Proceedings of the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education
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J. Kent Foster, John Nordlinger, R. Michael Young
Proceedings of the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education
GDCSE-2008, 2008.

GAME
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@proceedings{GDCSE-2008,
	doi           = "10.1145/1463673",
	editor        = "J. Kent Foster and John Nordlinger and R. Michael Young",
	isbn          = "978-1-60558-057-9",
	publisher     = "{ACM}",
	title         = "{Proceedings of the Third Annual Microsoft Academic Days Conference on Game Development in Computer Science Education}",
	year          = 2008,
}

Event page: http://web.archive.org/web/20080706084356/http://www.microsoft4me.com/faculty/events/adgd2008/

Contents (15 items)

GDCSE-2008-BarnesPCL #game studies #motivation #named #student
Game2Learn: improving the motivation of CS1 students (TB, EP, AC, HRL), pp. 1–5.
GDCSE-2008-BaylissB #design #development #game studies #question #student
Game design and development students: who are they? (JDB, KB), pp. 6–10.
GDCSE-2008-BidarraBDH #game studies
Bringing a pioneer games project to the next level (RB, JB, JD, RH), pp. 11–15.
GDCSE-2008-BoudreauxER #education #game studies #programming
Adding handheld game programming to a computer science curriculum (HB, JE, TR), pp. 16–20.
GDCSE-2008-Hardnett #game studies #student
Gaming for middle school students: building virtual worlds (CH), pp. 21–25.
GDCSE-2008-Pang #game studies #interactive
Group interactions in a game engine class (AP), pp. 26–30.
GDCSE-2008-RankinGG #design #game studies #student
The impact of game design on students' interest in CS (YR, AG, BG), pp. 31–35.
GDCSE-2008-SettleLB #approach #game studies #hybrid
A hybrid approach to projects in gaming courses (AS, JL, AB), pp. 36–40.
GDCSE-2008-ShurnHK #framework #game studies #pipes and filters
A game framework to enhance the STEM pipeline (TS, CH, IBCK), pp. 41–45.
GDCSE-2008-SumnerTG #game studies #programming #visual notation
The ETH game programming laboratory: a capstone for computer science and visual computing (RWS, NT, MHG), pp. 46–50.
GDCSE-2008-SungRPA #programming
Assessing game-themed programming assignments for CS1/2 courses (KS, RR, MP, RA), pp. 51–55.
GDCSE-2008-WallaceRM #game studies #machine learning
Integrating games and machine learning in the undergraduate computer science classroom (SAW, IR, ZM), pp. 56–60.
GDCSE-2008-Whitehead #design #game studies #in the large
Introduction to game design in the large classroom (JW), pp. 61–65.
GDCSE-2008-XuBK #education #game studies
Games, robots, and robot games: complementary contexts for introductory computing education (DX, DSB, DK0), pp. 66–70.
GDCSE-2008-ZydaLS #game studies
Operating a computer science game degree program (MZ, VL, CS), pp. 71–75.

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