35 papers:
ITiCSE-2015-Harms #community #learning #source code- Department Programs to Encourage and Support Service Learning and Community Engagement (DEH), p. 330.
CHI-2015-LesselAK #analysis #people- Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully (PL, MA, AK), pp. 1095–1104.
DUXU-IXD-2015-CookBGK #quote #what- “Keep What You’ve Earned”: Encouraging Sailors to Drink Responsibly (KC, EB, CG, TK), pp. 575–586.
DUXU-ELAS-2014-MartinsMS- The Encourage Operators to Promote Manual Flight Operations- a Pandemic in Modern Aviation (ETM, ITM, MMS), pp. 317–325.
HCI-AS-2014-ChyeSN #game studies- An Exergame for Encouraging Martial Arts (CC, MS, TN), pp. 221–232.
HCI-AS-2014-SatoYSR #collaboration- Collaborative Digital Sports Systems That Encourage Exercise (AS, AY, IS, JR), pp. 332–340.
SCSM-2014-MeloHSBGB #developer #gamification #version control- Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects (AAdM, MH, GS, CDMB, IG, FB), pp. 550–558.
SCSM-2014-SakamotoN #game studies #hybrid #process #social #social media- Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing (MS, TN), pp. 581–591.
MSR-2013-GrantB #behaviour #empirical- Encouraging user behaviour with achievements: an empirical study (SG, BB), pp. 65–68.
CHI-2013-HourcadeWMHL #evaluation #interactive #social #tablet- Evaluation of tablet apps to encourage social interaction in children with autism spectrum disorders (JPH, SRW, EAM, KEH, LJL), pp. 3197–3206.
CSCW-2013-PiperWH #interactive #social- Audio-enhanced paper photos: encouraging social interaction at age 105 (AMP, NW, JDH), pp. 215–224.
CHI-2012-BauerCGSWWK #mobile #named #recommendation- ShutEye: encouraging awareness of healthy sleep recommendations with a mobile, peripheral display (JSB, SC, BG, JWS, EW, NFW, JAK), pp. 1401–1410.
ICST-2012-KauffmanK #framework #industrial #research #testing- A Framework to Support Research in and Encourage Industrial Adoption of Regression Testing Techniques (JMK, GMK), pp. 907–908.
CHI-2011-KimS #community #health #interface #online #using- Using interface cues in online health community boards to change impressions and encourage user contribution (HSK, SSS), pp. 599–608.
CHI-2011-KuhnCQS #using- Using tags to encourage reflection and annotation on data during nomadic inquiry (AK, CC, CQ, SS), pp. 667–670.
HCI-ITE-2011-MiyabeY #people #question- Can Indicating Translation Accuracy Encourage People to Rectify Inaccurate Translations? (MM, TY), pp. 368–377.
ITiCSE-2010-GunawardenaTK #collaboration #using- Encouraging reading and collaboration using classroom salon (AG, AT, DK), pp. 254–258.
ITiCSE-2010-McDermottBE #student #tool support- Developing tools to encourage reflection in first year students blogs (RM, GB, GE), pp. 147–151.
ICEIS-HCI-2010-TaggKB #tool support- Encouraging a Culture Change in Task Management within PIM Tools (RT, LK, TB), pp. 137–142.
ITiCSE-2009-CukiermanT #learning #student- The academic enhancement program: encouraging students to learn about learning as part of their computing science courses (DC, DMT), pp. 171–175.
CHI-2009-HailpernKH #feedback #visual notation- Creating a spoken impact: encouraging vocalization through audio visual feedback in children with ASD (JMH, KK, JH), pp. 453–462.
HCI-AUII-2009-OrenG #interface #multi #named- ConvoCons: Encouraging Affinity on Multitouch Interfaces (MAO, SBG), pp. 651–659.
HIMI-II-2009-ReichlH #education #learning- Promoting a Central Learning Management System by Encouraging Its Use for Other Purposes Than Teaching (FR, AH), pp. 689–698.
ITiCSE-2008-GotelSW #assessment #assurance #education #open source #programming #quality #student- Teaching software quality assurance by encouraging student contributions to an open source web-based system for the assessment of programming assignments (OG, CS, AW), pp. 214–218.
ITiCSE-2006-Olson #development #research- Encouraging the development of undergraduate researchers in computer vision (CFO), pp. 255–259.
CHI-2006-ConsolvoESL #design #physics #process #requirements- Design requirements for technologies that encourage physical activity (SC, KE, IES, JAL), pp. 457–466.
CSCW-2004-YoonONKG #interactive #named #social- FishPong: encouraging human-to-human interaction in informal social environments (JY, JO, JN, KK, NG), pp. 374–377.
SAC-2004-LopezNRR #information management- Encouraging knowledge exchange in discussion forums by market-oriented mechanisms (NL, MN, IR, FR), pp. 952–956.
ICML-2002-LaudD #behaviour #learning- Reinforcement Learning and Shaping: Encouraging Intended Behaviors (AL, GD), pp. 355–362.
CHI-2000-BenfordBABDHHINOSSST #collaboration #design- Designing storytelling technologies to encouraging collaboration between young children (SB, BBB, KPÅ, VB, AD, PH, JPH, RI, HN, CO, KTS, DS, YS, GT), pp. 556–563.
KBSE-1993-MacMillanFLLS #architecture #natural language #reuse #tool support- A Common Architecture to Encourage Reuse of Natural Language/Text Processing Tools (TRM, MF, SL, EPL, LJS), p. 20.
AdaEurope-1993-Beidler #reuse- Structuring Iterators to Encourage Reuse (JB), pp. 171–179.
SEKE-1993-MacMillanFLLS #architecture #natural language #reuse #tool support- A Common Architecture To Encourage Reuse Of Natural Language/Text Processing Tools (TRM, MLF, SJL, EPL, LJS), pp. 266–270.
SEKE-1992-MillerQ #approach #knowledge-based #modelling #reuse #simulation #source code- A Knowledge-Based Approach to Encouraging Reuse of Simulation and Modeling Programs (LM, AQ), pp. 158–163.
KBSE-1991-Sasso91a #question #what- Encouraging the Adoption of KBSE Technology: What Needs to Happen First? (WCS), pp. 237–238.