Proceedings of the 11th DiGRA International Conference
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Marcus Carter, Martin R. Gibbs, Casey O'Donnell
Proceedings of the 11th DiGRA International Conference
DiGRA-2017, 2017.

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@proceedings{DiGRA-2017,
	editor        = "Marcus Carter and Martin R. Gibbs and Casey O'Donnell",
	ee            = "http://www.digra.org/digital-library/forums/digra-17-proceedings-of-the-2017-digra-international-conference/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the 11th DiGRA International Conference}",
	year          = 2017,
}

Contents (21 items)

DiGRA-2017-0001SK #empirical
Making it Unfamiliar in the “Right” Way: An Empirical Study of Poetic Gameplay (AM0, YTS, LK).
DiGRA-2017-ConsalvoP #developer #game studies
'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers (MC, CAP).
DiGRA-2017-Crawford #game studies
Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction (EEC).
DiGRA-2017-DaviesI
The Space Between Debord and Pikachu (HD, TI).
DiGRA-2017-Donaldson #predict
I Predict a Riot: Making and Breaking Rules and Norms in League of Legends (SD).
DiGRA-2017-GoddardM #approach #design #game studies #research #towards
Towards Genre as a Game Design Research Approach (WG, AM).
DiGRA-2017-GonzalezCJ #game studies
Heritage Destruction and Videogames: A Perverse Relation (JAG, AC, DJ).
DiGRA-2017-Grace #evolution #game studies
Love, Lust, Courtship and Affection as Evolution in Digital Play (LDG).
DiGRA-2017-Loban #game studies #learning #video
Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations (RL).
DiGRA-2017-Lucat #game studies #infinity
Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt (BL).
DiGRA-2017-Murphy #artificial reality #experience
Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR (DJM).
DiGRA-2017-Reed #game studies
Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017 (ER).
DiGRA-2017-Schott
That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both (GS).
DiGRA-2017-SlaterBKS #game studies #physics
A Typology of Players in the Game Physics Playground (SS, AJB, SK, VS).
DiGRA-2017-Tavinor #game studies
Fictionalism and videogame aggression (GT).
DiGRA-2017-Therrien #artificial reality #comparative #documentation #game studies #video
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History (CT).
DiGRA-2017-ToHFZKH #design #modelling
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions (AT, JRH, EF, EZ, GK, JH).
DiGRA-2017-TyackW #adaptation #design #game studies #learning
Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
DiGRA-2017-VughtG #analysis #game studies
Considering play: From method to analysis (JvV, RG).
DiGRA-2017-WitkowskiM #game studies #performance
Playing with(out) Power: Negotiated conventions of high performance networked play practices (EW, JM).
DiGRA-2017-Zagal #framework #game studies
War Ethics: A Framework for Analyzing Videogames (JPZ).

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