Travelled to:
1 × Greece
Collaborated with:
Sebastian Oberdörfer M.Fischbach Jean-Luc Lugrin Sebastian von Mammen Henrik Dudaczy Daniel Rapp F.Niebling Daniel Roth 0001 Julian Keil Manuel Schildknecht Sophia C. Steinhaeusser Anna Riedmann Max Haller Kristina Bucher A.Müller Mario Botsch Kirsten Brukamp Carsten Schröder Michel Wacker Florian Kern Ruben Schmidt Constantin Kleinbeck Christian Daxer Tobias Feigl Christopher Mutschler
Talks about:
knowledg (4) mechan (4) train (4) game (4) realiti (3) use (3) virtual (2) augment (2) effect (2) transform (1)
Person: Marc Erich Latoschik
DBLP: Latoschik:Marc_Erich
Contributed to:
Wrote 10 papers:
- HCI-TMT-2014-LatoschikF #multimodal #reuse #scalability
- Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing (MEL, MF), pp. 308–319.
- VS-Games-2018-LugrinDL #elicitation
- Low-Frequency Stress Elicitation for VR Training (JLL, HD, MEL), pp. 1–2.
- VS-Games-2018-LugrinKSKRDFML
- A Location-Based VR Museum (JLL, FK, RS, CK, DR0, CD, TF, CM, MEL), pp. 1–2.
- VS-Games-2018-OberdorferL #game studies #using
- Effectivity of Affine Transformation Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
- VS-Games-2018-OberdorferL18a #encoding #game studies #using
- Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–2.
- VS-Games-2018-OberdorferL18b #effectiveness #game studies #using
- Effective Orbital Mechanics Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
- VS-Games-2018-RappNL #artificial reality #overview #why
- The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey (DR, FN, MEL), pp. 1–2.
- VS-Games-2019-0001MKSL #artificial reality #game studies
- Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief (DR0, SvM, JK, MS, MEL), pp. 1–4.
- VS-Games-2019-MammenMLBBSW #framework #platform
- VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being (SvM, AM, MEL, MB, KB, CS, MW), pp. 1–2.
- VS-Games-2019-SteinhaeusserRH #artificial reality #education
- Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.