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Travelled to:
1 × Greece
Collaborated with:
Sebastian Oberdörfer M.Fischbach Jean-Luc Lugrin Sebastian von Mammen Henrik Dudaczy Daniel Rapp F.Niebling Daniel Roth 0001 Julian Keil Manuel Schildknecht Sophia C. Steinhaeusser Anna Riedmann Max Haller Kristina Bucher A.Müller Mario Botsch Kirsten Brukamp Carsten Schröder Michel Wacker Florian Kern Ruben Schmidt Constantin Kleinbeck Christian Daxer Tobias Feigl Christopher Mutschler
Talks about:
knowledg (4) mechan (4) train (4) game (4) realiti (3) use (3) virtual (2) augment (2) effect (2) transform (1)

Person: Marc Erich Latoschik

DBLP DBLP: Latoschik:Marc_Erich

Contributed to:

HCI p1 20142014
VS-Games 20182018
VS-Games 20192019

Wrote 10 papers:

HCI-TMT-2014-LatoschikF #multimodal #reuse #scalability
Engineering Variance: Software Techniques for Scalable, Customizable, and Reusable Multimodal Processing (MEL, MF), pp. 308–319.
VS-Games-2018-LugrinDL #elicitation
Low-Frequency Stress Elicitation for VR Training (JLL, HD, MEL), pp. 1–2.
VS-Games-2018-LugrinKSKRDFML
A Location-Based VR Museum (JLL, FK, RS, CK, DR0, CD, TF, CM, MEL), pp. 1–2.
VS-Games-2018-OberdorferL #game studies #using
Effectivity of Affine Transformation Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
VS-Games-2018-OberdorferL18a #encoding #game studies #using
Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–2.
VS-Games-2018-OberdorferL18b #effectiveness #game studies #using
Effective Orbital Mechanics Knowledge Training Using Game Mechanics (SO, MEL), pp. 1–8.
VS-Games-2018-RappNL #artificial reality #overview #why
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey (DR, FN, MEL), pp. 1–2.
VS-Games-2019-0001MKSL #artificial reality #game studies
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief (DR0, SvM, JK, MS, MEL), pp. 1–4.
VS-Games-2019-MammenMLBBSW #framework #platform
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being (SvM, AM, MEL, MB, KB, CS, MW), pp. 1–2.
VS-Games-2019-SteinhaeusserRH #artificial reality #education
Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.