Travelled to:
2 × Canada
3 × USA
Collaborated with:
Marcus Carter Mitchell Harrop F.Müller F.Vetere W.Smith D.Edge B.Nansen Fraser Allison J.Downs Melissa J. Rogerson Jane Mavoa S.Agamanolis J.G.Sheridan J.Heer B.Bongers J.Kjeldskov S.Howard S.Pedell K.Mecoles M.Bunyan
Talks about:
game (7) design (6) exert (4) play (3) research (2) interact (2) support (2) voic (2) skullduggeri (1) relationship (1)
Person: Martin R. Gibbs
DBLP: Gibbs:Martin_R=
Facilitated 2 volumes:
Contributed to:
Wrote 15 papers:
- CHI-2014-MuellerGVE #design #game studies #process
- Supporting the creative game design process with exertion cards (FM, MRG, FV, DE), pp. 2211–2220.
- CHI-2012-MuellerVGEASH #case study #experience
- Balancing exertion experiences (FM, FV, MRG, DE, SA, JGS, JH), pp. 1853–1862.
- CHI-2011-MuellerEVGABS #design #framework #game studies
- Designing sports: a framework for exertion games (FM, DE, FV, MRG, SA, BB, JGS), pp. 2651–2660.
- CHI-2009-MuellerGV #design #distributed #game studies #social
- Design influence on social play in distributed exertion games (FM, MRG, FV), pp. 1539–1548.
- CHI-2005-VetereGKHMPMB #design
- Mediating intimacy: designing technologies to support strong-tie relationships (FV, MRG, JK, SH, FM, SP, KM, MB), pp. 471–480.
- FDG-2012-CarterGH
- Metagames, paragames and orthogames: a new vocabulary (MC, MRG, MH), pp. 11–17.
- DiGRA-2013-HarropGC
- Everyone's a Winner at Warhammer 40K (or, at least not a loser) (MH, MRG, MC).
- DiGRA-2013-HarropGC13a
- The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames (MH, MRG, MC).
- FDG-2013-CarterG #bound #contest #game studies #online
- eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition (MC, MRG), pp. 47–54.
- CHI-PLAY-2014-CarterDNHG #game studies #human-computer #overview #paradigm #research
- Paradigms of games research in HCI: a review of 10 years of research at CHI (MC, JD, BN, MH, MRG), pp. 27–36.
- CHI-PLAY-2014-CarterNG #design #game studies #multi
- Screen ecologies, multi-gaming and designing for different registers of engagement (MC, BN, MRG), pp. 37–46.
- CHI-PLAY-2015-CarterADG #game studies #interactive
- Player Identity Dissonance and Voice Interaction in Games (MC, FA, JD, MRG), pp. 265–269.
- DiGRA-2015-RogersonGS
- Digitising Boardgames: Issues and Tensions (MJR, MRG, WS).
- CHI-PLAY-2017-MavoaCG #game studies
- Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play (JM, MC, MRG), pp. 171–181.
- CHI-PLAY-2018-AllisonCGS #design pattern #game studies #interactive
- Design Patterns for Voice Interaction in Games (FA, MC, MRG, WS), pp. 5–17.