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Collaborated with:
Mark Eyles David Anderson 0001 Janet Delve Antonio Ciuffreda Getaneh Otemu Andreas Lange Henry Lowood Andrew Armstrong Devin Monnens Zach Vowell Judd Ruggill Ken S. McAllister Rachel Donahue
Talks about:
preserv (2) afford (2) game (2) homodieget (1) structur (1) strategi (1) industri (1) gameplay (1) academia (1) project (1)

Person: Dan Pinchbeck

DBLP DBLP: Pinchbeck:Dan

Contributed to:

DiGRA 20072007
DiGRA 20092009
DiGRA 20112011

Wrote 5 papers:

DiGRA-2007-Pinchbeck
Counting barrels in Quake 4: affordances and homodiegetic structures in FPS worlds (DP).
DiGRA-2009-LowoodAMVRMDP #game studies #industrial
Before It's Too Late: Preserving Games across the Industry / Academia divide (HL, AA, DM, ZV, JR, KSM, RD, DP).
DiGRA-2009-Pinchbeck
An affordance based model for gameplay (DP).
DiGRA-2009-PinchbeckADCOL #game studies
Emulation as a strategy for the preservation of games: the KEEP project (DP, DA0, JD, AC, GO, AL).
DiGRA-2011-EylesP
Playful ambience (ME, DP).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.