How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
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Vicente Ferrer, Alex Perdomo, Hazem Rashed-Ali, Carmen Fies, John Quarles
How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?
CoG, 2013.

VS Games 2013
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@inproceedings{VS-Games-2013-FerrerPRFQ,
	author        = "Vicente Ferrer and Alex Perdomo and Hazem Rashed-Ali and Carmen Fies and John Quarles",
	booktitle     = "{Proceedings of the Fifth International Conference on Games and Virtual Worlds for Serious Applications}",
	doi           = "10.1109/VS-GAMES.2013.6624233",
	isbn          = "['978-1-4799-0964-3', '978-1-4799-0965-0']",
	pages         = "1--8",
	publisher     = "{IEEE Computer Society}",
	title         = "{How Does Usability Impact Motivation in Augmented Reality Serious Games for Education?}",
	year          = 2013,
}

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