Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing
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Mizuki Sakamoto, Tatsuo Nakajima
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing
HCI, 2014.

SCSM 2014
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@inproceedings{SCSM-2014-SakamotoN,
	author        = "Mizuki Sakamoto and Tatsuo Nakajima",
	booktitle     = "{Proceedings of the Sixth International Conference on Social Computing and Social Media}",
	doi           = "10.1007/978-3-319-07632-4_55",
	isbn          = "978-3-319-07631-7",
	pages         = "581--591",
	publisher     = "{Springer International Publishing}",
	series        = "{Lecture Notes in Computer Science}",
	title         = "{Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing}",
	volume        = 8531,
	year          = 2014,
}

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