BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter
Travelled to:
1 × Cyprus
1 × France
1 × Korea
1 × Taiwan
2 × Greece
5 × USA
Collaborated with:
M.Sakamoto K.Fujinami Y.Kinebuchi H.Kimura M.Kalkattawi A.Courbot C.Chye F.Kawsar E.Tokunaga H.Koshimae T.Yamabe H.Mitake T.Katori L.Sun D.K.Nilsson J.Ebisui Y.Funabashi A.Yoshii H.Shimada T.Lin
Talks about:
system (6) applic (4) physic (3) embed (3) use (3) transmedia (2) storytel (2) sentient (2) encourag (2) artefact (2)

Person: Tatsuo Nakajima

DBLP DBLP: Nakajima:Tatsuo

Contributed to:

HCI/DUXU p1 20152015
HCI/HIMI p1 20152015
HCI p3 20142014
HCI/SCSM 20142014
HCI/DUXU p2 20132013
SAC 20112011
SAC 20092009
SAC 20072007
SAC 20062006
SAC 20052005
SAC 20042004

Wrote 15 papers:

DUXU-DD-2015-SakamotoN
Incorporating Fictionality into the Real World with Transmedia Storytelling (MS, TN), pp. 654–665.
HIMI-IKD-2015-KalkattawiN #ubiquitous #using
Ubiquitous Healthcare Systems: Improving the Adherence Level within Diabetic Medication Using Cloud-Based Reminder System (MK, TN), pp. 535–546.
HCI-AS-2014-ChyeSN #game studies
An Exergame for Encouraging Martial Arts (CC, MS, TN), pp. 221–232.
SCSM-2014-SakamotoN #game studies #hybrid #process #social #social media
Gamifying Social Media to Encourage Social Activities with Digital-Physical Hybrid Role-Playing (MS, TN), pp. 581–591.
DUXU-CXC-2013-SakamotoN13a #exclamation #game studies #persuasion
Augmenting Yu-Gi-Oh! Trading Card Game as Persuasive Transmedia Storytelling (MS, TN), pp. 587–596.
SAC-2011-KimuraEFYN #behaviour #detection #motivation #named #persuasion #smarttech #using
iDetective: a persuasive application to motivate healthier behavior using smart phone (HK, JE, YF, AY, TN), pp. 399–404.
SAC-2011-MitakeKCN #embedded #manycore #realtime
Coexisting real-time OS and general purpose OS on an embedded virtualization layer for a multicore processor (HM, YK, AC, TN), pp. 629–630.
SAC-2011-ShimadaKLCN #composition #design #embedded #functional #kernel
Design issues in composition kernels for highly functional embedded systems (HS, YK, THL, AC, TN), pp. 338–345.
SAC-2009-KatoriSNN #embedded #multi #self
Building a self-healing embedded system in a multi-OS environment (TK, LS, DKN, TN), pp. 293–298.
SAC-2007-KawsarFN #lightweight #using
A lightweight indoor location model for sentient artefacts using sentient artefacts (FK, KF, TN), pp. 1624–1631.
SAC-2007-KimuraTN #artificial reality #mobile
System support for mobile augmented reality services (HK, ET, TN), pp. 1616–1623.
SAC-2007-KinebuchiKN #kernel
Constructing machine emulator on portable microkernel (YK, HK, TN), pp. 1197–1198.
SAC-2006-Nakajima #how #interactive #question #reuse #ubiquitous
How to reuse exisiting interactive applications in ubiquitous computing environments? (TN), pp. 1127–1133.
SAC-2005-FujinamiN #physics #towards
Towards system software for physical space applications (KF, TN), pp. 1613–1620.
SAC-2004-FujinamiYN #case study #cyber-physical #exclamation #physics #quote
“Take me with you!”: a case study of context-aware application integrating cyber and physical spaces (KF, TY, TN), pp. 1607–1614.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.