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Travelled to:
1 × Canada
1 × South Korea
Collaborated with:
Richard Byrne R.A.Khot J.Marshall Josh Andres Rakesh Patibanda L.Hjorth William L. Raffe Marco Tamassia Fabio Zambetta Xiaodong Li 0001 M.Muirhead J.C.Lai Julian de Hoog Zhuying Li F.Curmi M.A.Ferrario J.Whittle M.M.Jensen M.K.Rasmussen K.Grønbæk C.T.Tan Matt Jones 0001 Matevz Leskovsek J.Duckworth Yash Dhanpal Mehta J.Lee D.Aggarwal Emiko Charbonneau Sarah Buchanan J.N.Bott J.J.L.Jr. Paula Alavesa Julia Schmidt Anton Fedosov P.Hämäläinen Raine A. Kajastila Sarah Jane Pell Simon Demediuk Y.Wang Robert S. Jarvis A.Russo Felix Brandmueller W.Wang Kyle Berean Stefan Greuter
Talks about:
design (11) game (9) play (6) understand (5) toward (5) experi (5) physic (3) synchron (2) interact (2) vertigo (2)

Person: Florian 'Floyd' Mueller

DBLP DBLP: Mueller:Florian_=Floyd=

Facilitated 1 volumes:

CHI PLAY 2018Ed

Contributed to:

CHI 20152015
CHI 20142014
FDG 20142014
CHI PLAY 20152015
CIG 20152015
CHI PLAY 20162016
CHI PLAY 20172017
CIG 20172017
CHI PLAY 20182018
CHI PLAY 20192019

Wrote 20 papers:

CHI-2015-CurmiFWM #crowdsourcing
Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1 (FC, MAF, JW, F'M), pp. 757–766.
CHI-2015-JensenRMG #challenge #design #game studies
Keepin’ it Real: Challenges when Designing Sports-Training Games (MMJ, MKR, F'M, KG), pp. 2003–2012.
CHI-2015-KhotLAHM #design #named #physics #process
TastyBeats: Designing Palatable Representations of Physical Activity (RAK, JL, DA, LH, F'M), pp. 2933–2942.
CHI-2015-MuellerM
Jogging with a Quadcopter (F'M, MM), pp. 2023–2032.
CHI-2014-KhotHM #3d #comprehension #physics #process
Understanding physical activity through 3D printed material artifacts (RAK, LH, F'M), pp. 3835–3844.
FDG-2014-CharbonneauBBML #game studies #how
Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).
CHI-PLAY-2015-AlavesaSFBM #collaboration #game studies
Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization (PA, JS, AF, RB, F'M), pp. 433–438.
CHI-PLAY-2015-AndresLM #design
Guiding Young Players As Designers (JA, JCL, F'M), pp. 445–450.
CHI-PLAY-2015-HamalainenMKBM #game studies
Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
CHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies #interactive
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
CIG-2015-RaffeTZLM #adaptation #case study #cyber-physical #experience #game studies
Enhancing theme park experiences through adaptive cyber-physical play (WLR, MT, FZ, XL0, F'M), pp. 503–510.
CHI-PLAY-2016-ByrneMM #design #game studies #towards
Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
CHI-PLAY-2017-MuellerTBJ #design #game studies #interactive #lens
13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
CHI-PLAY-2017-PatibandaMLD #comprehension #design #game studies
Life Tree: Understanding the Design of Breathing Exercise Games (RP, F'M, ML, JD), pp. 19–31.
CIG-2017-DemediukTRZLM #algorithm #monte carlo
Monte Carlo tree search based algorithms for dynamic difficulty adjustment (SD, MT, WLR, FZ, XL0, F'M), pp. 53–59.
CHI-PLAY-2018-ByrneMM #case study #experience #game studies #using
AR Fighter: Using HMDs to create Vertigo Play Experiences (RB, JM, F'M), pp. 45–57.
CHI-PLAY-2018-LiPBWBGM #design #game studies #towards
The Guts Game: Towards Designing Ingestible Games (ZL, RP, FB, WW, KB, SG, F'M), pp. 271–283.
CHI-PLAY-2018-MehtaKPM #case study #comprehension #design #experience #named #towards
Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
CHI-PLAY-2019-WangLJRKM #case study #comprehension #design #experience #towards
Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
CHI-PLAY-2018-AndresHM #comprehension #design #towards
“I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion (JA, JdH, F'M), pp. 19–31.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
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