Michael Mateas, Tiffany Barnes, Ian Bogost
Proceedings of the Ninth International Conference on the Foundations of Digital Games
FDG-2014, 2014.
@proceedings{FDG-2014,
editor = "Michael Mateas and Tiffany Barnes and Ian Bogost",
ee = "http://www.fdg2014.org/proceedings.html",
isbn = "978-0-9913982-2-5",
publisher = "{Society for the Advancement of the Science of Digital Games}",
title = "{Proceedings of the Ninth International Conference on the Foundations of Digital Games}",
year = 2014,
}
Contents (90 items)
- FDG-2014-AltizerZ #education #game studies #industrial
- Pitch perfect or exploring pitching practices in industry and games education (RA, JPZ).
- FDG-2014-Back #feedback #game studies
- 'Knock Once for Yes' - Knocking as feedback in the location-based game passing on (JB).
- FDG-2014-BackW #design #experience #game studies #pervasive
- Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
- FDG-2014-BakkesW #challenge #design #game studies #personalisation
- Design criteria for challenge balancing of personalised game spaces (SB, SW).
- FDG-2014-BarnesB
- Foreword (TB, IB).
- FDG-2014-BechtB #game studies #named #predict #video
- meIRL-BC: Predicting player positions in video games (IB, SB).
- FDG-2014-BehnkeAB #game studies
- Must be 13 to play: Addressing children participation in networked games (KAB, MLA, JKB).
- FDG-2014-BlodgettS #community #game studies #women
- #1ReasonWhy: Game communities and the invisible woman (BB, AS).
- FDG-2014-BroeckhovenT #aspect-oriented #game studies #learning #specification #using
- Specifying the pedagogical aspects of narrative-based digital learning games using annotations (FVB, ODT).
- FDG-2014-BuckthalK #game studies
- (Re)telling chess stories as game content (EB, FK).
- FDG-2014-CanossaBN #design pattern #game studies #named #using
- X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes (AC, SB, MJN).
- FDG-2014-CardonaHTF #game studies
- Open Trumps, a data game (ABC, AWH, JT, MGF).
- FDG-2014-CarmichaelM #framework
- A framework for coherent emergent stories (GC, DM).
- FDG-2014-CarmichaelM14a #game studies
- Chronologically nonlinear techniques in traditional media and games (GC, DM).
- FDG-2014-CharbonneauBBML #game studies #how
- Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).
- FDG-2014-ChauvinLDN #approach #game studies
- An out-of-character approach to emergent game narratives (SC, GL, JYD, SN).
- FDG-2014-Debeauvais0NCCG #empirical
- Off with their assists: An empirical study of driving skill in Forza Motorsport 4 (TD, TZ0, NN, KC, RC, DG, TS).
- FDG-2014-DebeauvaisLYD
- Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).
- FDG-2014-GarbeRDWM #bound #combinator #visualisation
- Author assistance visualizations for Ice-Bound, a combinatorial narrative (JG, AAR, MD, NWF, MM).
- FDG-2014-GarbeRWM #bound #configuration management #named #novel
- Ice-Bound: A novel of reconfiguration (JG, AAR, NWF, MM).
- FDG-2014-GeishauserCN #prototype #simulation #social #using
- A prototype using territories and an affordance tree for social simulation gameplay (TG, YGC, MJN).
- FDG-2014-Grace #analysis #estimation #game studies
- A linguistic analysis of games: Verbs and nouns for content estimation (LDG).
- FDG-2014-Grace14a #game studies
- Big Huggin': Affection gaming for alternative play (LDG).
- FDG-2014-Grace14b #game studies
- Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game (LDG).
- FDG-2014-Grace14c #design #game studies
- Equal opportunity affection games, critical design in Stolen Kisses (LDG).
- FDG-2014-GraceS #comprehension #evolution #game studies
- The psychology of play: Understanding digital game evolution through developmental psychology (LDG, BS).
- FDG-2014-GrowGGMW #analysis #architecture #authoring #requirements #tool support
- A methodology for requirements analysis of AI architecture authoring tools (AG, SEG, PG, MM, NWF).
- FDG-2014-GuimaraesJ #development #difference #game studies #gender
- Gender differences in videogame development classes: U.S. and the U.A.E (MAMG, LJ).
- FDG-2014-GutierrezT #named #simulation
- SimBully: A 'bullying in schools' simulation (EOCG, ODT).
- FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
- Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
- FDG-2014-HicksCB #game studies #identification #quality
- Part of the game: Changing level creation to identify and filter low quality user-generated levels (AH, VC, TB).
- FDG-2014-Holmes #editing #game studies #multi
- A web-based editor for multiplayer choice games (IH).
- FDG-2014-HolmgardLTY #game studies #generative #modelling
- Generative agents for player decision modeling in games (CH, AL, JT, GNY).
- FDG-2014-HornDSST #comparative #evaluation #framework #generative
- A comparative evaluation of procedural level generators in the Mario AI framework (BH, SD, NS, GS, JT).
- FDG-2014-HsiaoCBP #behaviour
- User behavior transformation through dynamic input mappings (DYH, SC, CB, ZP).
- FDG-2014-HsuS #modelling
- Modelling market sellers in World of Warcraft (SYH, CTS).
- FDG-2014-Juul #authentication #game studies #independence
- High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival (JJ).
- FDG-2014-Koenitz #game studies
- Reflecting civic protest - the Occupy Istanbul game (HK).
- FDG-2014-KouN #hybrid
- Governance in League of Legends: A hybrid system (YK, BAN).
- FDG-2014-KybartasBE #generative #semantics
- Integrating semantics and narrative world generation (BAK, RB, EE).
- FDG-2014-LochrieGGC #design #game studies #social
- Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
- FDG-2014-LogasWMVSMCOSSL #named
- Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
- FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
- Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
- FDG-2014-LoparevLMB #game studies #video
- Introducing shared character control to existing video games (AL, WSL, KIM, JPB).
- FDG-2014-MaungCGWLBMGA #development #effectiveness #game studies
- Development of Recovery Rapids - A game for cost effective stroke therapy (DM, RC, LVG, LWC, LPL, AB, RJM, JG, JA).
- FDG-2014-MawhorterMWJ #formal method #towards
- Towards a theory of choice poetics (PAM, MM, NWF, AJ).
- FDG-2014-MichelsenB #artificial reality #case study #experience
- The Rooms - Creating immersive experiences through projected augmented reality (JM, SB).
- FDG-2014-Morelli #development
- Slot Machine Development: A course for CS majors (TM).
- FDG-2014-MorelliLFF #game studies
- An exergame to improve balance in children who are blind (TM, LL, JF, EF).
- FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
- FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
- FDG-2014-NickelPBWBWPBT #case study #challenge #game studies #physics
- Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play (AN, JP, TB, EW, MB, ZW, MP, NB, BT).
- FDG-2014-NielsenAP #challenge #game studies #health
- Challenges for game addiction as a mental health diagnosis (RKLN, EA, AP).
- FDG-2014-NordinCHAG #experience #game studies
- The effect of surroundings on gaming experience (AIN, PAC, MH, AA0, EHCG).
- FDG-2014-OsbornM #difference #game studies #independence #metric
- A game-independent play trace dissimilarity metric (JCO, MM).
- FDG-2014-PradoN #interactive
- The Listening Walker: Interactive sound walk in a virtual city (CLP, SN).
- FDG-2014-RankinTIH #design #game studies #student
- From consumers to producers: African American middle school students as game designers (YAR, JOT, II, SMH).
- FDG-2014-ReedGWM #bound #named
- Ice-Bound: Combining richly-realized story with expressive gameplay (AAR, JG, NWF, MM).
- FDG-2014-RobbinsI #game studies
- Pixel Motion: A surveillance camera-enabled public digital game (HR, KI).
- FDG-2014-Robinson #comparative #game studies
- Let's Roll: Comparative representations of empire in board games (WR).
- FDG-2014-RodenL #android #case study #development #education #experience #game studies
- Experiences teaching a course in Android game development (TER, RL).
- FDG-2014-RoweLML #design #education #game studies #learning
- Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
- FDG-2014-RozenD #adaptation #game studies
- Adapting game mechanics with Micro-Machinations (RvR, JD).
- FDG-2014-Ruggiero #game studies #persuasion #towards
- The effect of a persuasive game on attitude towards the homeless (DR).
- FDG-2014-RuggieroMDB #design #development #game studies
- Alphabet Soup: Design and development of a short form game (DR, SM, CD, JB).
- FDG-2014-Rusch #design #experience #game studies #health #what
- Games about mental health - Designing the experience of “What it's Like” (DCR).
- FDG-2014-SalterM #future of #html #web
- Marking new ground: Flash, HTML5 and the future of the web arcade (AS, JM).
- FDG-2014-SamuelMTRMW #evaluation #interactive
- Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
- FDG-2014-Schreiber #education #game studies #named #transitive
- Harmony: A game to teach transitive game balance (IS).
- FDG-2014-SchutterA #design #game studies #using
- Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (BDS, VVA).
- FDG-2014-SiPT #analysis #automation #game studies #realtime
- Automated terrain analysis in real-time strategy games (CS, YP, CTT).
- FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
- Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
- FDG-2014-SnodgrassO #generative #markov #using
- Experiments in map generation using Markov chains (SS, SO).
- FDG-2014-StraatV #evaluation #tool support
- Evaluating the evaluation tools (BS, HV).
- FDG-2014-TanSRP #crowdsourcing #game studies
- Initial perceptions of a casual game to crowdsource facial expressions in the wild (CTT, HS, DR, YP).
- FDG-2014-TanSRP14a #crowdsourcing #game studies
- A game to crowdsource data for affective computing (CTT, HS, DR, YP).
- FDG-2014-TaylorP #developer #game studies #women
- Aussie women game developers (DMT, YP).
- FDG-2014-TogeliusSY #modelling
- Active player modelling (JT, NS, GNY).
- FDG-2014-TomaiF #adaptation #behaviour #learning #using
- Adapting in-game agent behavior by observation of players using learning behavior trees (ET, RF).
- FDG-2014-TreanorM #comprehension #representation #simulation
- Understanding representation in playable simulations (MT, MM).
- FDG-2014-TremblayDV #game studies
- Target selection for AI companions in FPS games (JT, CD, CV).
- FDG-2014-TremblayTV #game studies
- Measuring risk in stealth games (JT, PAT, CV).
- FDG-2014-Tuite #game studies #named #problem
- GWAPs: Games with a problem (KT).
- FDG-2014-WinnOKM #approach #education
- Sparks of Eternity: A new approach to religious education (BMW, CO, GK, RM).
- FDG-2014-WintersZ #3d #composition #game studies
- Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
- FDG-2014-YangHR #game studies #identification #predict
- Identifying patterns in combat that are predictive of success in MOBA games (PY, BEH, DLR).
- FDG-2014-YannakakisLA
- Mixed-initiative co-creativity (GNY, AL, CA).
- FDG-2014-Yao
- Digital political science: Pixelizing international relations (SY).
- FDG-2014-ZagalA
- Examining 'RPG elements': Systems of character progression (JPZ, RA).
- FDG-2014-ZhaoS #architecture #behaviour #scheduling #using
- Virtual character behavior architecture using cyclic scheduling (RZ, DS).
- FDG-2014-ZookFR #automation #game studies #learning #parametricity
- Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).