Sebastian Deterding, Foaad Khosmood, Johanna Pirker, Thomas Apperley
Proceedings of the 14th International Conference on the Foundations of Digital Games
FDG-2019, 2019.
@proceedings{FDG-2019,
acmid = "3337722",
editor = "Sebastian Deterding and Foaad Khosmood and Johanna Pirker and Thomas Apperley",
isbn = "978-1-4503-7217-6",
publisher = "{ACM}",
title = "{Proceedings of the 14th International Conference on the Foundations of Digital Games}",
year = 2019,
}
Contents (103 items)
- FDG-2019-WangZWC #game studies #music
- Rhythm dungeon: a blockchain-based music roguelike game (TW, SZ, XW, WC0), p. 3.
- FDG-2019-Zaidan
- The adventures of Ms. Meta: chapter one demo (SZ), p. 3.
- FDG-2019-Al-NajjarH #generative
- A creative dialog generator for fallout 4 (KAN, MH), p. 4.
- FDG-2019-KayaliLP #design #education
- Teaching gameful design (FK, NL, PP), p. 4.
- FDG-2019-KoonsH #game studies #generative #music
- Intrinsically musical game worlds: abstract music generation as a result of gameplay (NK, MH), p. 4.
- FDG-2019-MillerMPK #named
- Panoptyk: information driven MMO engine (MM, SM, NP, FK), p. 4.
- FDG-2019-PirkerPK #game studies #interactive #recommendation #social
- Social interactions in game jams: a jammer recommender tool (JP, AP, JK), p. 4.
- FDG-2019-ZhaoAEL #artificial reality #education #game studies
- Developing a virtual reality game for manufacturing education (RZ, FA, LJE, HCL), p. 4.
- FDG-2019-AcharyaW #collaboration #comprehension #game studies
- Building worlds together: understanding collaborative co-creation of game worlds (DA, NWF), p. 5.
- FDG-2019-JemmaliKBARE #concept #design #game studies #learning #programming #using
- Using game design mechanics as metaphors to enhance learning of introductory programming concepts (CJ, EK, SB, MVA, ER, MSEN), p. 5.
- FDG-2019-KaltmanOA #analysis #game studies #named #visualisation
- S4LVE: shareable videogame analysis and visualization (EK, JCO, JA), p. 5.
- FDG-2019-Kao #embedded #java #named #programming
- JavaStrike: a Java programming engine embedded in virtual worlds (DK), p. 5.
- FDG-2019-Kao19a #game studies
- The effects of anthropomorphic avatars vs. non-anthropomorphic avatars in a jumping game (DK), p. 5.
- FDG-2019-KaoS #game studies #how #performance
- Exploring how preference and perceived performance vary in different game genres across time of day (DK, JJDS), p. 5.
- FDG-2019-KohlerMK #composition #game studies #heuristic
- Composition of basic heuristics for the game 2048 (IK, TM, FK), p. 5.
- FDG-2019-MillerWK #evolution #network
- Evolving unsupervised neural networks for Slither.io (MM, MW, FK), p. 5.
- FDG-2019-MosqueraGLVTCW #artificial reality #experience
- ANX dread: a virtual reality experience to explore anxiety during task completion (CM, BG, EL, RDV, PT, ELC, ZJW), p. 5.
- FDG-2019-SandhuM #design pattern #framework
- A framework for integrating architectural design patterns into PCG (AS, JM), p. 5.
- FDG-2019-SteinbockLKPK #communication #education #game studies #named
- Cologon: a game to foster communication skills in inclusive education (MS, NL, FK, MP, GK), p. 5.
- FDG-2019-Stricklin #distributed
- The distributed dungeon master: new media affordances from twitch's choice chamber (CS), p. 5.
- FDG-2019-VillarealeGFFZ #design #game studies #social
- Enhancing social exergames through idle game design (JV, RCG, AF, TF, JZ), p. 5.
- FDG-2019-AndersonCS #challenge #game studies #persistent #video
- Building persistence through failure: the role of challenge in video games (CGA, KC, CS), p. 6.
- FDG-2019-AslamBB #design
- Dice design respecting player preference for colours and contrast (HA, JAB, EB), p. 6.
- FDG-2019-BorodinaAB
- You have my sword; and my bow; and my axe: player perceptions of odd shaped dice for dungeons & dragons (KB, HA, JAB), p. 6.
- FDG-2019-El-Nasr
- Academics without borders (MSEN), p. 6.
- FDG-2019-Fowler #case study #experience
- Jamming with children: an experience report (AF), p. 6.
- FDG-2019-HarmonMJ #game studies
- Operationalizing conflict strategies in a board game (SH, RM, AJ), p. 6.
- FDG-2019-KeehlM #music #order
- Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems (OK, EFM), p. 6.
- FDG-2019-LaiEKL #game studies #named
- Introducing: the game jam license (GL, KE, FK, WHL), p. 6.
- FDG-2019-MadgeBCKP #game studies
- Making text annotation fun with a clicker game (CM, RB, JC, UK, MP), p. 6.
- FDG-2019-ValisaloR #quote
- “I never gave up”: engagement with playable characters and esports players of overwatch (TV, MR), p. 6.
- FDG-2019-EgerG #game studies
- Wait a second: playing Hanabi without giving hints (ME, DG), p. 7.
- FDG-2019-EgertP #design #development #game studies #source code
- Tenure and promotion in the next era of game design and development programs: some thoughts and observations (CAE, AMP), p. 7.
- FDG-2019-GandhiH #generative #modelling #probability #using #visual notation
- Guided open story generation using probabilistic graphical models (SG, BH), p. 7.
- FDG-2019-GreenKASLT #generative
- Two-step constructive approaches for dungeon generation (MCG, AK, AA, DS, AL, JT), p. 7.
- FDG-2019-GreenST #generative
- Organic building generation in minecraft (MCG, CS, JT), p. 7.
- FDG-2019-HamalainenA #adaptation
- Creative contextual dialog adaptation in an open world RPG (MH, KAN), p. 7.
- FDG-2019-JuradoGM #generative #social
- Non-player character personality and social connection generation (EJ, KEG, JM), p. 7.
- FDG-2019-KicikogluBCP #approach #gamification #named
- Wormingo: a 'true gamification' approach to anaphoric annotation (DK, RB, JC, MP), p. 7.
- FDG-2019-KreminskiKW #generative
- Generators that read (MK, IK, NWF), p. 7.
- FDG-2019-LiGH #game studies #generative #multi #using #video
- End-to-end let's play commentary generation using multi-modal video representations (CL0, SG, BH), p. 7.
- FDG-2019-LuPN #analysis #communication #developer #game studies
- Game postmortems vs. developer Reddit AMAs: computational analysis of developer communication (CL, JP, TN), p. 7.
- FDG-2019-SjolieB
- Mind tricks for presence (DS, SB), p. 7.
- FDG-2019-SnodgrassMH #framework #towards
- Towards a generalized player model through the PEAS framework (SS, OM, CH), p. 7.
- FDG-2019-TreanorN #analysis #game studies
- Order-fulfillment games: an analysis of games about serving customers (MT, MJN), p. 7.
- FDG-2019-YiLD #what
- What if we were twice as close to the sun?: findings from a science summer camp serving underrepresented youth (SY, HCL, ÖD), p. 7.
- FDG-2019-ZareAWP #how
- Show me how to win: a robot that uses dialog management to learn from demonstrations (MZ, AA, ARW, RJP), p. 7.
- FDG-2019-ZhangS #game studies #natural language #query
- Retrieving videogame moments with natural language queries (XZ, AMS), p. 7.
- FDG-2019-ZhaoSHLLMR #assessment #game studies #physics
- Knowledge assessment: game for assessment of symptoms of child physical abuse (RZ, CRS, MDHR, JL, GL, AM, HJR), p. 7.
- FDG-2019-AraujoCSST #game studies #independence #overview #state of the art #towards
- Towards a game-independent model and data-structures in digital board games: an overview of the state-of-the-art (LJPdA, MC, JES, VS, AT), p. 8.
- FDG-2019-BalintB #generative #representation #semantics
- A generalized semantic representation for procedural generation of rooms (JTB, RB), p. 8.
- FDG-2019-CanaanSTN #benchmark #game studies #metric
- Leveling the playing field: fairness in AI versus human game benchmarks (RC, CS, JT, AN), p. 8.
- FDG-2019-CullenR #community #guidelines #streaming
- Necklines and 'naughty bits': constructing and regulating bodies in live streaming community guidelines (ALLC, BR), p. 8.
- FDG-2019-FoffanoT #adaptation #case study #experience #game studies #user interface
- Changes of user experience in an adaptive game: a study of an AI manager (FF, DT), p. 8.
- FDG-2019-HoltkampABWYK #artificial reality #game studies #matter
- Enhancing subject matter assessments utilizing augmented reality and serious game techniques (BH, MA, DB, MW, CY, KK), p. 8.
- FDG-2019-KankainenKM #community #game studies
- Motivations of game jam organizers: case of finnish game jam community (VK, AK, MM), p. 8.
- FDG-2019-KreminskiW #game studies #generative
- Generative games as storytelling partners (MK, NWF), p. 8.
- FDG-2019-Lawley #challenge #evaluation #game studies #interactive
- Publication and evaluation challenges in games & interactive media (ELL), p. 8.
- FDG-2019-Mawhorter #incremental #library #named
- Anarchy: a library for incremental chaos (PM), p. 8.
- FDG-2019-NummenmaaK #game studies #hybrid #social
- Social features in hybrid board game marketing material (TN, VK), p. 8.
- FDG-2019-OliveiraS
- A model for socially intelligent merchants (MO, PAS), p. 8.
- FDG-2019-Ringland #community #quote #research
- “Do you work for aperture science?”: researching and finding the gamer identity in a minecraft community for autistic children (KER), p. 8.
- FDG-2019-SarkarC #array #rating #using
- Using rating arrays to estimate score distributions for player-versus-level matchmaking (AS, SC), p. 8.
- FDG-2019-AndersonKW
- The psychological reality of procedural rhetoric (BRA, CRK, NWF), p. 9.
- FDG-2019-CarstensdottirK #game studies #interactive
- Player interaction in narrative games: structure and narrative progression mechanics (EC, EK, MSEN), p. 9.
- FDG-2019-GuitartTRCP #game studies #learning #predict #video
- From non-paying to premium: predicting user conversion in video games with ensemble learning (AG, SHT, AFdR, PPC, ÁP), p. 9.
- FDG-2019-HoC #community #network #visualisation
- Roguelike ancestry network visualisation: insights from the roguelike community (XH, MC), p. 9.
- FDG-2019-KarthS #learning
- Addressing the fundamental tension of PCGML with discriminative learning (IK, AMS), p. 9.
- FDG-2019-KimGWC #generative
- Design-centric maze generation (PHK, JG, SW, RC), p. 9.
- FDG-2019-KreminskiAJOCDF #collaboration #game studies #prototype #towards
- Cozy mystery construction kit: prototyping toward an AI-assisted collaborative storytelling mystery game (MK, DA, NJ, EO, KC, MD, CF, SM, SM, NWF), p. 9.
- FDG-2019-LiuLLMHSWCGLDT #automation #generative #using
- Automatic generation of tower defense levels using PCG (SCL, CL, YL, HM, XH, YS, LW, ZC, XG, HL, YD, QT), p. 9.
- FDG-2019-MasonSW #generative #named
- Lume: a system for procedural story generation (SM, CS, NWF), p. 9.
- FDG-2019-MillerDMJ
- Stories of the town: balancing character autonomy and coherent narrative in procedurally generated worlds (CM, MD, CM, AJ), p. 9.
- FDG-2019-MobramaeinW #design #generative #interface #natural language
- A methodology for designing natural language interfaces for procedural content generation (AM, JW), p. 9.
- FDG-2019-PartlanCKSHSMSE #evaluation #graph #interactive #representation
- Evaluation of an automatically-constructed graph-based representation for interactive narrative (NP, EC, EK, SS, CH, GS, CM, SCS, MSEN), p. 9.
- FDG-2019-Ruch #development #education #game studies #learning
- Trans-pacific project-based learning: game production curriculum development (AWR), p. 9.
- FDG-2019-SandhuCM #constraints
- Enhancing wave function collapse with design-level constraints (AS, ZC, JM), p. 9.
- FDG-2019-SongW #evolution #generative #named #network
- TownSim: agent-based city evolution for naturalistic road network generation (AS, JW), p. 9.
- FDG-2019-WangCYPTA #game studies #learning #synthesis
- Goal-based progression synthesis in a korean learning game (SW, BC, SY, JYP, NT, EA), p. 9.
- FDG-2019-AndersonS #comprehension #game studies #retrieval
- Understanding user needs in videogame moment retrieval (BRA, AMS), p. 10.
- FDG-2019-GarbeKSWM #generative #named
- StoryAssembler: an engine for generating dynamic choice-driven narratives (JG, MK, BS, NWF, MM), p. 10.
- FDG-2019-HoT #game studies
- Affordances of brainstorming toolkits and their use in game jams (XH, MT), p. 10.
- FDG-2019-LuoGR #network #parsing #using #video
- Making CNNs for video parsing accessible: event extraction from DOTA2 gameplay video using transfer, zero-shot, and network pruning (ZL, MG, MR), p. 10.
- FDG-2019-OSheaF #design #framework #game studies #question
- Game design frameworks: where do we start? (ZO, JF), p. 10.
- FDG-2019-RobertsonJY #design #performance
- Efficient choice enumeration for narrative world design (JR, AJ, RMY), p. 10.
- FDG-2019-SalterSS #effectiveness #game studies
- But does pikachu love you?: reproductive labor in casual and hardcore games (AS, MS, AS), p. 10.
- FDG-2019-ZhuAFNCSVO #concept #education #game studies #how #parallel #programming
- Programming in game space: how to represent parallel programming concepts in an educational game (JZ, KA, AF, JN, BC, BKS, JV, SO), p. 10.
- FDG-2019-AungDSTANRKSD #game studies #profiling
- The trails of Just Cause 2: spatio-temporal player profiling in open-world games (MA, SD, YS, YT, YA, SN, SR, DK, RS, AD), p. 11.
- FDG-2019-BoweyFM #identification
- Red or blue pill: fostering identification and transportation through dialogue choices in RPGs (JTB, MAF, RLM), p. 11.
- FDG-2019-ChoTS #education #lessons learnt
- The building blocks of an educational esports league: lessons from year one in orange county high schools (AC, AMT, CS), p. 11.
- FDG-2019-JiangHHF #design #education #framework #game studies
- The computational puzzle design framework: a design guide for games teaching computational thinking (XJ, CH, XH, AYHF), p. 11.
- FDG-2019-JuniusMW #game studies #towards
- Towards expressive input for character dialogue in digital games (NJ, MM, NWF), p. 11.
- FDG-2019-LaBouveMK #generative #semantics #web
- Enhancing story generation with the semantic web (EL, EM, FK), p. 11.
- FDG-2019-MacCormickZ #development #game studies #named #programming #using #visual notation
- SuBViS: the use of subjunctive visual programming environments for exploring alternatives in game development (DM, LZ), p. 11.
- FDG-2019-MillerNHCE #game studies
- Expertise and engagement: re-designing citizen science games with players' minds in mind (JAM, UN, MH, SC, MSEN), p. 11.
- FDG-2019-MoraisDS #interactive #social
- From caveman to gentleman: a CiF-based social interaction model applied to conan exiles (LM, JD, PAS), p. 11.
- FDG-2019-OuelletteBC #analysis #comprehension #design #education #game studies #using
- Using applied cognitive load theory and difficulty analysis for educational game design for understanding and transference of literacy skills in adults (MO, LB, CC), p. 11.
- FDG-2019-ZelekeOS #approach #game studies #hybrid
- Analyzing action games: a hybrid systems approach (YZ, JCO, RGS), p. 11.
- FDG-2019-BurukIT #design #framework #smarttech
- A design framework for playful wearables (OTB, KI, TT), p. 12.
- FDG-2019-FatehiHSH #assessment
- Gamifying psychological assessment: insights from gamifying the thematic apperception test (BF, CH, SS, CH), p. 12.
- FDG-2019-HarteveldKRSNLK #adaptation #game studies #overview
- Teamwork and adaptation in games (TAG): a survey to gauge teamwork (CH, EK, PR, DS, THN, SL, WK, PF, MSEN), p. 12.
- FDG-2019-Poor #community #game studies #online #product line #scalability
- Building and sustaining large, long-term online communities: family business and gamifying the game (NP), p. 12.
- FDG-2019-SnodgrassMHRHH #framework #personalisation
- Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems (SS, OM, JH, GRR, CH, CH), p. 15.