Proceedings of the Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment
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Vadim Bulitko, Mark O. Riedl
Proceedings of the Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment
AIIDE-2011, 2011.

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@proceedings{AIIDE-2011,
	editor        = "Vadim Bulitko and Mark O. Riedl",
	ee            = "http://www.aaai.org/Library/AIIDE/aiide11contents.php",
	publisher     = "{The AAAI Press}",
	title         = "{Proceedings of the Seventh Conference on Artificial Intelligence and Interactive Digital Entertainment}",
	year          = 2011,
}

Contents (36 items)

AIIDE-2011-BarataSP #game studies #multi #online
AI for Massive Multiplayer Online Strategy Games (AMB, PAS, RP).
AIIDE-2011-BecroftBMRS #authoring #behaviour #named #sketching
AIPaint: A Sketch-Based Behavior Tree Authoring Tool (DB, JB, AM, CR, CLS).
AIIDE-2011-BlackadarD #behaviour #contest #testing
Behavior Learning-Based Testing of Starcraft Competition Entries (MB, JD).
AIIDE-2011-Botea #runtime
Ultra-Fast Optimal Pathfinding without Runtime Search (AB).
AIIDE-2011-CenknerBS #behaviour #generative
A Generative Computational Model for Human Hide and Seek Behavior (AC, VB, MS).
AIIDE-2011-ChangMLR #behaviour #game studies #learning
Learning and Evaluating Human-Like NPC Behaviors in Dynamic Games (YHC, RTM, TL, VR).
AIIDE-2011-ChurchGDLMDZCSSS
A Demonstration of ScriptEase II (MC, EG0, JD, AL, RM, ND, RZ, MC, JS, NRS, DS).
AIIDE-2011-ChurchillB #optimisation #order
Build Order Optimization in StarCraft (DC, MB).
AIIDE-2011-DereszynskiHFDHU #behaviour #game studies #learning #modelling #probability #realtime
Learning Probabilistic Behavior Models in Real-Time Strategy Games (EWD, JH, AF, TGD, TTH, MU).
AIIDE-2011-DominguezYR #3d #automation #design #evaluation #game studies
Design and Evaluation of Afterthought, A System that Automatically Creates Highlight Cinematics for 3D Games (MD, RMY, SR).
AIIDE-2011-FujitaIM #detection #network #using
Detecting Real Money Traders in MMORPG by Using Trading Network (AF, HI, HM).
AIIDE-2011-Gold #modelling #probability
Trigram Timmies and Bayesian Johnnies: Probabilistic Models of Personality in Dominion (KG).
AIIDE-2011-HaRML #adaptation #game studies #logic #markov #network #recognition
Goal Recognition with Markov Logic Networks for Player-Adaptive Games (EH, JPR, BWM, JCL).
AIIDE-2011-HernandezB #adaptation #realtime
Real-Time Adaptive A* with Depression Avoidance (CH, JAB).
AIIDE-2011-Horswill #agile #behaviour #prototype #towards
Toward a Rapid Prototyping Environment for Character Behavior (IDH).
AIIDE-2011-LiapisYT #game studies #optimisation #visual notation
Optimizing Visual Properties of Game Content Through Neuroevolution (AL, GNY, JT).
AIIDE-2011-LinW #learning #modelling
All the World's a Stage: Learning Character Models from Film (GIL, MAW).
AIIDE-2011-MagerkoDD #concept #fuzzy
Employing Fuzzy Concept for Digital Improvisational Theatre (BM, PD, CD).
AIIDE-2011-McCoyTSWM #authoring #modelling #social
Comme il Faut: A System for Authoring Playable Social Models (JM, MT, BS, NWF, MM).
AIIDE-2011-MohanL #approach #game studies #learning #object-oriented
An Object-Oriented Approach to Reinforcement Learning in an Action Game (SM, JEL).
AIIDE-2011-NarayanIR #authoring #generative #named #natural language
DEXTOR: Reduced Effort Authoring for Template-Based Natural Language Generation (KSN, CLIJ, DLR).
AIIDE-2011-NareyekG #multi
Tactical Multi-Unit Pathplanning with GCLS (AN, AKG).
AIIDE-2011-NguyenHLLKLG #collaboration #named #recognition
CAPIR: Collaborative Action Planning with Intention Recognition (THDN, DH, WSL, TYL, LPK, TLP, AHG).
AIIDE-2011-OntanonZ #algorithm #generative
The SAM Algorithm for Analogy-Based Story Generation (SO, JZ).
AIIDE-2011-ReedSSGGLMKWW #future of #game studies #mobile #towards
A Step Towards the Future of Role-Playing Games: The SpyFeet Mobile RPG Project (AAR, BS, AS, RG, AG, JL, JM, SK, MAW, NWF).
AIIDE-2011-RiedlLAR #case study #experience #multi #robust
Robust and Authorable Multiplayer Storytelling Experiences (MR, BL, HA, AR).
AIIDE-2011-SantosM #game studies #realtime #scheduling
Wasp-Like Scheduling for Unit Training in Real-Time Strategy Games (MS, CM).
AIIDE-2011-Sturtevant #3d #grid #representation
A Sparse Grid Representation for Dynamic Three-Dimensional Worlds (NRS).
AIIDE-2011-SynnaeveB #game studies #recognition
A Bayesian Model for Plan Recognition in RTS Games Applied to StarCraft (GS, PB).
AIIDE-2011-TastanS #game studies #learning #policy #using
Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning (BT, GRS).
AIIDE-2011-TearseMMW #user interface
Minstrel Remixed: User Interface and Demonstration (BRT, PAM, MM, NWF).
AIIDE-2011-ThueBSR #game studies #video
A Computational Model of Perceived Agency in Video Games (DT, VB, MS, TR).
AIIDE-2011-WareY #named
CPOCL: A Narrative Planner Supporting Conflict (SGW, RMY).
AIIDE-2011-WeberMJ #estimation #game studies #realtime
A Particle Model for State Estimation in Real-Time Strategy Games (BGW, MM, AJ).
AIIDE-2011-YapBHS #game studies
Any-Angle Path Planning for Computer Games (PKYY, NB, RCH, JS).
AIIDE-2011-YuT #algorithm #generative #personalisation #ranking
Personalized Procedural Content Generation to Minimize Frustration and Boredom Based on Ranking Algorithm (HY, TT).

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