Travelled to:
1 × South Africa
1 × USA
2 × Italy
Collaborated with:
∅ G.Smith N.Wardrip-Fruin Jo Mazeika M.Mateas Afshin Mobramaein Lucas N. Ferreira Chris Lewis 0002 Z.Lin H.Sanchez Johnathan Pagnutti C.Lewis K.Hullett Alexei Othenin-Girard Asiiah Song Chandranil Chakrabortti Morteza Behrooz Mike Treanor Batu Aytemiz Isaac Karth Jesse Harder A.M.Smith Heather Logas Kate Compton Joseph C. Osborn R.T.Fielding R.N.Taylor J.R.Erenkrantz M.M.Gorlick R.Khare P.Oreizy Richard Vallejos Lauren Scott John T. Murray Orlando Salvatore D.G.Shapiro Michael Shavlovsky Daniel Cetina Shayne Clementi Kelsey Coffman Daniel Fava Dylan Lederle-Ensign Husacar Sanchez B.Laurel
Talks about:
design (12) game (11) generat (6) base (6) level (4) code (4) what (3) web (3) architectur (2) platform (2)
♂ Person: Jim Whitehead
DBLP: Whitehead:Jim
Facilitated 16 volumes:
Contributed to:
Wrote 27 papers:
- ICSE-v2-2015-SanchezW #source code #stack overflow
- Source Code Curation on StackOverflow: The Vesperin System (HS, JW), pp. 661–664.
- MSR-2015-LinW #fine-grained #why
- Why Power Laws? An Explanation from Fine-Grained Code Changes (ZL, JW), pp. 68–75.
- MSR-2011-Whitehead #data mining #game studies #mining #what
- Fantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (JW), p. 1.
- ICSE-2010-LewisW #fault #monitoring #runtime #using
- Runtime repair of software faults using event-driven monitoring (CL, JW), pp. 275–280.
- ESEC-FSE-2017-FieldingTEGWKO #architecture #design #rest #web
- Reflections on the REST architectural style and “principled design of the modern web architecture” (impact paper award) (RTF, RNT, JRE, MMG, JW, RK, PO), pp. 4–14.
- GDCSE-2008-Whitehead #design #game studies #in the large
- Introduction to game design in the large classroom (JW), pp. 61–65.
- FDG-2009-SmithTWM #2d #generative #platform
- Rhythm-based level generation for 2D platformers (GS, MT, JW, MM), pp. 175–182.
- AIIDE-2010-SmithWM #2d #design #named #platform
- Tanagra: An Intelligent Level Design Assistant for 2D Platformers (GS, JW, MM).
- FDG-2010-HullettW #design pattern
- Design patterns in FPS levels (KH, JW), pp. 78–85.
- FDG-2010-LewisWW #debugging #game studies #taxonomy #video #what
- What went wrong: a taxonomy of video game bugs (CL0, JW, NWF), pp. 108–115.
- FDG-2010-SmithWM #design #named
- Tanagra: a mixed-initiative level design tool (GS, JW, MM), pp. 209–216.
- FDG-2012-LewisWW #design pattern #game studies
- Motivational game design patterns of 'ville games (CL0, NWF, JW), pp. 172–179.
- FDG-2012-SmithOWW #design #game studies #web
- PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
- AIIDE-2013-SmithOWW #web
- Endless Web (GS, AOG, JW, NWF).
- FDG-2014-LogasWMVSMCOSSL #named
- Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
- FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
- Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
- FDG-2015-PagnuttiW #game studies
- Playing with Recipes (JP, JW).
- DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
- Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
- AIIDE-2017-FerreiraW #composition #game studies #music #named
- MTG: Context-Based Music Composition for Tabletop Role-Playing Games (LNF, JW), pp. 286–288.
- AIIDE-2017-MazeikaW #3d #game studies #generative
- Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts (JM, JW), pp. 73–79.
- FDG-2017-ChakraborttiFW #game studies #generative #modelling #towards
- Towards generative emotions in games based on cognitive modeling (CC, LNF, JW), p. 2.
- FDG-2017-MazeikaW #3d #generative #graph #modelling #named
- Solusforge: controlling the generation of the 3D models with spatial relation graphs (JM, JW), p. 4.
- FDG-2017-Whitehead #design #question #what
- Art and science of engineered design: what kind of discipline is PCG? (JW), p. 3.
- AIIDE-2018-AytemizKHSW #framework #named
- Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory (BA, IK, JH, AMS, JW), pp. 138–144.
- AIIDE-2018-MobramaeinBW #design #interface
- CADI - A Conversational Assistive Design Interface for Discovering Pong Variants (AM, MB, JW), pp. 194–200.
- FDG-2019-MobramaeinW #design #generative #interface #natural language
- A methodology for designing natural language interfaces for procedural content generation (AM, JW), p. 9.
- FDG-2019-SongW #evolution #generative #named #network
- TownSim: agent-based city evolution for naturalistic road network generation (AS, JW), p. 9.