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Collaborated with:
Julian Togelius Michael Cerny Green Antonios Liapis Ahmed Khalifa Andy Nealen Thorbjørn S. Nielsen M.J.Nelson Tiago Machado
Talks about:
generat (3) game (3) data (3) procedur (1) instruct (1) adventur (1) automat (1) toward (1) mechan (1) legibl (1)

Person: Gabriella A. B. Barros

DBLP DBLP: Barros:Gabriella_A=_B=

Contributed to:

CIG 20142014
CIG 20152015
DiGRA/FDG 20162016
FDG 20182018

Wrote 6 papers:

CIG-2014-BarrosT #game studies #scalability
Exploring a large space of small games (GABB, JT), pp. 1–2.
CIG-2015-NielsenBTN #game studies #generative #towards
Towards generating arcade game rules with VGDL (TSN, GABB, JT, MJN), pp. 185–192.
DiGRA-FDG-2016-BarrosLT #game studies #generative #open data
Playing with Data: Procedural Generation of Adventures from Open Data (GABB, AL, JT).
FDG-2018-GreenBLT
DATA agent (MCG, GABB, AL, JT), p. 10.
FDG-2018-GreenKBMNT #automation #design #game studies #named
AtDELFI: automatically designing legible, full instructions for games (MCG, AK, GABB, TM, AN, JT), p. 10.
FDG-2018-GreenKBNT #education #generative
Generating levels that teach mechanics (MCG, AK, GABB, AN, JT), p. 8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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