Proceedings of the Ninth International Conference on the Foundations of Digital Games
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Michael Mateas, Tiffany Barnes, Ian Bogost
Proceedings of the Ninth International Conference on the Foundations of Digital Games
FDG-2014, 2014.

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@proceedings{FDG-2014,
	editor        = "Michael Mateas and Tiffany Barnes and Ian Bogost",
	ee            = "http://www.fdg2014.org/proceedings.html",
	isbn          = "978-0-9913982-2-5",
	publisher     = "{Society for the Advancement of the Science of Digital Games}",
	title         = "{Proceedings of the Ninth International Conference on the Foundations of Digital Games}",
	year          = 2014,
}

Contents (90 items)

FDG-2014-AltizerZ #education #game studies #industrial
Pitch perfect or exploring pitching practices in industry and games education (RA, JPZ).
FDG-2014-Back #feedback #game studies
'Knock Once for Yes' - Knocking as feedback in the location-based game passing on (JB).
FDG-2014-BackW #design #experience #game studies #pervasive
Codename Heroes - Designing for experience in public places in a long term pervasive game (JB, AW).
FDG-2014-BakkesW #challenge #design #game studies #personalisation
Design criteria for challenge balancing of personalised game spaces (SB, SW).
FDG-2014-BarnesB
Foreword (TB, IB).
FDG-2014-BechtB #game studies #named #predict #video
meIRL-BC: Predicting player positions in video games (IB, SB).
FDG-2014-BehnkeAB #game studies
Must be 13 to play: Addressing children participation in networked games (KAB, MLA, JKB).
FDG-2014-BlodgettS #community #game studies #women
#1ReasonWhy: Game communities and the invisible woman (BB, AS).
FDG-2014-BroeckhovenT #aspect-oriented #game studies #learning #specification #using
Specifying the pedagogical aspects of narrative-based digital learning games using annotations (FVB, ODT).
FDG-2014-BuckthalK #game studies
(Re)telling chess stories as game content (EB, FK).
FDG-2014-CanossaBN #design pattern #game studies #named #using
X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes (AC, SB, MJN).
FDG-2014-CardonaHTF #game studies
Open Trumps, a data game (ABC, AWH, JT, MGF).
FDG-2014-CarmichaelM #framework
A framework for coherent emergent stories (GC, DM).
FDG-2014-CarmichaelM14a #game studies
Chronologically nonlinear techniques in traditional media and games (GC, DM).
FDG-2014-CharbonneauBBML #game studies #how
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).
FDG-2014-ChauvinLDN #approach #game studies
An out-of-character approach to emergent game narratives (SC, GL, JYD, SN).
FDG-2014-Debeauvais0NCCG #empirical
Off with their assists: An empirical study of driving skill in Forza Motorsport 4 (TD, TZ0, NN, KC, RC, DG, TS).
FDG-2014-DebeauvaisLYD
Retention and progression: Seven months in World of Warcraft (TD, CVL, NY, ND).
FDG-2014-GarbeRDWM #bound #combinator #visualisation
Author assistance visualizations for Ice-Bound, a combinatorial narrative (JG, AAR, MD, NWF, MM).
FDG-2014-GarbeRWM #bound #configuration management #named #novel
Ice-Bound: A novel of reconfiguration (JG, AAR, NWF, MM).
FDG-2014-GeishauserCN #prototype #simulation #social #using
A prototype using territories and an affordance tree for social simulation gameplay (TG, YGC, MJN).
FDG-2014-Grace #analysis #estimation #game studies
A linguistic analysis of games: Verbs and nouns for content estimation (LDG).
FDG-2014-Grace14a #game studies
Big Huggin': Affection gaming for alternative play (LDG).
FDG-2014-Grace14b #game studies
Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game (LDG).
FDG-2014-Grace14c #design #game studies
Equal opportunity affection games, critical design in Stolen Kisses (LDG).
FDG-2014-GraceS #comprehension #evolution #game studies
The psychology of play: Understanding digital game evolution through developmental psychology (LDG, BS).
FDG-2014-GrowGGMW #analysis #architecture #authoring #requirements #tool support
A methodology for requirements analysis of AI architecture authoring tools (AG, SEG, PG, MM, NWF).
FDG-2014-GuimaraesJ #development #difference #game studies #gender
Gender differences in videogame development classes: U.S. and the U.A.E (MAMG, LJ).
FDG-2014-GutierrezT #named #simulation
SimBully: A 'bullying in schools' simulation (EOCG, ODT).
FDG-2014-HarrellKLLSMO #authoring #framework #game studies #platform
Authoring conversational narratives in games with the Chimeria platform (DFH, DK, CUL, JL, AS, JM, DO).
FDG-2014-HicksCB #game studies #identification #quality
Part of the game: Changing level creation to identify and filter low quality user-generated levels (AH, VC, TB).
FDG-2014-Holmes #editing #game studies #multi
A web-based editor for multiplayer choice games (IH).
FDG-2014-HolmgardLTY #game studies #generative #modelling
Generative agents for player decision modeling in games (CH, AL, JT, GNY).
FDG-2014-HornDSST #comparative #evaluation #framework #generative
A comparative evaluation of procedural level generators in the Mario AI framework (BH, SD, NS, GS, JT).
FDG-2014-HsiaoCBP #behaviour
User behavior transformation through dynamic input mappings (DYH, SC, CB, ZP).
FDG-2014-HsuS #modelling
Modelling market sellers in World of Warcraft (SYH, CTS).
FDG-2014-Juul #authentication #game studies #independence
High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival (JJ).
FDG-2014-Koenitz #game studies
Reflecting civic protest - the Occupy Istanbul game (HK).
FDG-2014-KouN #hybrid
Governance in League of Legends: A hybrid system (YK, BAN).
FDG-2014-KybartasBE #generative #semantics
Integrating semantics and narrative world generation (BAK, RB, EE).
FDG-2014-LochrieGGC #design #game studies #social
Mobilising Monopoly: Game design, place and social values (ML, AG, AG, PC).
FDG-2014-LogasWMVSMCOSSL #named
Xylem: The Code of Plants (HL, JW, MM, RV, LS, JTM, KC, JCO, OS, DGS, ZL, HS, MS, CL0, DC, SC).
FDG-2014-LogasWMVSSMCOSL #design #game studies #verification
Software verification games: Designing Xylem, The Code of Plants (HL, JW, MM, RV, LS, DGS, JTM, KC, JCO, OS, ZL, HS, MS, DC, SC, CL0).
FDG-2014-LoparevLMB #game studies #video
Introducing shared character control to existing video games (AL, WSL, KIM, JPB).
FDG-2014-MaungCGWLBMGA #development #effectiveness #game studies
Development of Recovery Rapids - A game for cost effective stroke therapy (DM, RC, LVG, LWC, LPL, AB, RJM, JG, JA).
FDG-2014-MawhorterMWJ #formal method #towards
Towards a theory of choice poetics (PAM, MM, NWF, AJ).
FDG-2014-MichelsenB #artificial reality #case study #experience
The Rooms - Creating immersive experiences through projected augmented reality (JM, SB).
FDG-2014-Morelli #development
Slot Machine Development: A course for CS majors (TM).
FDG-2014-MorelliLFF #game studies
An exergame to improve balance in children who are blind (TM, LL, JF, EF).
FDG-2014-MottRMTL #game studies #named #open source #tool support #user interface
FLARE: An open source toolkit for creating expressive user interfaces for serious games (BWM, JPR, WM, RGT, JCL).
FDG-2014-NickelPBWBWPBT #case study #challenge #game studies #physics
Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play (AN, JP, TB, EW, MB, ZW, MP, NB, BT).
FDG-2014-NielsenAP #challenge #game studies #health
Challenges for game addiction as a mental health diagnosis (RKLN, EA, AP).
FDG-2014-NordinCHAG #experience #game studies
The effect of surroundings on gaming experience (AIN, PAC, MH, AA0, EHCG).
FDG-2014-OsbornM #difference #game studies #independence #metric
A game-independent play trace dissimilarity metric (JCO, MM).
FDG-2014-PradoN #interactive
The Listening Walker: Interactive sound walk in a virtual city (CLP, SN).
FDG-2014-RankinTIH #design #game studies #student
From consumers to producers: African American middle school students as game designers (YAR, JOT, II, SMH).
FDG-2014-ReedGWM #bound #named
Ice-Bound: Combining richly-realized story with expressive gameplay (AAR, JG, NWF, MM).
FDG-2014-RobbinsI #game studies
Pixel Motion: A surveillance camera-enabled public digital game (HR, KI).
FDG-2014-Robinson #comparative #game studies
Let's Roll: Comparative representations of empire in board games (WR).
FDG-2014-RodenL #android #case study #development #education #experience #game studies
Experiences teaching a course in Android game development (TER, RL).
FDG-2014-RoweLML #design #education #game studies #learning
Play in the museum: Designing game-based learning environments for informal education settings (JPR, EVL, BWM, JCL).
FDG-2014-RozenD #adaptation #game studies
Adapting game mechanics with Micro-Machinations (RvR, JD).
FDG-2014-Ruggiero #game studies #persuasion #towards
The effect of a persuasive game on attitude towards the homeless (DR).
FDG-2014-RuggieroMDB #design #development #game studies
Alphabet Soup: Design and development of a short form game (DR, SM, CD, JB).
FDG-2014-Rusch #design #experience #game studies #health #what
Games about mental health - Designing the experience of “What it's Like” (DCR).
FDG-2014-SalterM #future of #html #web
Marking new ground: Flash, HTML5 and the future of the web arcade (AS, JM).
FDG-2014-SamuelMTRMW #evaluation #interactive
Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique (BS, JM, MT, AAR, MM, NWF).
FDG-2014-Schreiber #education #game studies #named #transitive
Harmony: A game to teach transitive game balance (IS).
FDG-2014-SchutterA #design #game studies #using
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course (BDS, VVA).
FDG-2014-SiPT #analysis #automation #game studies #realtime
Automated terrain analysis in real-time strategy games (CS, YP, CTT).
FDG-2014-SiuZR #collaboration #contest #design #evaluation #game studies
Collaboration versus competition: Design and evaluation of mechanics for games with a purpose (KS, AZ, MOR).
FDG-2014-SnodgrassO #generative #markov #using
Experiments in map generation using Markov chains (SS, SO).
FDG-2014-StraatV #evaluation #tool support
Evaluating the evaluation tools (BS, HV).
FDG-2014-TanSRP #crowdsourcing #game studies
Initial perceptions of a casual game to crowdsource facial expressions in the wild (CTT, HS, DR, YP).
FDG-2014-TanSRP14a #crowdsourcing #game studies
A game to crowdsource data for affective computing (CTT, HS, DR, YP).
FDG-2014-TaylorP #developer #game studies #women
Aussie women game developers (DMT, YP).
FDG-2014-TogeliusSY #modelling
Active player modelling (JT, NS, GNY).
FDG-2014-TomaiF #adaptation #behaviour #learning #using
Adapting in-game agent behavior by observation of players using learning behavior trees (ET, RF).
FDG-2014-TreanorM #comprehension #representation #simulation
Understanding representation in playable simulations (MT, MM).
FDG-2014-TremblayDV #game studies
Target selection for AI companions in FPS games (JT, CD, CV).
FDG-2014-TremblayTV #game studies
Measuring risk in stealth games (JT, PAT, CV).
FDG-2014-Tuite #game studies #named #problem
GWAPs: Games with a problem (KT).
FDG-2014-WinnOKM #approach #education
Sparks of Eternity: A new approach to religious education (BMW, CO, GK, RM).
FDG-2014-WintersZ #3d #composition #game studies
Guiding players through structural composition patterns in 3D adventure games (GJW, JZ).
FDG-2014-YangHR #game studies #identification #predict
Identifying patterns in combat that are predictive of success in MOBA games (PY, BEH, DLR).
FDG-2014-YannakakisLA
Mixed-initiative co-creativity (GNY, AL, CA).
FDG-2014-Yao
Digital political science: Pixelizing international relations (SY).
FDG-2014-ZagalA
Examining 'RPG elements': Systems of character progression (JPZ, RA).
FDG-2014-ZhaoS #architecture #behaviour #scheduling #using
Virtual character behavior architecture using cyclic scheduling (RZ, DS).
FDG-2014-ZookFR #automation #game studies #learning #parametricity
Automatic playtesting for game parameter tuning via active learning (AZ, EF, MOR).

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