Travelled to:
2 × USA
3 × Greece
Collaborated with:
F.Rebelo E.Duarte E.Vilar L.Teixeira A.Almeida P.Pereira S.Estupiñán C.Ferreira E.Vilar H.Ayanoglu S.Dinis J.Teles F.M.d.Silva E.Filgueiras
Talks about:
virtual (5) realiti (5) studi (4) environment (3) design (3) use (3) variabl (2) respons (2) egress (2) pilot (2)
Person: Paulo Noriega
DBLP: Noriega:Paulo
Contributed to:
Wrote 10 papers:
- DUXU-DI-2014-EstupinanRNFD #artificial reality #case study
- Can Virtual Reality Increase Emotional Responses (Arousal and Valence)? A Pilot Study (SE, FR, PN, CF, ED), pp. 541–549.
- DUXU-DI-2014-PereiraDRN #gamification #overview
- A Review of Gamification for Health-Related Contexts (PP, ED, FR, PN), pp. 742–753.
- DUXU-DP-2014-AlmeidaRN #evaluation #framework #optimisation
- Methodological Framework for Control Centres Evaluation and Optimization (AA, FR, PN), pp. 3–11.
- DUXU-ELAS-2014-VilarDRNV #artificial reality #case study #using
- A Pilot Study Using Virtual Reality to Investigate the Effects of Emergency Egress Signs Competing with Environmental Variables on Route Choices (EV, ED, FR, PN, EV), pp. 369–377.
- DUXU-NTE-2013-AyanogluRDNT #artificial reality #design #using
- Using Virtual Reality to Examine Hazard Perception in Package Design (HA, FR, ED, PN, LT), pp. 30–39.
- DUXU-NTE-2013-DinisDNTVR #artificial reality #case study #design #using
- Evaluating Emotional Responses to the Interior Design of a Hospital Room: A Study Using Virtual Reality (SD, ED, PN, LT, EV, FR), pp. 475–483.
- DUXU-NTE-2013-DuarteRTVTN #behaviour
- Sense of Presence in a VR-Based Study on Behavioral Compliance with Warnings (ED, FR, LT, EV, JT, PN), pp. 362–371.
- DUXU-NTE-2013-TeixeiraVDNRS #artificial reality #development #interface
- Strategy for the Development of a Walk-In-Place Interface for Virtual Reality (LT, EV, ED, PN, FR, FMdS), pp. 419–426.
- DUXU-NTE-2013-VilarRNTDF #question
- Are Emergency Egress Signs Strong Enough to Overlap the Influence of the Environmental Variables? (EV, FR, PN, LT, ED, EF), pp. 205–214.
- DUXU-v1-2011-VilarRNT #design #game studies
- Environmental Affordances as a Way to Help in the Design of Videogame Worlds (EV, FR, PN, LT), pp. 323–331.