrote 10 papers:

DUXU-DI-2014-EstupinanRNFD #artificial reality #case study
Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
DUXU-DI-2014-PereiraDRN #gamification #overview
A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
DUXU-DP-2014-AlmeidaRN #evaluation #framework #optimisation
Methodological Framework for Control Centres Evaluation and Optimization (AA, FR, PN), pp. 3–11.
DUXU-ELAS-2014-VilarDRNV #artificial reality #case study #using
A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices (EV, ED, FR, PN, EV), pp. 369–377.
DUXU-NTE-2013-AyanogluRDNT #artificial reality #design #using
Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
DUXU-NTE-2013-DinisDNTVR #artificial reality #case study #design #using
Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
DUXU-NTE-2013-DuarteRTVTN #behaviour
Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings (ED, FR, LT, EV, JT, PN), pp. 362–371.
DUXU-NTE-2013-TeixeiraVDNRS #artificial reality #development #interface
Strategy for the Development of a Walk-In-Place Interface for Virtual Reality (LT, EV, ED, PN, FR, FMdS), pp. 419–426.
DUXU-NTE-2013-VilarRNTDF #question
Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? (EV, FR, PN, LT, ED, EF), pp. 205–214.
DUXU-v1-2011-VilarRNT #design #game studies
Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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