BibSLEIGH
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Used together with:
student (22)
design (21)
comput (16)
learn (16)
user (16)

Stem engag$ (all stems)

152 papers:

ITiCSEITiCSE-2015-ButlerMSSFW
Initiatives to Increase Engagement in First-Year ICT (MB, MM, JS, S, KEF, AW), pp. 308–313.
ITiCSEITiCSE-2015-Harms #community #learning #source code
Department Programs to Encourage and Support Service Learning and Community Engagement (DEH), p. 330.
ITiCSEITiCSE-2015-SinclairBMK #metric #student
Measures of Student Engagement in Computer Science (JS, MB, MM, SK), pp. 242–247.
CHICHI-2015-BlockHHSCPDES #interactive
Fluid Grouping: Quantifying Group Engagement around Interactive Tabletop Exhibits in the Wild (FB, JH, MSH, AS, JC, BCP, JD, EME, CS), pp. 867–876.
CHICHI-2015-BoyDF #question #visualisation
Storytelling in Information Visualizations: Does it Engage Users to Explore Data? (JB, FD, JDF), pp. 1449–1458.
CHICHI-2015-GaverMKWBOP #community #energy #internet
Energy Babble: Mixing Environmentally-Oriented Internet Content to Engage Community Groups (WWG, MM, TK, AW, AB, LO, MPF), pp. 1115–1124.
CHICHI-2015-HardingKDR #human-computer #trust
HCI, Civic Engagement & Trust (MH, BK, ND, MR), pp. 2833–2842.
CHICHI-2015-HarozKF #memory management #performance #visualisation
ISOTYPE Visualization: Working Memory, Performance, and Engagement with Pictographs (SH, RK, SLF), pp. 1191–1200.
CHICHI-2015-HouL #effectiveness #social #social media
Social Media Effectiveness for Public Engagement: Example of Small Nonprofits (YH, CL), pp. 3107–3116.
CHICHI-2015-KimKJLKK #named
Factful: Engaging Taxpayers in the Public Discussion of a Government Budget (JK, EYK, JJ, CWL, NWK, JK), pp. 2843–2852.
CHICHI-2015-PerrierDDAKUJ #communication #human-computer #hybrid #women
Engaging Pregnant Women in Kenya with a Hybrid Computer-Human SMS Communication System (TP, ND, BD, RJA, JK, JU, GJS), pp. 1429–1438.
CHICHI-2015-ShamiMPMG #social #social media
Inferring Employee Engagement from Social Media (NSS, MJM, AP, MM, WG), pp. 3999–4008.
CHICHI-2015-TanahashiM #design #visualisation
Stock Lamp: An Engagement-Versatile Visualization Design (YT, KLM), pp. 595–604.
CSCWCSCW-2015-Erete #behaviour #communication #how #online
Engaging Around Neighborhood Issues: How Online Communication Affects Offline Behavior (SLE), pp. 1590–1601.
CSCWCSCW-2015-IslamP #network #social
Engagement and Well-being on Social Network Sites (AKMNI, SP), pp. 375–382.
CSCWCSCW-2015-JafarinaimiM
Collective Intelligence or Group Think?: Engaging Participation Patterns in World without Oil (NJ, EMM), pp. 1872–1881.
HCIDUXU-DD-2015-KuruF #experience #physics #process
Engaging Experience with Physical Activity Tracking Products (AK, JF), pp. 490–501.
HCIHCI-DE-2015-ZhangBL #design #human-computer #interactive
Emotional Engagement for Human-Computer Interaction in Exhibition Design (MZ, CdB, WL), pp. 542–549.
HCILCT-2015-CulenPSC #game studies #motivation #question
Can Games Motivate Urban Youth for Civic Engagement? (ALC, SP, SS, KC), pp. 549–560.
HCILCT-2015-KlockCCRAG #adaptation #concept #gamification #student
Gamification in e-Learning Systems: A Conceptual Model to Engage Students and Its Application in an Adaptive e-Learning System (ACTK, LFDC, MFdC, BER, AJA, IG), pp. 595–607.
HCILCT-2015-TriantafyllouT #student
Out of Classroom Instruction in the Flipped Classroom: The Tough Task of Engaging the Students (ET, OT), pp. 714–723.
SIGIRSIGIR-2015-Arora #learning
Promoting User Engagement and Learning in Amorphous Search Tasks (PA), p. 1051.
SIGIRSIGIR-2015-Drutsa #evaluation #metric #online #quality
Sign-Aware Periodicity Metrics of User Engagement for Online Search Quality Evaluation (AD), pp. 779–782.
SIGIRSIGIR-2015-ZamaniMS #adaptation #evaluation #learning #multi
Adaptive User Engagement Evaluation via Multi-task Learning (HZ, PM, AS), pp. 1011–1014.
CASECASE-2014-LiDZ #policy #social
Social incentive policies to engage commercial building occupants in demand response (SL, KD, MZ), pp. 407–412.
CSEETCSEET-2014-AkpolatS #gamification #programming #re-engineering #student #using
Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (BSA, WS), pp. 149–153.
ITiCSEITiCSE-2014-BenottiMS #student #using
Engaging high school students using chatbots (LB, MCM, FS), pp. 63–68.
ITiCSEITiCSE-2014-EckerdalKTNSM #education #learning
Teaching and learning with MOOCs: computing academics’ perspectives and engagement (AE, PK, NT, AN, JS, LM), pp. 9–14.
ITiCSEITiCSE-2014-PirkerRG #education #learning #student
Motivational active learning: engaging university students in computer science education (JP, MRS, CG), pp. 297–302.
CHICHI-2014-BakhshiSG
Faces engage us: photos with faces attract more likes and comments on Instagram (SB, DAS, EG), pp. 965–974.
CHICHI-2014-BalestriniBMZR #case study #community #comprehension
Understanding sustained community engagement: a case study in heritage preservation in rural argentina (MB, JB, PM, AZ, YR), pp. 2675–2684.
CHICHI-2014-BreretonRSH #design #research
Beyond ethnography: engagement and reciprocity as foundations for design research out here (MB, PR, RS, ALH), pp. 1183–1186.
CHICHI-2014-DontchevaMBG #crowdsourcing #learning #performance
Combining crowdsourcing and learning to improve engagement and performance (MD, RRM, JRB, EMG), pp. 3379–3388.
CHICHI-2014-GarnerWPMM #game studies #named #representation
i-dentity: innominate movement representation as engaging game element (JG, GW, SP, MM, FM), pp. 2181–2190.
CHICHI-2014-HuangYWZLMLZS #named #using
FOCUS: enhancing children’s engagement in reading by using contextual BCI training sessions (JH, CY, YW, YZ, SL, CM, JL, LZ, YS), pp. 1905–1908.
CHICHI-2014-RogersPBVMV #people
Never too old: engaging retired people inventing the future with MaKey MaKey (YR, JP, MB, KV, GM, FV), pp. 3913–3922.
CSCWCSCW-2014-DillahuntM #comprehension #energy
Understanding factors of successful engagement around energy consumption between and among households (TD, JM), pp. 1246–1257.
CSCWCSCW-2014-HansenKJBV
Civic action brokering platforms: facilitating local engagement with ACTion Alexandria (DLH, JAK, PTJ, JCB, TV), pp. 1308–1322.
CSCWCSCW-2014-PreistMC #volunteer
Competing or aiming to be average?: normification as a means of engaging digital volunteers (CP, EM, DC), pp. 1222–1233.
CSCWCSCW-2014-YuAKK #comparison #learning #quality #social
A comparison of social, learning, and financial strategies on crowd engagement and output quality (LY, PA, AK, RK), pp. 967–978.
HCIDHM-2014-GuarneriA #design
Active Prevention by Motivating and Engaging Teenagers in Adopting Healthier Lifestyles: — PEGASO Strategy in Designing Future Healthcare Pillars (RG, GA), pp. 351–360.
HCIDUXU-DP-2014-Schall14a
New Methods for Measuring Emotional Engagement (AS), pp. 347–357.
HCIDUXU-ELAS-2014-RettieBH #design #energy #feedback
Energy Consumption Feedback: Engagement by Design (RR, KB, TH), pp. 594–604.
HCIHCI-AS-2014-MurrayWHSMGBTSCSH #animation #interactive #people #physics #process #question
Can a Theory-Informed Interactive Animation Increase Intentions to Engage in Physical Activity in Young People with Asthma? (JM, BW, GH, SS, JM, DG, GB, ST, FS, LC, AS, SH), pp. 289–300.
HCILCT-NLE-2014-GiannakosJL #process #programming #women
Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities (MNG, LJ, IL), pp. 398–409.
HCILCT-NLE-2014-Piki #collaboration #learning #process #question
Learner Engagement in Computer-Supported Collaborative Learning Activities: Natural or Nurtured? (AP), pp. 107–118.
HCILCT-NLE-2014-SousaLD #human-computer #towards #trust
A Model for Human-Computer Trust — Contributions Towards Leveraging User Engagement (SCS, DRL, PD), pp. 128–137.
HCILCT-TRE-2014-Stylianou-GeorgiouPI #education #monitoring #web
Monitoring Teachers’ Complex Thinking while Engaging in Philosophical Inquiry with Web 2.0 (ASG, AP, AI), pp. 319–327.
HCISCSM-2014-MeloHSBGB #developer #gamification #version control
Version Control System Gamification: A Proposal to Encourage the Engagement of Developers to Collaborate in Software Projects (AAdM, MH, GS, CDMB, IG, FB), pp. 550–558.
HCISCSM-2014-TriantafillidouYL #online #student
Antecedents and Consequences of Online Campaign Engagement of Greek College Students (AT, PY, GL), pp. 397–407.
CIKMCIKM-2014-ArapakisLV #analysis #comprehension #gesture
Understanding Within-Content Engagement through Pattern Analysis of Mouse Gestures (IA, ML, GV), pp. 1439–1448.
RecSysRecSys-2014-Mayeku #personalisation #recommendation
Enhancing personalization and learner engagement through context-aware recommendation in TEL (BM), pp. 413–415.
HTHT-2013-RokhlenkoGLL #web
Engagement-based user attention distribution on web article pages (OR, NG, RL, LL), pp. 196–201.
CSEETCSEET-2013-TamburriRL #design #education #social
Teaching software design with social engagement (DAT, MR, PL), pp. 61–69.
ITiCSEITiCSE-2013-Sanchez-Nielsen #learning #multi #student
Producing multimedia pills to stimulate student learning and engagement (ESN), pp. 165–170.
CHICHI-2013-AkpanMBH #interactive
Exploring the effects of space and place on engagement with an interactive installation (IA, PM, JB, DH), pp. 2213–2222.
CHICHI-2013-BirnholtzHR #student #twitter
Tweeting for class: co-construction as a means for engaging students in lectures (JPB, JTH, DR), pp. 797–800.
CHICHI-2013-Denny #student
The effect of virtual achievements on student engagement (PD), pp. 763–772.
CHICHI-2013-FarzanK #bidirectional #community #empirical #online #student #wiki
Wikipedia classroom experiment: bidirectional benefits of students’ engagement in online production communities (RF, REK), pp. 783–792.
CHICHI-2013-PohlM #interactive
Focused and casual interactions: allowing users to vary their level of engagement (HP, RMS), pp. 2223–2232.
CHICHI-2013-XuLW #design #multi
Designing engagement-aware agents for multiparty conversations (QX, LL, GW), pp. 2233–2242.
CSCWCSCW-2013-BallagasDRMSGRS #artificial reality #interactive
Electric agents: fostering sibling joint media engagement through interactive television and augmented reality (RB, TED, GR, KM, MS, JG, ER, MS), pp. 225–236.
CSCWCSCW-2013-HalfakerKT #wiki
Making peripheral participation legitimate: reader engagement experiments in wikipedia (AH, OK, DT), pp. 849–860.
CSCWCSCW-2013-JungLDAHB #using
Engaging robots: easing complex human-robot teamwork using backchanneling (MFJ, JJL, ND, SOA, PJH, CB), pp. 1555–1566.
HCIDHM-HB-2013-WiezerRO #game studies
Serious Gaming Used as Management Intervention to Prevent Work-Related Stress and Raise Work-Engagement among Workers (NW, MBR, EO), pp. 149–158.
HCIDUXU-CXC-2013-Kumar #design #gamification
Gamification at Work: Designing Engaging Business Software (JK), pp. 528–537.
HCIDUXU-NTE-2013-GaoB #case study #comparative #design #interactive
Designing Ludic Engagement in an Interactive Virtual Dressing Room System — A Comparative Study (YG, EPB), pp. 504–512.
HCIDUXU-PMT-2013-Walser #design #user interface
Engaging Citizens with UX Design (KW), pp. 427–436.
HCIDUXU-WM-2013-GencerBZV #framework #machine learning #mobile #using
A New Framework for Increasing User Engagement in Mobile Applications Using Machine Learning Techniques (MG, GB, ÖZ, TV), pp. 651–659.
HCIDUXU-WM-2013-OliveiraKHO #design #development #experience #process
Design of Experience: Measuring the Co-production with the Consumer Engagement during the Product Development Process (STdO, VK, AH, MLLRO), pp. 414–423.
HCIHCI-AS-2013-AndujarEGM #learning
Evaluating Engagement Physiologically and Knowledge Retention Subjectively through Two Different Learning Techniques (MA, JIE, JEG, PM), pp. 335–342.
HCIHCI-AS-2013-Rauch #enterprise #gamification #using
Best Practices for Using Enterprise Gamification to Engage Employees and Customers (MR), pp. 276–283.
CIKMCIKM-2013-LehmannLDB #multi #online
Online multitasking and user engagement (JL, ML, GD, RABY), pp. 519–528.
CIKMCIKM-2013-MalliarosV #graph #modelling #social
To stay or not to stay: modeling engagement dynamics in social graphs (FDM, MV), pp. 469–478.
ECIRECIR-2013-MoshfeghiMBJ #component #timeline
Influence of Timeline and Named-Entity Components on User Engagement (YM, MM, RB, JMJ), pp. 305–317.
WICSA-ECSAWICSA-ECSA-2012-KeulerKNR #architecture #framework #re-engineering #towards
Architecture Engagement Purposes: Towards a Framework for Planning “Just Enough”-Architecting in Software Engineering (TK, JK, MN, DR), pp. 234–238.
CSEETCSEET-2012-TillmannMHFX #education #mobile #student #using
Engage Your Students by Teaching Computer Science Using Only Mobile Devices with TouchDevelop (NT, MM, JdH, MF, TX), pp. 87–89.
ITiCSEITiCSE-2012-GoldbergGLFH #education
Engaging computer science in traditional education: the ECSITE project (DG, DG, CHL, JAF, SH), pp. 351–356.
PLDIPLDI-2012-FischerME #deployment #named
Engage: a deployment management system (JF, RM, SE), pp. 263–274.
CHICHI-2012-Dantec #community
Participation and publics: supporting community engagement (CALD), pp. 1351–1360.
CHICHI-2012-DohertyCS #health #online
Engagement with online mental health interventions: an exploratory clinical study of a treatment for depression (GD, DC, JS), pp. 1421–1430.
CHICHI-2012-HeimerlGCPH #named #physics
CommunitySourcing: engaging local crowds to perform expert work via physical kiosks (KH, BG, KC, TSP, BH), pp. 1539–1548.
CHICHI-2012-LindsayJSO #design #people #using
Engaging older people using participatory design (SL, DJ, GS, PO), pp. 1199–1208.
CHICHI-2012-SchneiderSMESS #collaboration #named #student
Phylo-Genie: engaging students in collaborative “tree-thinking” through tabletop techniques (BS, MS, LM, SE, OS, CS), pp. 3071–3080.
CHICHI-2012-SzafirM #adaptation #design #exclamation #monitoring
Pay attention!: designing adaptive agents that monitor and improve user engagement (DS, BM), pp. 11–20.
CSCWCSCW-2012-FarnhamKYT
Puget sound off: fostering youth civic engagement through citizen journalism (SF, DK, VY, CT), pp. 285–294.
CSCWCSCW-2012-Schroeter #interactive
Engaging new digital locals with interactive urban screens to collaboratively improve the city (RS), pp. 227–236.
CIKMCIKM-2012-Baeza-YatesL #exclamation #matter #network
User engagement: the network effect matters! (RABY, ML), pp. 1–2.
KDDKDD-2012-XieHCZCA #framework #named #social
VOXSUP: a social engagement framework (YX, DH, ANC, KZ, YC, AA), pp. 1556–1559.
HTHT-2011-ChilukuriI #algorithm
An algorithm to generate engaging narratives through non-linearity (VC, BI), pp. 291–298.
ITiCSEITiCSE-2011-BackCMM #case study #modelling #student #using
A study in engaging female students in computer science using role models (JB, PC, CM, PWM), pp. 63–67.
ITiCSEITiCSE-2011-RussellMD #approach #learning #student
A contextualized project-based approach for improving student engagement and learning in AI courses (IR, ZM, JD), p. 368.
CHICHI-2011-AssogbaRDM #visualisation
Many bills: engaging citizens through visualizations of congressional legislation (YA, IR, JMD, MM), pp. 433–442.
CHICHI-2011-GaverBBBJCKWPW
The photostroller: supporting diverse care home residents in engaging with the world (WWG, AB, JB, MB, NJ, DWTC, TK, AW, RP, PCW), pp. 1757–1766.
CHICHI-2011-LatulipeCL11a
Love, hate, arousal and engagement: exploring audience responses to performing arts (CL, EAC, DML), pp. 1845–1854.
CHICHI-2011-MatthewsD #mobile #using
In the mood: engaging teenagers in psychotherapy using mobile phones (MM, GD), pp. 2947–2956.
CHICHI-2011-ShklovskiK #internet #online
Online contribution practices in countries that engage in internet blocking and censorship (IS, NK), pp. 1109–1118.
CSCWCSCW-2011-ChenHHLZ #design #feedback #health #self
Designing for context-aware health self-monitoring, feedback, and engagement (FXC, EBH, JH, SL, CZ), pp. 613–616.
CSCWCSCW-2011-WulfRPS #case study #design #framework #research
Engaging with practices: design case studies as a research framework in CSCW (VW, MR, VP, GS), pp. 505–512.
HCIDUXU-v2-2011-KimLD #collaboration
DraWiing Together: Exploring Collaborative User Engagement in Art Exhibitions (HK, HJL, EYLD), pp. 142–151.
HCIHCI-UA-2011-Klenner-Moore #learning #process
Creating a New Context for Activity in Blended Learning Environments: Engaging the Twitchy Fingers (JKM), pp. 61–67.
ITiCSEITiCSE-2010-BasawapatnaR #feedback #how #physics #student #using
Cyberspace meets brick and mortar: an investigation into how students engage in peer to peer feedback using both cyberlearning and physical infrastructures (ARB, AR), pp. 184–188.
ITiCSEITiCSE-2010-Cox #development #education #usability
Usability, engagement & development of a digital usability laboratory in a higher education environment (DC), pp. 269–273.
CHICHI-2010-JacucciMRKPPL #design #multi
Worlds of information: designing for engagement at a public multi-touch display (GJ, AM, GTR, JK, PP, LP, TL), pp. 2267–2276.
CHICHI-2010-KirmanLLMGG #facebook #game studies #information management #social
Improving social game engagement on facebook through enhanced socio-contextual information (BK, SWL, CL, FM, LG, AG), pp. 1753–1756.
CHICHI-2010-ShastriFBTP #process
O job can you return my mojo: improving human engagement and enjoyment in routine activities (DS, YF, RB, PT, IP), pp. 2491–2498.
CHICHI-2010-TullioHWZGT #experience #video
Experience, adjustment, and engagement: the role of video in law enforcement (JT, EMH, DW, HZ, CVSG, AT), pp. 1505–1514.
SIGMODSIGMOD-2009-SimitsisWCD #cost analysis #design
QoX-driven ETL design: reducing the cost of ETL consulting engagements (AS, KW, MC, UD), pp. 953–960.
ITiCSEITiCSE-2009-SitaramanHWDHLKP #evaluation #reasoning #specification #student
Engaging students in specification and reasoning: “hands-on” experimentation and evaluation (MS, JOH, JW, SDS, HKH, DPL, JK, RP), pp. 50–54.
ITiCSEITiCSE-2009-Townsend #student #using
Using a groupware system in CS1 to engage introverted students (GCT), pp. 16–20.
CHICHI-2009-DiSalvoBKS #human-computer
Nourishing the ground for sustainable HCI: considerations from ecologically engaged art (CFD, KB, NK, PS), pp. 385–394.
CHICHI-2009-FischerB #experience #pervasive
Inferring player engagement in a pervasive experience (JEF, SB), pp. 1903–1906.
CHICHI-2009-YamazakiYOKKHPLLH
Revealing gauguin: engaging visitors in robot guide’s explanation in an art museum (KY, AY, MO, YK, YK, YH, KP, PL, DvL, CH), pp. 1437–1446.
HCIHCD-2009-ChouC #experience #physics #user interface
Engaging Experience: A New Perspective of User Experience with Physical Products (CJC, CC), pp. 31–40.
HCIHCD-2009-Clark #adaptation
Engaging and Adaptive: Going beyond Ease of Use (KAC), pp. 46–54.
HCIHCI-AUII-2009-GlasnappB #detection
A Human-Centered Model for Detecting Technology Engagement (JG, OB), pp. 621–630.
HCIHCI-AUII-2009-MillardS #approach #interactive #ubiquitous
An Embodied Approach for Engaged Interaction in Ubiquitous Computing (MOM, FS), pp. 464–472.
HCIHCI-NT-2009-AsteriadisKK #feature model #human-computer
Feature Extraction and Selection for Inferring User Engagement in an HCI Environment (SA, KK, SDK), pp. 22–29.
RecSysRecSys-2009-FreyneJGG #recommendation
Increasing engagement through early recommender intervention (JF, MJ, IG, WG), pp. 85–92.
ITiCSEITiCSE-2008-CurzonM
Engaging with computer science through magic shows (PC, PWM), pp. 179–183.
ITiCSEITiCSE-2008-Lauer #taxonomy
Reevaluating and refining the engagement taxonomy (TL), p. 355.
ICSMEICSM-2008-ThakkarJHHF #repository
Retrieving relevant reports from a customer engagement repository (DT, ZMJ, AEH, GH, PF), pp. 117–126.
CHICHI-2008-BuechleyECC #arduino #education #using
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science education (LB, ME, JC, AC), pp. 423–432.
CHICHI-2008-LeshedVRKS #navigation
In-car gps navigation: engagement with and disengagement from the environment (GL, TV, OR, BJK, PS), pp. 1675–1684.
CHICHI-2008-LindleyCB #behaviour #experience #game studies #social
Stirring up experience through movement in game play: effects on engagement and social behaviour (SEL, JLC, NB), pp. 511–514.
CHICHI-2008-MoherUBSM #authentication #design #interactive #named
WallCology: designing interaction affordances for learner engagement in authentic science inquiry (TM, BU, DB, BLS, PM), pp. 163–172.
CHICHI-2008-OviattSA #adaptation #interface #speech
Implicit user-adaptive system engagement in speech and pen interfaces (SLO, CS, AMA), pp. 969–978.
CSCWCSCW-2008-PousmanRS #community #design #visualisation
Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability (ZP, HR, JTS), pp. 13–16.
ITiCSEITiCSE-2007-Kane #design #student
Engaging student programmers as inclusive designers (SKK), p. 342.
ITiCSEITiCSE-2007-MyllerLK #algorithm #collaboration #taxonomy #visualisation
Analyzing engagement taxonomy in collaborative algorithm visualization (NM, ML, AK), pp. 251–255.
ITiCSEITiCSE-2007-Sheridan-Ross #multi #student
Practical tips for engaging students in team formation for multi-discipline computing projects (JSR), p. 360.
CHICHI-2007-DowMHMM #interactive
Presence and engagement in an interactive drama (SD, MM, EH, BM, MM), pp. 1475–1484.
CHICHI-2007-LehnHLH
Engaging constable: revealing art with new technology (DvL, JH, PL, CH), pp. 1485–1494.
HCIHCI-IDU-2007-Cox #analysis #usability
Task Analysis, Usability and Engagement (DC), pp. 1072–1081.
HCIHCI-MIE-2007-GratchWOLMWM #question
Can Virtual Humans Be More Engaging Than Real Ones? (JG, NW, AO, FL, MM, RJvdW, LPM), pp. 286–297.
HCIHIMI-MTT-2007-FuchigamiOTO #case study #comparative #interface #process
A Comparative Study of Brain Activities Engaged in Interface Operations by Means of NIRS Trajectory Map (MF, AO, HT, MO), pp. 830–839.
ICSEICSE-2007-ElbaumPDJ #debugging #testing
Bug Hunt: Making Early Software Testing Lessons Engaging and Affordable (SGE, SP, JD, MJ), pp. 688–697.
CSEETCSEET-2006-HendrixUC #case study #design #experience
Designing a First-Year Project Course to Engage Freshman Software Engineers: An Experience Report (TDH, DAU, JHCI), pp. 25–34.
ITiCSEITiCSE-2006-Joel06a #education
Engaging computer science education (WJJ), p. 316.
CSCWCSCW-2006-GueddanaR #communication #video
Pêle-Mêle, a video communication system supporting a variable degree of engagement (SG, NR), pp. 423–426.
ITiCSEITiCSE-2005-BrusilovskyS #case study #self #student
Engaging students to work with self-assessment questions: a study of two approaches (PB, SAS), pp. 251–255.
ITiCSEITiCSE-2005-Cox #approach #functional #human-computer #programming
A pragmatic HCI approach: engagement by reinforcing perception with functional dsesign and programming (DC), pp. 39–43.
ITiCSEITiCSE-2005-Pohlhaus
Ethical engagement with data collection efforts related to fighting terrorists and terrorism in the context of recent events (WP), p. 401.
CHICHI-2005-FogartyKAGTH #modelling #statistics
Examining task engagement in sensor-based statistical models of human interruptibility (JF, AJK, HHA, EG, KPT, SEH), pp. 331–340.
ICEISICEIS-v1-2004-Loucopoulos #requirements
Engaging Stakeholders in the Definition of Strategic Requirements (PL), p. III.
SOFTVISSOFTVIS-2003-GrissomMN #algorithm #education #student #visualisation
Algorithm Visualization in CS Education: Comparing Levels of Student Engagement (SG, MFM, TLN), pp. 87–94.
CSCWCSCW-2002-MillenP #community #network #social
Stimulating social engagement in a community network (DRM, JFP), pp. 306–313.
HTHT-2000-DouglasH
The pleasure principle: immersion, engagement, flow (YD, AH), pp. 153–160.
ICEISICEIS-2000-DingleyP #collaboration #lessons learnt
Engaging in Collaborative Systems: Lessons from the Field (SD, JP), pp. 424–428.
ITiCSEITiCSE-1997-Makkonen #collaboration #hypermedia #learning #question
Does collaborative hypertext support better engagement in learning of the basics in informatics? (PM), pp. 130–132.
CSCWCSCW-1996-MoranCHKMM #case study #collaboration #process
Evolutionary Engagement in an Ongoing Collaborative Work Process: A Case Study (TPM, PC, SRH, GK, SLM, WvM), pp. 150–159.
DACDAC-1976-HorbstPB #interactive #tool support
Engagement of interactive graphic tools in a CAD-system for digital units (EH, RP, WB), pp. 86–90.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.