Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
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Heather Desurvire, Charlotte Wiberg
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
HCI, 2009.

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@inproceedings{OCSC-2009-DesurvireW,
	author        = "Heather Desurvire and Charlotte Wiberg",
	booktitle     = "{Proceedings of the Third International Conference on Online Communities and Social Computing}",
	doi           = "10.1007/978-3-642-02774-1_60",
	isbn          = "978-3-642-02773-4",
	pages         = "557--566",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration}",
	volume        = 5621,
	year          = 2009,
}

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