Collaborated with:
S.Ontañón F.Richoux Alexander M. Duff J.Ma Shannon Sepelak Wenjie Wu Jichen Zhu
Talks about:
game (7) strategi (2) generat (2) search (2) state (2) model (2) learn (2) craft (2) tree (2) star (2)
Person: Alberto Uriarte
DBLP: Uriarte:Alberto
Contributed to:
Wrote 7 papers:
- CIG-2013-UriarteO #generative #named
- PSMAGE: Balanced map generation for StarCraft (AU, SO), pp. 1–8.
- AIIDE-2014-RichouxUO #constraints #game studies #optimisation
- Walling in Strategy Games via Constraint Optimization (FR, AU, SO).
- AIIDE-2014-UriarteO #game studies
- Game-Tree Search over High-Level Game States in RTS Games (AU, SO).
- CHI-PLAY-2014-DuffMSUWZ #game studies #mobile #named
- Herbert: a motion-controlled mobile game (AMD, JM, SS, AU, WW, JZ), pp. 331–334.
- AIIDE-2015-UriarteO #automation #game studies #learning #modelling
- Automatic Learning of Combat Models for RTS Games (AU, SO), pp. 212–219.
- AIIDE-2016-UriarteO #modelling #monte carlo #policy #probability
- Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data (AU, SO), pp. 100–106.
- CIG-2017-UriarteO #game studies #generative #realtime
- Single believe state generation for partially observable real-time strategy games (AU, SO), pp. 296–303.