Lakshmi Prayaga
Game technology as a tool to actively engage K-12 students in the act of learning
SIGITE, 2005.
@inproceedings{SIGITE-2005-Prayaga05a, author = "Lakshmi Prayaga", booktitle = "{Proceedings of the Sixth Conference on Information Technology Education, SIGITE 2005, Newark, NJ, USA, October 20-22, 2005}", doi = "10.1145/1095714.1095785", isbn = "1-59593-252-6", pages = "307--310", publisher = "{ACM}", title = "{Game technology as a tool to actively engage K-12 students in the act of learning}", year = 2005, }