BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Used together with:
system (3)
assess (2)
relev (2)
learn (2)
social (2)

Stem gamifi$ (all stems)

10 papers:

ITiCSEITiCSE-2015-AndersonNM #programming
Facilitating Programming Success in Data Science Courses through Gamified Scaffolding and Learn2Mine (PEA, TN, RAM), pp. 99–104.
SIGIRSIGIR-2015-MegorskayaKS #assessment #on the
On the Relation Between Assessor’s Agreement and Accuracy in Gamified Relevance Assessment (OM, VK, PS), pp. 605–614.
SACSAC-2015-PaivaBSIJ #behaviour #learning #recommendation #student
Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment (ROAP, IIB, APdS, SI, PAJ), pp. 233–238.
CHICHI-2014-0002GF #multi #named #tutorial
CADament: a gamified multiplayer software tutorial system (WL, TG, GWF), pp. 3369–3378.
HCIDUXU-DI-2014-ChoiCSLY #case study #crowdsourcing #design
A Study about Designing Reward for Gamified Crowdsourcing System (JC, HC, WS, JL, JY), pp. 678–687.
HCISCSM-2014-SakamotoN #game studies #hybrid #process #social #social media
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing (MS, TN), pp. 581–591.
ECIRECIR-2014-MederPH #enterprise #named
DAIKnow: A Gamified Enterprise Bookmarking System (MM, TP, FH), pp. 759–762.
HCIHCI-AS-2013-Sampanes
Gamifying Support (ACS), pp. 284–291.
HCIOCSC-2013-HallCW #approach #community #predict
Well-Being’s Predictive Value — A Gamified Approach to Managing Smart Communities (MH, SC, CW), pp. 13–22.
SIGIRSIGIR-2012-EickhoffHVS #crowdsourcing #quality
Quality through flow and immersion: gamifying crowdsourced relevance assessments (CE, CGH, APdV, PS), pp. 871–880.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.