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Travelled to:
1 × South Africa
1 × USA
2 × Italy
Collaborated with:
G.Smith N.Wardrip-Fruin Jo Mazeika M.Mateas Afshin Mobramaein Lucas N. Ferreira Chris Lewis 0002 Z.Lin H.Sanchez Johnathan Pagnutti C.Lewis K.Hullett Alexei Othenin-Girard Asiiah Song Chandranil Chakrabortti Morteza Behrooz Mike Treanor Batu Aytemiz Isaac Karth Jesse Harder A.M.Smith Heather Logas Kate Compton Joseph C. Osborn R.T.Fielding R.N.Taylor J.R.Erenkrantz M.M.Gorlick R.Khare P.Oreizy Richard Vallejos Lauren Scott John T. Murray Orlando Salvatore D.G.Shapiro Michael Shavlovsky Daniel Cetina Shayne Clementi Kelsey Coffman Daniel Fava Dylan Lederle-Ensign Husacar Sanchez B.Laurel
Talks about:
design (12) game (11) generat (6) base (6) level (4) code (4) what (3) web (3) architectur (2) platform (2)

♂ Person: Jim Whitehead

DBLP DBLP: Whitehead:Jim

Facilitated 16 volumes:

MSR 2014PrCo
MSR 2014SCo
MSR 2013PrCo
MSR 2013SCo
MSR 2012PrCo
MSR 2012SCo
MSR 2011PrCo
MSR 2011SCo
MSR 2010Ed
MSR 2010PrCh
MSR 2009Ed
MSR 2009PrCh
MSR 2008PrCo
MSR 2007PrCo
Hypertext 2004Ed
FDG 2009Ed

Contributed to:

ICSE 20152015
MSR 20152015
MSR 20112011
ICSE 20102010
ESEC/FSE 20172017
GDCSE 20082008
FDG 20092009
AIIDE 20102010
FDG 20102010
FDG 20122012
AIIDE 20132013
FDG 20142014
FDG 20152015
DiGRA/FDG 20162016
AIIDE 20172017
FDG 20172017
AIIDE 20182018
FDG 20192019

Wrote 27 papers:

ICSE-v2-2015-SanchezW #source code #stack overflow
Source Code Curation on StackOverflow: The Vesperin System (HS, JW), pp. 661–664.
MSR-2015-LinW #fine-grained #why
Why Power Laws? An Explanation from Fine-Grained Code Changes (ZL, JW), pp. 68–75.
MSR-2011-Whitehead #data mining #game studies #mining #what
Fantasy, farms, and freemium: what game data mining teaches us about retention, conversion, and virality (JW), p. 1.
ICSE-2010-LewisW #fault #monitoring #runtime #using
Runtime repair of software faults using event-driven monitoring (CL, JW), pp. 275–280.
ESEC-FSE-2017-FieldingTEGWKO #architecture #design #rest #web
Reflections on the REST architectural style and “principled design of the modern web architecture” (impact paper award) (RTF, RNT, JRE, MMG, JW, RK, PO), pp. 4–14.
GDCSE-2008-Whitehead #design #game studies #in the large
Introduction to game design in the large classroom (JW), pp. 61–65.
FDG-2009-SmithTWM #2d #generative #platform
Rhythm-based level generation for 2D platformers (GS, MT, JW, MM), pp. 175–182.
AIIDE-2010-SmithWM #2d #design #named #platform
Tanagra: An Intelligent Level Design Assistant for 2D Platformers (GS, JW, MM).
FDG-2010-HullettW #design pattern
Design patterns in FPS levels (KH, JW), pp. 78–85.
FDG-2010-LewisWW #debugging #game studies #taxonomy #video #what
What went wrong: a taxonomy of video game bugs (CL0, JW, NWF), pp. 108–115.
FDG-2010-SmithWM #design #named
Tanagra: a mixed-initiative level design tool (GS, JW, MM), pp. 209–216.
FDG-2012-LewisWW #design pattern #game studies
Motivational game design patterns of 'ville games (CL0, NWF, JW), pp. 172–179.
FDG-2012-SmithOWW #design #game studies #web
PCG-based game design: creating Endless Web (GS, AOG, JW, NWF), pp. 188–195.
AIIDE-2013-SmithOWW #web
Endless Web (GS, AOG, JW, NWF).
FDG-2014-LogasWMVSMCOSSL #named
Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
FDG-2015-PagnuttiW #game studies
Playing with Recipes (JP, JW).
DiGRA-FDG-2016-ComptonLOCCFLLM #design #game studies #lessons learnt
Design Lessons From Binary Fission: A Crowd Sourced Game for Precondition Discovery (KC, HL, JCO, CC, KC, DF, DLE, ZL, JM, AM, JP, HS, JW, BL).
AIIDE-2017-FerreiraW #composition #game studies #music #named
MTG: Context-Based Music Composition for Tabletop Role-Playing Games (LNF, JW), pp. 286–288.
AIIDE-2017-MazeikaW #3d #game studies #generative
Solving for Bespoke Game Assets: Applying Style to 3D Generative Artifacts (JM, JW), pp. 73–79.
FDG-2017-ChakraborttiFW #game studies #generative #modelling #towards
Towards generative emotions in games based on cognitive modeling (CC, LNF, JW), p. 2.
FDG-2017-MazeikaW #3d #generative #graph #modelling #named
Solusforge: controlling the generation of the 3D models with spatial relation graphs (JM, JW), p. 4.
FDG-2017-Whitehead #design #question #what
Art and science of engineered design: what kind of discipline is PCG? (JW), p. 3.
AIIDE-2018-AytemizKHSW #framework #named
Talin: A Framework for Dynamic Tutorials Based on the Skill Atoms Theory (BA, IK, JH, AMS, JW), pp. 138–144.
AIIDE-2018-MobramaeinBW #design #interface
CADI - A Conversational Assistive Design Interface for Discovering Pong Variants (AM, MB, JW), pp. 194–200.
FDG-2019-MobramaeinW #design #generative #interface #natural language
A methodology for designing natural language interfaces for procedural content generation (AM, JW), p. 9.
FDG-2019-SongW #evolution #generative #named #network
TownSim: agent-based city evolution for naturalistic road network generation (AS, JW), p. 9.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.