Travelled to:
1 × Canada
1 × South Korea
Collaborated with:
Richard Byrne R.A.Khot J.Marshall Josh Andres Rakesh Patibanda L.Hjorth William L. Raffe Marco Tamassia Fabio Zambetta Xiaodong Li 0001 M.Muirhead J.C.Lai Julian de Hoog Zhuying Li F.Curmi M.A.Ferrario J.Whittle M.M.Jensen M.K.Rasmussen K.Grønbæk C.T.Tan Matt Jones 0001 Matevz Leskovsek J.Duckworth Yash Dhanpal Mehta J.Lee D.Aggarwal Emiko Charbonneau Sarah Buchanan J.N.Bott J.J.L.Jr. Paula Alavesa Julia Schmidt Anton Fedosov P.Hämäläinen Raine A. Kajastila Sarah Jane Pell Simon Demediuk Y.Wang Robert S. Jarvis A.Russo Felix Brandmueller W.Wang Kyle Berean Stefan Greuter
Talks about:
design (11) game (9) play (6) understand (5) toward (5) experi (5) physic (3) synchron (2) interact (2) vertigo (2)
Person: Florian 'Floyd' Mueller
DBLP: Mueller:Florian_=Floyd=
Facilitated 1 volumes:
Contributed to:
Wrote 20 papers:
- CHI-2015-CurmiFWM #crowdsourcing
- Crowdsourcing Synchronous Spectator Support: (go on, go on, you’re the best)n-1 (FC, MAF, JW, F'M), pp. 757–766.
- CHI-2015-JensenRMG #challenge #design #game studies
- Keepin’ it Real: Challenges when Designing Sports-Training Games (MMJ, MKR, F'M, KG), pp. 2003–2012.
- CHI-2015-KhotLAHM #design #named #physics #process
- TastyBeats: Designing Palatable Representations of Physical Activity (RAK, JL, DA, LH, F'M), pp. 2933–2942.
- CHI-2015-MuellerM
- Jogging with a Quadcopter (F'M, MM), pp. 2023–2032.
- CHI-2014-KhotHM #3d #comprehension #physics #process
- Understanding physical activity through 3D printed material artifacts (RAK, LH, F'M), pp. 3835–3844.
- FDG-2014-CharbonneauBBML #game studies #how
- Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment (EC, SB, JNB, F'M, JJLJ).
- CHI-PLAY-2015-AlavesaSFBM #collaboration #game studies
- Air Tandem: A Collaborative Bodily Game Exploring Interpersonal Synchronization (PA, JS, AF, RB, F'M), pp. 433–438.
- CHI-PLAY-2015-AndresLM #design
- Guiding Young Players As Designers (JA, JCL, F'M), pp. 445–450.
- CHI-PLAY-2015-HamalainenMKBM #game studies
- Utilizing Gravity in Movement-Based Games and Play (PH, JM, RAK, RB, F'M), pp. 67–77.
- CHI-PLAY-2015-RaffeTZLPM #case study #design #experience #game studies #interactive
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact (WLR, MT, FZ, XL0, SJP, F'M), pp. 295–305.
- CIG-2015-RaffeTZLM #adaptation #case study #cyber-physical #experience #game studies
- Enhancing theme park experiences through adaptive cyber-physical play (WLR, MT, FZ, XL0, F'M), pp. 503–510.
- CHI-PLAY-2016-ByrneMM #design #game studies #towards
- Balance Ninja: Towards the Design of Digital Vertigo Games via Galvanic Vestibular Stimulation (RB, JM, F'M), pp. 159–170.
- CHI-PLAY-2017-MuellerTBJ #design #game studies #interactive #lens
- 13 Game Lenses for Designing Diverse Interactive Jogging Systems (F'M, CTT, RB, MJ0), pp. 43–56.
- CHI-PLAY-2017-PatibandaMLD #comprehension #design #game studies
- Life Tree: Understanding the Design of Breathing Exercise Games (RP, F'M, ML, JD), pp. 19–31.
- CIG-2017-DemediukTRZLM #algorithm #monte carlo
- Monte Carlo tree search based algorithms for dynamic difficulty adjustment (SD, MT, WLR, FZ, XL0, F'M), pp. 53–59.
- CHI-PLAY-2018-ByrneMM #case study #experience #game studies #using
- AR Fighter: Using HMDs to create Vertigo Play Experiences (RB, JM, F'M), pp. 45–57.
- CHI-PLAY-2018-LiPBWBGM #design #game studies #towards
- The Guts Game: Towards Designing Ingestible Games (ZL, RP, FB, WW, KB, SG, F'M), pp. 271–283.
- CHI-PLAY-2018-MehtaKPM #case study #comprehension #design #experience #named #towards
- Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences (YDM, RAK, RP, F'M), pp. 299–313.
- CHI-PLAY-2019-WangLJRKM #case study #comprehension #design #experience #towards
- Towards Understanding the Design of Playful Gustosonic Experiences with Ice Cream (YW, ZL, RSJ, AR, RAK, F'M), pp. 239–251.
- CHI-PLAY-2018-AndresHM #comprehension #design #towards
- “I had super-powers when eBike riding” Towards Understanding the Design of Integrated Exertion (JA, JdH, F'M), pp. 19–31.