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Collaborated with:
K.Moriyama Ken-ichi Fukui M.Numao
Talks about:
predict (1) percept (1) faster (1) video (1) fight (1) time (1) real (1) game (1)

Person: Kazuki Asayama

DBLP DBLP: Asayama:Kazuki

Contributed to:

CIG 20152015

Wrote 1 papers:

CIG-2015-AsayamaMFN #game studies #performance #predict #realtime #video
Prediction as faster perception in a real-time fighting video game (KA, KM, KiF, MN), pp. 517–522.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.