10 papers:
- ITiCSE-2015-AndersonNM #programming
- Facilitating Programming Success in Data Science Courses through Gamified Scaffolding and Learn2Mine (PEA, TN, RAM), pp. 99–104.
- SIGIR-2015-MegorskayaKS #assessment #on the
- On the Relation Between Assessor’s Agreement and Accuracy in Gamified Relevance Assessment (OM, VK, PS), pp. 605–614.
- SAC-2015-PaivaBSIJ #behaviour #learning #recommendation #student
- Improving pedagogical recommendations by classifying students according to their interactional behavior in a gamified learning environment (ROAP, IIB, APdS, SI, PAJ), pp. 233–238.
- CHI-2014-0002GF #multi #named #tutorial
- CADament: a gamified multiplayer software tutorial system (WL, TG, GWF), pp. 3369–3378.
- DUXU-DI-2014-ChoiCSLY #case study #crowdsourcing #design
- A Study about Designing Reward for Gamified Crowdsourcing System (JC, HC, WS, JL, JY), pp. 678–687.
- SCSM-2014-SakamotoN #game studies #hybrid #process #social #social media
- Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing (MS, TN), pp. 581–591.
- ECIR-2014-MederPH #enterprise #named
- DAIKnow: A Gamified Enterprise Bookmarking System (MM, TP, FH), pp. 759–762.
- HCI-AS-2013-Sampanes
- Gamifying Support (ACS), pp. 284–291.
- OCSC-2013-HallCW #approach #community #predict
- Well-Being’s Predictive Value — A Gamified Approach to Managing Smart Communities (MH, SC, CW), pp. 13–22.
- SIGIR-2012-EickhoffHVS #crowdsourcing #quality
- Quality through flow and immersion: gamifying crowdsourced relevance assessments (CE, CGH, APdV, PS), pp. 871–880.