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Collaborated with:
Noor Shaker Julian Togelius Mohamed Abou-Zleikha Mhd Hasan Sarhan Ola Al Naameh
Talks about:
player (2) model (2) rope (2) base (2) cut (2) ropossum (1) approach (1) playabl (1) generic (1) generat (1)

Person: Mohammad Shaker

DBLP DBLP: Shaker:Mohammad

Contributed to:

AIIDE 20132013
CIG 20132013
AIIDE 20152015
FDG 20152015

Wrote 5 papers:

AIIDE-2013-ShakerST #approach #evolution
Evolving Playable Content for Cut the Rope through a Simulation-Based Approach (NS, MS, JT).
AIIDE-2013-ShakerST13a #authoring #design #named #optimisation
Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels (NS, MS, JT).
CIG-2013-ShakerSNST #analysis #automation #game studies #generative
Automatic generation and analysis of physics-based puzzle games (MS, MHS, OAN, NS, JT), pp. 1–8.
AIIDE-2015-ShakerSA #experience #modelling #towards
Towards Generic Models of Player Experience (NS, MS, MAZ), pp. 191–197.
FDG-2015-ShakerAS #learning #modelling
Active Learning for Player Modeling (NS, MAZ, MS).

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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