Travelled to:
1 × China
2 × Greece
6 × USA
Collaborated with:
X.Fang Q.Huang E.Hoyt E.Kirche H.Scheruhn M.v.Rosing G.Cusseau J.Grinsell C.Wenzel T.Scheckenbach E.Allard J.Burke K.Chiwaki S.Marlow
Talks about:
studi (4) game (4) onlin (3) adopt (3) erp (3) implement (2) conceptu (2) continu (2) comput (2) model (2)
Person: Fan Zhao
DBLP: Zhao:Fan
Contributed to:
Wrote 10 papers:
- HCI-IT-2015-ZhaoH #concept #game studies #online
- A Conceptual Model of Online Game Continuance Playing (FZ, QH), pp. 660–669.
- HCI-UC-2015-ZhaoH15a #assessment #concept #enterprise
- Post-Implementation ERP Success Assessment: A Conceptual Model (FZ, EH), pp. 246–255.
- HCI-AS-2014-ScheckenbachZABCM #case study #enterprise
- Issues of ERP Upgrade in Public Sectors: A Case Study (TS, FZ, EA, JB, KC, SM), pp. 754–763.
- HCI-AS-2014-ZhaoSR #difference #in the cloud
- The Impact of Culture Differences on Cloud Computing Adoption (FZ, HJS, MvR), pp. 776–785.
- HCI-TMT-2014-FangZ #approach #online
- A Revised Lexical Approach for Analyzing Online Reviews (XF, FZ), pp. 69–76.
- HCI-AS-2013-CusseauGWZ #case study #health #implementation
- Electronic Health Records: A Case Study of an Implementation (GC, JG, CW, FZ), pp. 46–55.
- HCI-UC-2013-ZhaoK #empirical #enterprise #on-demand
- Continuing On-Premise or Adopt On-Demand? An Empirical Study of ERP Adoption in SMEs (FZ, EK), pp. 492–500.
- ICEIS-v4-2011-ZhaoH #comprehension #empirical #game studies #human-computer
- Understanding HCI Issues of Browser Game Playing in China — An Empirical Study (FZ, QH), pp. 254–260.
- HIMI-II-2009-FangZ #game studies
- Sensation Seeking, Self Forgetfulness, and Computer Game Enjoyment (XF, FZ), pp. 632–641.
- IDGD-2009-ZhaoF #game studies #online
- Factors Affecting Online Game Players’ Loyalty (FZ, XF), pp. 197–206.