BibSLEIGH
BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
EDIT!
CC-BY
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
email twitter

Collaborated with:
S.Ontañón F.Richoux Alexander M. Duff J.Ma Shannon Sepelak Wenjie Wu Jichen Zhu
Talks about:
game (7) strategi (2) generat (2) search (2) state (2) model (2) learn (2) craft (2) tree (2) star (2)

Person: Alberto Uriarte

DBLP DBLP: Uriarte:Alberto

Contributed to:

CIG 20132013
AIIDE 20142014
CHI PLAY 20142014
AIIDE 20152015
AIIDE 20162016
CIG 20172017

Wrote 7 papers:

CIG-2013-UriarteO #generative #named
PSMAGE: Balanced map generation for StarCraft (AU, SO), pp. 1–8.
AIIDE-2014-RichouxUO #constraints #game studies #optimisation
Walling in Strategy Games via Constraint Optimization (FR, AU, SO).
AIIDE-2014-UriarteO #game studies
Game-Tree Search over High-Level Game States in RTS Games (AU, SO).
CHI-PLAY-2014-DuffMSUWZ #game studies #mobile #named
Herbert: a motion-controlled mobile game (AMD, JM, SS, AU, WW, JZ), pp. 331–334.
AIIDE-2015-UriarteO #automation #game studies #learning #modelling
Automatic Learning of Combat Models for RTS Games (AU, SO), pp. 212–219.
AIIDE-2016-UriarteO #modelling #monte carlo #policy #probability
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data (AU, SO), pp. 100–106.
CIG-2017-UriarteO #game studies #generative #realtime
Single believe state generation for partially observable real-time strategy games (AU, SO), pp. 296–303.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.