Game technology as a tool to actively engage K-12 students in the act of learning
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Lakshmi Prayaga
Game technology as a tool to actively engage K-12 students in the act of learning
SIGITE, 2005.

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@inproceedings{SIGITE-2005-Prayaga05a,
	author        = "Lakshmi Prayaga",
	booktitle     = "{Proceedings of the Sixth Conference on Information Technology Education, SIGITE 2005, Newark, NJ, USA, October 20-22, 2005}",
	doi           = "10.1145/1095714.1095785",
	isbn          = "1-59593-252-6",
	pages         = "307--310",
	publisher     = "{ACM}",
	title         = "{Game technology as a tool to actively engage K-12 students in the act of learning}",
	year          = 2005,
}

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Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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