25 papers:
- CHI-2015-JacobsZ #collaboration #design #hybrid #tool support
- Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft (JJ, AZ), pp. 619–628.
- CHI-2015-SmithBNHVBWO #gesture
- Exploring Gesture Sonification to Support Reflective Craft Practice (TS, SJB, BN, JH, AV, JB, PCW, PO), pp. 67–76.
- CHI-2015-YanHC #behaviour
- Masters of Control: Behavioral Patterns of Simultaneous Unit Group Manipulation in StarCraft 2 (EQY, JH, GKC), pp. 3711–3720.
- CSCW-2015-CheatleJ #collaboration
- Digital Entanglements: Craft, Computation and Collaboration in Fine Art Furniture Production (AC, SJJ), pp. 958–968.
- DHM-HM-2015-EndoKSOTGH #case study
- Study on Method of Observing Maki-e Crafts Work in Urushi Craftspeople (AE, NK, YS, IO, YT, AG, HH), pp. 35–45.
- DHM-HM-2015-EndoSSNKH #comparison
- Comparison of Description Skill on Characteristics of the Urushi Crafts Work Between Expert Craftspeople and Non-expert Craftspeople (AE, MS, YS, SN, NK, HH), pp. 46–57.
- CSCW-2014-LingelR #quote #tool support
- “It’s in your spinal cord, it’s in your fingertips”: practices of tools and craft in building software (JL, TR), pp. 295–304.
- DHM-2014-EndoNKTGSH #comparison #recognition
- Comparison of Characteristics Recognition in the “Mitate” of Urushi Crafts (AE, CN, KK, YT, AG, YS, HH), pp. 212–223.
- OSDI-2014-PillaiCAAAA #complexity #file system
- All File Systems Are Not Created Equal: On the Complexity of Crafting Crash-Consistent Applications (TSP, VC, RA, SAK, ACAD, RHAD), pp. 433–448.
- SCAM-2013-BaloghB #named #visualisation
- CodeMetropolis — code visualisation in MineCraft (GB, ÁB), pp. 136–141.
- CHI-2013-ZhuZ #agile #automation #low cost #named #prototype #tool support
- AutoGami: a low-cost rapid prototyping toolkit for automated movable paper craft (KZ, SZ), pp. 661–670.
- CSCW-2013-MorganBWS #case study #experience #user interface #wiki
- Tea and sympathy: crafting positive new user experiences on wikipedia (JTM, SB, HW, SS), pp. 839–848.
- DUXU-NTE-2013-Lamontagne #interface #smarttech
- Fashioning Embodied Interfaces: Open Wearables Crafting (VL), pp. 296–305.
- HCI-UA-2011-Levis #communication #towards #using #women
- Working toward Women’s Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts (MSL), pp. 266–273.
- IDGD-2011-YehL #design
- Applying Local Culture Features into Creative Craft Products Design (MLY, PHL), pp. 114–122.
- CHI-2010-RosnerR #named
- Spyn: augmenting the creative and communicative potential of craft (DKR, KR), pp. 2407–2416.
- CHI-2009-TorreyCM #how #internet #learning
- Learning how: the search for craft knowledge on the internet (CT, EFC, DWM), pp. 1371–1380.
- HIMI-DIE-2009-AshleyV #case study #enterprise #experience #user interface
- Crafting Contemporary Enterprise Application User Experiences (JA, MWV), pp. 3–12.
- RecSys-2008-DrennerST #community #experience #user interface
- Crafting the initial user experience to achieve community goals (SD, SS, LGT), pp. 187–194.
- FSE-2008-Lamsweerde #requirements
- Requirements engineering: from craft to discipline (AvL), pp. 238–249.
- WCRE-2001-MitchellM #benchmark #clustering #framework #metric #named
- CRAFT: A Framework for Evaluating Software Clustering Results in the Absence of Benchmark Decompositions (BSM, SM), pp. 93–102.
- ICML-2000-Langley #machine learning
- Crafting Papers on Machine Learning (PL), pp. 1207–1216.
- CSEET-1997-NavedaL #re-engineering
- Crafting a baccalaureate program in software engineering (JFN, MJL), pp. 74–83.
- CC-1996-Bosch #approach #compilation #object-oriented
- Delegating Compiler Objects: An Object-Oriented Approach to Crafting Compilers (JB), pp. 326–340.
- SEKE-1994-HauslerL #re-engineering
- From software craft to software engineering: the Cleanroom method (PAH, RCL), pp. 172–179.