Collaborated with:
∅ Mark Eyles David Anderson 0001 Janet Delve Antonio Ciuffreda Getaneh Otemu Andreas Lange Henry Lowood Andrew Armstrong Devin Monnens Zach Vowell Judd Ruggill Ken S. McAllister Rachel Donahue
Talks about:
preserv (2) afford (2) game (2) homodieget (1) structur (1) strategi (1) industri (1) gameplay (1) academia (1) project (1)
Person: Dan Pinchbeck
DBLP: Pinchbeck:Dan
Contributed to:
Wrote 5 papers:
- DiGRA-2007-Pinchbeck
- Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds (DP).
- DiGRA-2009-LowoodAMVRMDP #game studies #industrial
- Before It's Too Late: Preserving Games across the Industry / Academia divide (HL, AA, DM, ZV, JR, KSM, RD, DP).
- DiGRA-2009-Pinchbeck
- An affordance based model for gameplay (DP).
- DiGRA-2009-PinchbeckADCOL #game studies
- Emulation as a strategy for the preservation of games: the KEEP project (DP, DA0, JD, AC, GO, AL).
- DiGRA-2011-EylesP
- Playful ambience (ME, DP).