Collaborated with:
Anders Drachen James Alfred Walker F.Block Peter York Marco Tamassia William L. Raffe Fabio Zambetta Xiaodong Li 0001 F.'.Mueller Adam Katona Ryan J. Spick V.J.Hodge Myat Aung Y.Sun Ye Tu Yu Ang Siva Nekkanti Shantanu Raghav Diego Klabjan R.Sifa
Talks about:
dota (2) difficulti (1) algorithm (1) predict (1) identif (1) analysi (1) tempor (1) spatio (1) search (1) profil (1)
Person: Simon Demediuk
DBLP: Demediuk:Simon
Contributed to:
Wrote 4 papers:
- CIG-2017-DemediukTRZLM #algorithm #monte carlo
- Monte Carlo tree search based algorithms for dynamic difficulty adjustment (SD, MT, WLR, FZ, XL0, F'M), pp. 53–59.
- AIIDE-2019-DemediukYDWB #analysis #identification
- Role Identification for Accurate Analysis in Dota 2 (SD, PY, AD, JAW, FB), pp. 130–138.
- CoG-2019-KatonaSHDBDW #learning #predict #using
- Time to Die: Death Prediction in Dota 2 using Deep Learning (AK, RJS, VJH, SD, FB, AD, JAW), pp. 1–8.
- FDG-2019-AungDSTANRKSD #game studies #profiling
- The trails of Just Cause 2: spatio-temporal player profiling in open-world games (MA, SD, YS, YT, YA, SN, SR, DK, RS, AD), p. 11.