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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
2 × Canada
3 × USA
Collaborated with:
Marcus Carter Mitchell Harrop F.Müller F.Vetere W.Smith D.Edge B.Nansen Fraser Allison J.Downs Melissa J. Rogerson Jane Mavoa S.Agamanolis J.G.Sheridan J.Heer B.Bongers J.Kjeldskov S.Howard S.Pedell K.Mecoles M.Bunyan
Talks about:
game (7) design (6) exert (4) play (3) research (2) interact (2) support (2) voic (2) skullduggeri (1) relationship (1)

Person: Martin R. Gibbs

DBLP DBLP: Gibbs:Martin_R=

Facilitated 2 volumes:

DiGRA 2017Ed
DiGRA 2018Ed

Contributed to:

CHI 20142014
CHI 20122012
CHI 20112011
CHI 20092009
CHI 20052005
FDG 20122012
DiGRA 20132013
FDG 20132013
CHI PLAY 20142014
CHI PLAY 20152015
DiGRA 20152015
CHI PLAY 20172017
CHI PLAY 20182018

Wrote 15 papers:

CHI-2014-MuellerGVE #design #game studies #process
Supporting the creative game design process with exertion cards (FM, MRG, FV, DE), pp. 2211–2220.
CHI-2012-MuellerVGEASH #case study #experience
Balancing exertion experiences (FM, FV, MRG, DE, SA, JGS, JH), pp. 1853–1862.
CHI-2011-MuellerEVGABS #design #framework #game studies
Designing sports: a framework for exertion games (FM, DE, FV, MRG, SA, BB, JGS), pp. 2651–2660.
CHI-2009-MuellerGV #design #distributed #game studies #social
Design influence on social play in distributed exertion games (FM, MRG, FV), pp. 1539–1548.
CHI-2005-VetereGKHMPMB #design
Mediating intimacy: designing technologies to support strong-tie relationships (FV, MRG, JK, SH, FM, SP, KM, MB), pp. 471–480.
Metagames, paragames and orthogames: a new vocabulary (MC, MRG, MH), pp. 11–17.
Everyone's a Winner at Warhammer 40K (or, at least not a loser) (MH, MRG, MC).
The Pretence Awareness Contexts and Oscillating Nature of Coaching Frames (MH, MRG, MC).
FDG-2013-CarterG #bound #contest #game studies #online
eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition (MC, MRG), pp. 47–54.
CHI-PLAY-2014-CarterDNHG #game studies #human-computer #overview #paradigm #research
Paradigms of games research in HCI: a review of 10 years of research at CHI (MC, JD, BN, MH, MRG), pp. 27–36.
CHI-PLAY-2014-CarterNG #design #game studies #multi
Screen ecologies, multi-gaming and designing for different registers of engagement (MC, BN, MRG), pp. 37–46.
CHI-PLAY-2015-CarterADG #game studies #interactive
Player Identity Dissonance and Voice Interaction in Games (MC, FA, JD, MRG), pp. 265–269.
Digitising Boardgames: Issues and Tensions (MJR, MRG, WS).
CHI-PLAY-2017-MavoaCG #game studies
Beyond Addiction: Positive and Negative Parent Perceptions of Minecraft Play (JM, MC, MRG), pp. 171–181.
CHI-PLAY-2018-AllisonCGS #design pattern #game studies #interactive
Design Patterns for Voice Interaction in Games (FA, MC, MRG, WS), pp. 5–17.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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