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Travelled to:
1 × Brazil
1 × Croatia
1 × Germany
3 × Canada
5 × USA
Collaborated with:
J.Avenhaus J.Aycock R.Cottrell R.J.Walker Nick Nygren J.Gao S.Schulz Chris Winder Attala Malik Michael Blackadar B.Stephenson Timothy Davison Daniel Wehr R.Holmes H.Kasinger B.Bauer M.Fuchs J.Müller Alex Fink Stephen Wiens Sanjeev Paskaradevan Arkady Eidelberg Christian Jacob 0001 J.Szabo R.Acton J.J.C.Chang Kevin Loose Darryl Gates John W. Buchanan D.Williams-King B.Goyette
Talks about:
game (9) behavior (6) use (6) learn (5) comput (4) distribut (3) techniqu (3) theorem (3) coordin (3) player (3)

Person: Jörg Denzinger

DBLP DBLP: Denzinger:J=ouml=rg

Contributed to:

MLDM 20132013
ICSM 20092009
SAC 20092009
VISSOFT 20092009
FSE 20082008
SAC 20082008
ESEC/FSE 20072007
CADE 19961996
RTA 19951995
RTA 19931993
RTA 19891989
CIG 20052005
CIG 20072007
CIG 20092009
AIIDE 20112011
CIG 20112011
AIIDE 20122012
CIG 20122012
CIG 20132013
CIG 20152015
CoG 20192019

Wrote 23 papers:

MLDM-2013-GaoD #data mining #distributed #mining #performance #using
Improving the Efficiency of Distributed Data Mining Using an Adjustment Work Flow (JG, JD), pp. 69–83.
ICSM-2009-HolmesCWD #case study #source code #using
The end-to-end use of source code examples: An exploratory study (RH, RC, RJW, JD), pp. 555–558.
SAC-2009-KasingerDB #coordination #distributed
Decentralized coordination of homogeneous and heterogeneous agents by digital infochemicals (HK, JD, BB), pp. 1223–1224.
VISSOFT-2009-CottrellGHWD #source code #visual notation
Compare and contrast: Visual exploration of source code examples (RC, BG, RH, RJW, JD), pp. 29–32.
FSE-2008-CottrellWD #reuse #source code
Semi-automating small-scale source code reuse via structural correspondence (RC, RJW, JD), pp. 214–225.
SAC-2008-SzaboAAD
The tale of the weather worm (JS, JA, RA, JD), pp. 2097–2102.
ESEC-FSE-2007-CottrellCWD
Determining detailed structural correspondence for generalization tasks (RC, JJCC, RJW, JD), pp. 165–174.
CADE-1996-DenzingerS #learning #proving #theorem proving
Learning Domain Knowledge to Improve Theorem Proving (JD, SS), pp. 62–76.
RTA-1995-AvenhausDF #deduction #distributed #equation #named
DISCOUNT: A SYstem for Distributed Equational Deduction (JA, JD, MF), pp. 397–402.
RTA-1993-AvenhausD #equation #proving #theorem proving
Distributing Equational Theorem Proving (JA, JD), pp. 62–76.
RTA-1989-AvenhausDM #named #performance #proving #theorem proving
THEOPOGLES — An efficient Theorem Prover based on Rewrite-Techniques (JA, JD, JM), pp. 538–541.
CIG-2005-DenzingerLGB #behaviour #game studies #testing
Dealing with Parameterized Actions in Behavior Testing of Commercial Computer Games (JD, KL, DG, JWB).
CIG-2005-DenzingerW #behaviour #learning
Combining Coaching and Learning to Create Cooperative Character Behavior (JD, CW).
CIG-2007-FinkDA #behaviour #game studies #machine learning #using
Extracting NPC behavior from computer games using computer vision and machine learning techniques (AF, JD, JA), pp. 24–31.
CIG-2009-MalikD #behaviour #coordination #metaprogramming #multi #testing #using
Improving testing of multi-unit computer players for unwanted behavior using coordination macros (AM, JD), pp. 355–362.
AIIDE-2011-BlackadarD #behaviour #contest #testing
Behavior Learning-Based Testing of Starcraft Competition Entries (MB, JD).
CIG-2011-NygrenDSA #automation #framework #game studies #generative #platform
User-preference-based automated level generation for platform games (NN, JD, BS, JA), pp. 55–62.
AIIDE-2012-Williams-KingDAS #automation #game studies #generative #standard
The Gold Standard: Automatically Generating Puzzle Game Levels (DWK, JD, JA, BS).
CIG-2012-DavisonD #coordination #game studies
The huddle: Combining AI techniques to coordinate a player's game characters (TD, JD), pp. 203–210.
CIG-2013-WiensDP #behaviour #game studies #learning #scalability
Creating large numbers of game AIs by learning behavior for cooperating units (SW, JD, SP), pp. 1–8.
CIG-2015-WehrD #game studies #mining
Mining game logs to create a playbook for unit AIs (DW, JD), pp. 391–398.
CoG-2019-Eidelberg0D #game studies #performance #using
Using Active Probing by a Game Management AI to Faster Classify Players (AE, CJ0, JD), pp. 1–8.
CoG-2019-NygrenD #case study #concept #game studies #self #using
Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study (NN, JD), pp. 1–8.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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