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Collaborated with:
D. Fox Harrell J. J. De Simone Chong-U Lim Jason Lipshin Ainsley Sutherland Julia Makivic Danielle Olson
Talks about:
game (8) avatar (5) virtual (3) explor (3) educ (3) anthropomorph (2) platform (2) perform (2) model (2) learn (2)

Person: Dominic Kao

DBLP DBLP: Kao:Dominic

Contributed to:

FDG 20142014
CHI PLAY 20152015
CIG 20152015
FDG 20152015
FDG 20172017
FDG 20192019

Wrote 10 papers:

FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
CHI-PLAY-2015-KaoH #education #experience #game studies
Exploring the Impact of Role Model Avatars on Game Experience in Educational Games (DK, DFH), pp. 571–576.
CIG-2015-KaoH #education #game studies #modelling #performance #towards
Toward avatar models to enhance performance and engagement in educational games (DK, DFH), pp. 246–253.
FDG-2015-KaoH #automation #generative #named
Exigent: An Automatic Avatar Generation System (DK, DFH).
FDG-2015-KaoH15a #game studies #learning #named
Mazzy: A STEM Learning Game (DK, DFH).
FDG-2015-KaoH15b #game studies #learning #using
Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game (DK, DFH).
FDG-2017-KaoH #education #framework #named #platform
MazeStar: a platform for studying virtual identity and computer science education (DK, DFH), p. 6.
FDG-2019-Kao #embedded #java #named #programming
JavaStrike: a Java programming engine embedded in virtual worlds (DK), p. 5.
FDG-2019-Kao19a #game studies
The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game (DK), p. 5.
FDG-2019-KaoS #game studies #how #performance
Exploring how preference and perceived performance vary in different game genres across time of day (DK, JJDS), p. 5.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.