Proceedings of the Sixth DiGRA International Conference: Think, Design, Play
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Marinka Copier, Annika Waern, Helen W. Kennedy
Proceedings of the Sixth DiGRA International Conference: Think, Design, Play
DiGRA-2011, 2011.

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@proceedings{DiGRA-2011,
	editor        = "Marinka Copier and Annika Waern and Helen W. Kennedy",
	ee            = "http://www.digra.org/digital-library/forums/5-breaking-new-ground/",
	publisher     = "{Digital Games Research Association}",
	title         = "{Proceedings of the Sixth DiGRA International Conference: Think, Design, Play}",
	year          = 2011,
}

Contents (89 items)

DiGRA-2011-Asad #analysis #constraints #design #game studies
Meaning Making Through Constraint: Modernist Poetics and Game Design Analysis (MA).
DiGRA-2011-BatemanLN #theory and practice
Player Typology in Theory and Practice (CB, RL, LEN).
DiGRA-2011-Begy #game studies
Experiential Metaphors in Abstract Games (JB).
DiGRA-2011-BelmanNF #analysis #design #game studies #named
Grow-A-Game: A Tool for Values Conscious Design and Analysis of Digital Games (JB, HN, MF).
DiGRA-2011-Betts #pattern matching #pattern recognition #recognition
Pattern Recognition: Gameplay as negotiating procedural form (TB).
DiGRA-2011-Bohme #database #game studies
Playing with Data Bases (SB).
DiGRA-2011-BoschRL #exclamation #game studies
Doing It Themselves! A Mixed-Method Study into the Motivations of Players to 'Create' in the Context of Gaming (FVDB, WR, JVL).
DiGRA-2011-Boyer #game studies
Jane Fonda's Wii Fit: Continuity, Contingency, and Concordance in Fitness Gaming (SB).
DiGRA-2011-Bree #game studies
The End of the Rainbow: In search of crossing points between organizations and play (JVB).
DiGRA-2011-BreuerFQ
In the army now - Narrative elements and realism in military first-person shooters (JB, RF, TQ).
DiGRA-2011-Brown #concept #game studies
Players and the Love Game: Conceptualizing Cheating with Erotic Role Players in World of Warcraft (AB).
DiGRA-2011-CameronCW #convergence #game studies
Epistemic games & applied drama: Converging conventions for serious play (DC, JC, RW).
DiGRA-2011-CederholmHLSE #game studies #using
The Aiming Game: Using a Game with Biofeedback for Training in Emotion Regulation (HC, OH, CL, CCS, JE).
DiGRA-2011-DecockL #case study
Forbidden or Promising Fruit? An experimental study into the effects of warning labels on the purchase intention of digital gamers (JD, JVL).
DiGRA-2011-Dormans
Integrating Emergence and Progression (JD).
DiGRA-2011-Eladhari #game studies #multi #prototype #social
Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World (MPE).
DiGRA-2011-EylesP
Playful ambience (ME, DP).
DiGRA-2011-Fernandez-Vara #game studies
Game Spaces Speak Volumes: Indexical Storytelling (CFV).
DiGRA-2011-FlanaganSBPDAD #case study #design #game studies #health #people
Preventing a POX Among the People? A Design Case Study of a Public Health Game (MF, MS, JB, SP, ZD, MA, AD).
DiGRA-2011-Folkerts #game studies #video
Video Games, Walking the Fine Line between Art and Entertainment (JF).
DiGRA-2011-Frank #design #education #game studies #learning #question
Unexpected game calculations in educational wargaming: Design flaw or beneficial to learning? (AF).
DiGRA-2011-GeyserT
Return to Darkness: Representations of Africa in Resident Evil 5 (HG, PT).
DiGRA-2011-Glas #pervasive
Breaking Reality: Exploring Pervasive Cheating in Foursquare (RG).
DiGRA-2011-Grace #design #game studies #independence
The Poetics of Game Design, Rhetoric and the Independent Game (LDG).
DiGRA-2011-Guevara-Villalobos #community #game studies #independence
Cultures of independent game production: Examining the relationship between community and labour (OGV).
DiGRA-2011-HajinejadSGWLOV #design #game studies #mobile #research
Casual mobile gameplay - On integrated practices of research, design and play (NH, IS, BG, AW, AL, DO, HRV).
DiGRA-2011-HamariE #design #framework #game studies
Framework for Designing and Evaluating Game Achievements (JH, VE).
DiGRA-2011-HerrewijnP #case study #effectiveness #experience #game studies #how
Putting Brands into Play: How Player Experiences Influence the Effectiveness of In-Game Advertising (LH, KP).
DiGRA-2011-Howell #design #game studies
Schematically Disruptive Game Design (PH).
DiGRA-2011-Huiberts #design #exclamation #game studies
Listen! - Improving the Cooperation between Game Designers and Audio Designers (SH).
DiGRA-2011-IacovidesASW #how #learning #question
Making sense of game-play: How can we examine learning and involvement? (II, JA, ES, WW).
DiGRA-2011-JacobsS #design #facebook #game studies
In Perpetual Beta? On the Participatory Design of Facebook Games (MJ, TS).
DiGRA-2011-Jonne #game studies #realtime
Do We Need Real-Time Hermeneutics? Structures of Meaning in Games (JA).
DiGRA-2011-Karlsen #named
Theorycrafting: from collective intelligence to intrinsic satisfaction (FK).
DiGRA-2011-KayaliS #design #game studies
Retro Evolved: Level Design Practice exemplified by the Contemporary Retro Game (FK, JS).
DiGRA-2011-KayaliSGPFP #design #game studies #online #research
Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game (FK, VS, GG, JP, BF, PP).
DiGRA-2011-KirmanCDFFLLR #architecture #game studies #online #social
Social Architecture and the Emergence of Power Laws in Online Social Games (BK, FC, FD, EF, JF, SWL, CL, NR).
DiGRA-2011-KrogerDQ #analysis #game studies #industrial #network
The game boy's network. A network analysis of the German digital games industry (SK, ED, TQ).
DiGRA-2011-KultimaA #game studies #using
Using the VNA Ideation Game at Global Game Jam (AK, KA).
DiGRA-2011-LacasaBC #game studies #online #using
Adolescent thinking and online writing after the use of commercial games in the classroom (PL, RMB, HdC).
DiGRA-2011-LacasaBM #game studies
Games and machinima in adolescents' classrooms (PL, RMB, LM).
DiGRA-2011-Lamerichs #design
'Can't Stop The Signal?' The Design of the Dutch Firefly LARP (NL).
DiGRA-2011-Lammes #game studies
The map as playground: Locationbased games as cartographical practices (SL).
DiGRA-2011-Lange-Nielsen #case study #experience #game studies
The Power-up Experience: A study of Power-ups in Games and their Effect on Player Experience (FLN).
DiGRA-2011-Lenhart #concept #design #named
Kairotopos: A reflection on Greek space/time concepts as design implications in Minecraft (IL).
DiGRA-2011-Linderoth #game studies
Exploring anonymity in cooperative board games (JL).
DiGRA-2011-Linderoth11a #approach
Beyond the digital divide: An ecological approach to gameplay (JL).
DiGRA-2011-LinS
A Chinese Cyber Diaspora: Contact and Identity Negotiation on Taiwanese WoW Servers (HL, CTS).
DiGRA-2011-LochrieCW #community #design #game studies
Participatory Game Design to Engage a Digitally Excluded Community (ML, PC, AW).
DiGRA-2011-Logas
Meta-Rules and Complicity in Brenda Brathwaite's Train (HL).
DiGRA-2011-Marriott #behaviour #design #game studies #social
Designing Social Behaviour through Play (TM).
DiGRA-2011-Meurs #game studies #network #social
And Then You Wait: The Issue of Dead Time in Social Network Games (RvM).
DiGRA-2011-Mirza-BabaeiLF #comprehension #game studies #research
Understanding the Contribution of Biometrics to Games User Research (PMB, SL, EF).
DiGRA-2011-MitgutschW #design #game studies #learning #recursion
Subversive Game Design for Recursive Learning (KM, MW).
DiGRA-2011-Mosca #game studies #ontology
Just a Cyberplace The rules in videogames: between Ontology and Epistemology (IM).
DiGRA-2011-Nieborg #game studies #standard
The winner takes all: Standardization and console games (DBN).
DiGRA-2011-NiesenhausMH0 #crowdsourcing #energy #navigation #performance
Playful Crowdsourcing for Energy- Efficient Automotive Navigation (JN, DM, TH, JZ0).
DiGRA-2011-Nohr #game studies
Business Games, Rationality and Control Logistics (RFN).
DiGRA-2011-PotaninD #design
Designing the Designer (RP, OD).
DiGRA-2011-Rao #formal method #game studies #how #video
How to Say Things with Actions I: a Theory of Discourse for Video Games for Change (VR).
DiGRA-2011-RengS #design #game studies #problem #student
Problem Based Game Design - Engaging Students by Innovation (LR, HSF).
DiGRA-2011-RoesselM #collaboration #composition #game studies #process
Collaboration and Team Composition in Applied Game Creation Processes (LvR, JvMI).
DiGRA-2011-Schoenau-Fog #continuation #game studies #process
The Player Engagement Process - An Exploration of Continuation Desire in Digital Games (HSF).
DiGRA-2011-SchottV #experience #game studies
Replacing preconceived accounts of digital games with experience of play: When parents went native in GTA IV (GS, JvV).
DiGRA-2011-Schultheiss #framework #game studies #research
MUsE - A Framework for Reception-based Gaming Research (DS).
DiGRA-2011-Shaw #exclamation #game studies #identification #quote #representation #video
“He could be a bunny rabbit for all I care!”: Identification with video game characters and arguments for diversity in representation (AS).
DiGRA-2011-SoppittM #analysis #comprehension #experience #using
Understanding Player Experience using Sequential Analysis (MS, GM).
DiGRA-2011-StenrosHWMO #design #game studies
Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good (JS, JH, AW, MM, EMIO).
DiGRA-2011-StenrosM #game studies
The Making of Nordic Larp: Documenting a Tradition of Ephemeral Co-Creative Play (JS, MM).
DiGRA-2011-SturmTDBS #design #named #process
PlayFit: Designing playful activity interventions for teenagers (JS, RT, MD, TB, BAMS).
DiGRA-2011-Suominen #game studies #tool support
Game reviews as tools in the construction of game historical awareness in Finland, 1984-2010: Case MikroBitti Magazine (JS).
DiGRA-2011-Swalwell #game studies
More Than A Craze: Photographs of New Zealand's early digital games scene (MS).
DiGRA-2011-SzymanezykDD #game studies #scalability #social
From Individual Characters to Large Crowds: Augmenting the Believability of Open-World Games through Exploring Social Emotion in Pedestrian Groups (OS, PD, TD).
DiGRA-2011-Therrien #design #game studies #paradigm #video
“To Get Help, Please Press X” The Rise of the Assistance Paradigm in Video Game Design (CT).
DiGRA-2011-TiemstraBBG #design #game studies #guidelines #interactive
Guidelines to Design Interactive Open-ended Play Installations for Children Placed in a Free Play Environment (GT, RvdB, TB, MdG).
DiGRA-2011-Togelius #reasoning
A Procedural Critique of Deontological Reasoning (JT).
DiGRA-2011-ToivonenS #game studies
Of discs, boxes and cartridges: the material life of digital games (ST, OS).
DiGRA-2011-TreanorM #named
BurgerTime: A Proceduralist Investigation (MT, MM).
DiGRA-2011-VasconcellosA #communication #game studies #health #online #video
Online Video Games in Brazilian Public Health Communication (MSdV, ISdA).
DiGRA-2011-VermeulenLGC #design #game studies #gender #interactive #what
You Are What You Play? A Quantitative Study into Game Design Preferences across Gender and Their Interaction with Gaming Habits (LV, JVL, FDG, CC).
DiGRA-2011-WangS #case study #experience #game studies #social
Game reward systems: Gaming experiences and social meanings (HW, CTS).
DiGRA-2011-Warmelink #towards
Towards a Playful Organization Ideal-type: Values of a Playful Organizational Culture (HW).
DiGRA-2011-WarmelinkS #community #empirical #game studies #multi #online #overview #research
Player Communities in Multiplayer Online Games: A Systematic Review of Empirical Research (HW, MS).
DiGRA-2011-Wiemer #simulation
Computer history and the movement of business simulations (SW).
DiGRA-2011-WimmerS #case study
The professional identity of gameworkers revisited. A qualitative inquiry on the case study of German professionals (JW, TS).
DiGRA-2011-XuBRGM #comprehension #design #game studies #social
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design (YX0, EB, IR, MG, BM).
DiGRA-2011-Zabban #design #game studies #how #online #what
What Keeps Designers and Players Apart? Thinking How an Online Game World is Shared (VZ).
DiGRA-2011-ZagalS #education #game studies #overview #source code
A Survey of Final Project Courses in Game Programs: Considerations for Teaching Capstone (JPZ, JS).
DiGRA-2011-Zwieten
Danger Close: Contesting Ideologies and Contemporary Military Conflict in First Person Shooters (MVZ).

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