Marcus Carter, Martin R. Gibbs, Casey O'Donnell
Proceedings of the 11th DiGRA International Conference
DiGRA-2017, 2017.
Contents (21 items)
- DiGRA-2017-0001SK #empirical
- Making it Unfamiliar in the “Right” Way: An Empirical Study of Poetic Gameplay (AM0, YTS, LK).
- DiGRA-2017-ConsalvoP #developer #game studies
- 'If you are feeling bold, ask for $3': Value Crafting and Indie Game Developers (MC, CAP).
- DiGRA-2017-Crawford #game studies
- Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction (EEC).
- DiGRA-2017-DaviesI
- The Space Between Debord and Pikachu (HD, TI).
- DiGRA-2017-Donaldson #predict
- I Predict a Riot: Making and Breaking Rules and Norms in League of Legends (SD).
- DiGRA-2017-GoddardM #approach #design #game studies #research #towards
- Towards Genre as a Game Design Research Approach (WG, AM).
- DiGRA-2017-GonzalezCJ #game studies
- Heritage Destruction and Videogames: A Perverse Relation (JAG, AC, DJ).
- DiGRA-2017-Grace #evolution #game studies
- Love, Lust, Courtship and Affection as Evolution in Digital Play (LDG).
- DiGRA-2017-Loban #game studies #learning #video
- Digitising Diplomacy: Grand Strategy Video Games as an Introductory Tool for Learning Diplomacy and International Relations (RL).
- DiGRA-2017-Lucat #game studies #infinity
- Playing with Patriarchy: Fatherhood in BioShock: Infinite, The Last of Us, and The Witcher 3: Wild Hunt (BL).
- DiGRA-2017-Murphy #artificial reality #experience
- Virtual Reality is 'Finally Here': A Qualitative Exploration of Formal Determinants of Player Experience in VR (DJM).
- DiGRA-2017-Reed #game studies
- Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017 (ER).
- DiGRA-2017-Schott
- That Dragon, Cancer: Contemplating life and death in a medium that has frequently trivialized both (GS).
- DiGRA-2017-SlaterBKS #game studies #physics
- A Typology of Players in the Game Physics Playground (SS, AJB, SK, VS).
- DiGRA-2017-Tavinor #game studies
- Fictionalism and videogame aggression (GT).
- DiGRA-2017-Therrien #artificial reality #comparative #documentation #game studies #video
- From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History (CT).
- DiGRA-2017-ToHFZKH #design #modelling
- Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions (AT, JRH, EF, EZ, GK, JH).
- DiGRA-2017-TyackW #adaptation #design #game studies #learning
- Adapting Epic Theatre Principles for the Design of Games for Learning (AT, PW).
- DiGRA-2017-VughtG #analysis #game studies
- Considering play: From method to analysis (JvV, RG).
- DiGRA-2017-WitkowskiM #game studies #performance
- Playing with(out) Power: Negotiated conventions of high performance networked play practices (EW, JM).
- DiGRA-2017-Zagal #framework #game studies
- War Ethics: A Framework for Analyzing Videogames (JPZ).