Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Kate Compton, Heather Logas, Joseph C. Osborn, Chandranil Chakrabortti, Kelsey Coffman, Daniel Fava, Dylan Lederle-Ensign, Zhongpeng Lin, Jo Mazeika, Afshin Mobramaein, Johnathan Pagnutti, Husacar Sanchez, Jim Whitehead, Brenda Laurel
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery
DiGRA, 2016.

DiGRA FDG 2016
DBLP
Scholar
?EE?
Full names Links ISxN
@inproceedings{DiGRA-FDG-2016-ComptonLOCCFLLM,
	author        = "Kate Compton and Heather Logas and Joseph C. Osborn and Chandranil Chakrabortti and Kelsey Coffman and Daniel Fava and Dylan Lederle-Ensign and Zhongpeng Lin and Jo Mazeika and Afshin Mobramaein and Johnathan Pagnutti and Husacar Sanchez and Jim Whitehead and Brenda Laurel",
	booktitle     = "{Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games}",
	ee            = "http://www.digra.org/digital-library/publications/design-lessons-from-binary-fission-a-crowd-sourced-game-for-precondition-discovery/",
	publisher     = "{Digital Games Research Association/Society for the Advancement of the Science of Digital Games}",
	title         = "{Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery}",
	year          = 2016,
}

Tags:



Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.