Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications
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Fotis Liarokapis
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications
VS-Games-2019, 2019.

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@proceedings{VS-Games-2019,
	editor        = "Fotis Liarokapis",
	ee            = "https://ieeexplore.ieee.org/xpl/conhome/8856154/proceeding",
	isbn          = "978-1-7281-4540-2",
	publisher     = "{IEEE}",
	title         = "{Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications}",
	year          = 2019,
}

Contents (54 items)

VS-Games-2019-0001MKSL #artificial reality #game studies
Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of Grief (DR0, SvM, JK, MS, MEL), pp. 1–4.
VS-Games-2019-AlavesaLI #aspect-oriented #gamification
Context Defined Aspects of Gamification for Factory Floor (PA, IL, MI), pp. 1–2.
VS-Games-2019-AlvesMP #game studies #health #towards
Towards Incorporating Personality in Serious Games for Health (TA, CM, RP), pp. 1–4.
VS-Games-2019-BakalosRDDPV #identification #network #using
Choreographic Pose Identification using Convolutional Neural Networks (NB, IR, ND, AD, EP, AV), pp. 1–7.
VS-Games-2019-BeeverPJ #design #game studies #modelling
Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level Design (LB, SRP, NWJ), pp. 1–4.
VS-Games-2019-BornAM #game studies #motivation #performance
Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived Exertion (FB, SA, MM), pp. 1–8.
VS-Games-2019-BurkholzM #game studies
Empathy & Information: Ingredients for a Children's Game on Diabetes (JB, SvM), pp. 1–2.
VS-Games-2019-CasermanZZ0 #artificial reality #development
Development of a Directed Teleport Function for Immersive Training in Virtual Reality (PC, HZ, JZ, SG0), pp. 1–8.
VS-Games-2019-CostaQ #3d #interactive
3D Interaction with Virtual Objects in Real Water (RC, JQ), pp. 1–7.
VS-Games-2019-DayJ #artificial reality
Training Powered Wheelchair Manoeuvres in Mixed Reality (TWD, NWJ), pp. 1–7.
VS-Games-2019-EcksteinNL #artificial reality #information management #representation
Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware Systems (BE, FN, BL), pp. 1–4.
VS-Games-2019-FergusonOB #development #evaluation
The Development and Evaluation of the Storyline Scaffolding Tool (CF, HvO, ELvdB), pp. 1–8.
VS-Games-2019-FletcherHA #artificial reality #case study #recognition
Virtual Reality Ear Training System: A study on Spatialised Audio in Interval Recognition (CF, VH, PA), pp. 1–4.
VS-Games-2019-Gabriel #concept #design #game studies #using
We Make Games. Using Serious Game Design Concepts in Secondary School (SG), pp. 1–4.
VS-Games-2019-GardeliV #approach #artificial reality #named
ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills (AG, SV), pp. 1–8.
VS-Games-2019-GiannakosSN #interactive
Exploring EEG signals during the different phases of game-player interaction (MNG, KS, EN), pp. 1–8.
VS-Games-2019-GiariskanisPM #3d #architecture #design #multimodal #music #named
ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design (FG, PP, KM), pp. 1–4.
VS-Games-2019-HeinBB #difference #navigation #visual notation
Improving Visual Attention Guiding by Differentiation between Fine and Coarse Navigation (PH, MB, ACB), pp. 1–4.
VS-Games-2019-HeinzS #design #evaluation #heuristic #simulation #using
Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based Simulation (TH0, CS), pp. 1–4.
VS-Games-2019-HeydnDBWMN #case study #comparative
The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and Shooting (KAMH, MPD, MB, GW, SvM, AN), pp. 1–8.
VS-Games-2019-HoffmannM #design #education #game studies
Exploring Game Design for the Financial Education of Millenials (GH, LM), pp. 1–2.
VS-Games-2019-HoffmannMW #behaviour #education #game studies
Perfectionism in Games - Analyzing Playing Behaviors in an Educational Game (GH, RM, CW), pp. 1–4.
VS-Games-2019-Hohl #architecture #game studies #interactive #learning #visualisation
Game-Based Learning - Developing a Business Game for Interactive Architectural Visualization (WH), pp. 1–4.
VS-Games-2019-ImmonenAM #challenge #design #interactive #social
Design Challenges for Social Interactions at Factory Floor (MI, PA, VM), pp. 1–2.
VS-Games-2019-IsazaZKMG #artificial reality #case study
Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in Cybersickness (MI, JZ, KK, CM, RG), pp. 1–4.
VS-Games-2019-Jercic #game studies #metric #performance #predict #set #what
What could the baseline measurements predict about decision-making performance in serious games set in the financial context (PJ), pp. 1–4.
VS-Games-2019-JohnDPCCBR #artificial reality
Virtual Reality Environment for the Cognitive Rehabilitation of Stroke Patients (NWJ, TWD, SRP, KC, KC, AB, JCR), pp. 1–4.
VS-Games-2019-KalbaniPW #artificial reality #interactive
Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved Interaction (MAK, MFP, IW), pp. 1–8.
VS-Games-2019-KaranastasisCP #education #novel
A novel AR application for in-vehicle entertainment and education (EK, EC, SP), pp. 1–4.
VS-Games-2019-KharvariH #3d #architecture #artificial reality #game studies #using #visualisation
The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural Visualization (FK, WH), pp. 1–2.
VS-Games-2019-KicoL #comparison #using
Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time Warping (IK, FL), pp. 1–4.
VS-Games-2019-KirakosianMM #3d #realtime #simulation
Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time (SK, EM, KM), pp. 1–4.
VS-Games-2019-KivelaAVO #case study #game studies #physics
Study on the Motivational and Physical Effects of Two VR Exergames (OK, PA, AV, TO), pp. 1–2.
VS-Games-2019-MagroBSD #interactive
Interactive Cloud-based Global Illumination for Shared Virtual Environments (MM, KB, SS, KD), pp. 1–8.
VS-Games-2019-MammenMLBBSW #framework #platform
VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-Being (SvM, AM, MEL, MB, KB, CS, MW), pp. 1–2.
VS-Games-2019-MashalHK #artificial reality
Valkyrie Project: Flying Immersion in Virtual Reality (SM, GH, MK), pp. 1–4.
VS-Games-2019-MeyerDL #artificial reality
A Model for Sensorimotor Affordances in Virtual Reality Environments (UM, SD, KvL), pp. 1–4.
VS-Games-2019-MullerTMB #artificial reality
Engineering a Showcase of Virtual Reality Exposure Therapy (AM, ST, SvM, KB), pp. 1–2.
VS-Games-2019-MunsingerWQ #artificial reality #education #game studies #usability
The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School Children (BM, GW, JQ), pp. 1–4.
VS-Games-2019-PalmasLPK #artificial reality #assembly #comparison
Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly Task (FP, DL, DAP, GK), pp. 1–8.
VS-Games-2019-Palmquist #gamification #implementation
A product to gamify other products; implementing gamification in existing software (AP), pp. 1–8.
VS-Games-2019-PanzoliRF #artificial reality #exclamation #interactive
Hand-based interactions in Virtual Reality: No better feeling than the real thing! (DP, PR, MF), pp. 1–2.
VS-Games-2019-Ramic-BrkicBHP #education #web
Web Tool for Creating Educational/Therapeutic Programmes (BRB, AB, SH, NP), pp. 1–4.
VS-Games-2019-RizvicBBPSC
Actors in VR storytelling (SR, DB, FB, BDP, SS, MC), pp. 1–8.
VS-Games-2019-RodriguesFPPS #game studies #named #problem
Festarola: a Game for Improving Problem Solving Strategies (RR0, PCF, RP, PP, AMVS), pp. 1–8.
VS-Games-2019-SchmuckFSC #design #framework #game studies #research
Principles underlying the design of a cognitive training game as a research framework (ES, RF, PS, PCL), pp. 1–2.
VS-Games-2019-SedlacekOZ #education #game studies
Moon Base: A Serious Game for Education (DS, OO, JZ), pp. 1–4.
VS-Games-2019-SteinhaeusserRH #artificial reality #education
Fancy Fruits - An Augmented Reality Application for Special Needs Education (SCS, AR, MH, SO, KB, MEL), pp. 1–4.
VS-Games-2019-TahaiWEP #adaptation #design #evaluation #game studies #named #reasoning
Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for Children (LT, JRW, CE, KP), pp. 1–4.
VS-Games-2019-VayanouLKSAIKI #design #game studies #mobile
Cultural Mobile Games: Designing for 'Many' (MV, GL, AK, OS, KA, EEI, GK, YEI), pp. 1–4.
VS-Games-2019-YangP #navigation
Social-aware navigation in crowds with static and dynamic groups (FY, CEP), pp. 1–4.
VS-Games-2019-ZahedWQ #education #game studies #safety
Play It Safe: An Educational Cyber Safety Game for Children in Elementary School (BTZ, GW, JQ), pp. 1–4.
VS-Games-2019-ZhangBJ #artificial reality #interactive #learning
Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual Reality (LZ, DAB, CNJ), pp. 1–8.
VS-Games-2019-ZojajiP #behaviour #education #towards
Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts (SZ, CP0), pp. 1–2.

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