Travelled to:
1 × Australia
1 × Austria
1 × China
1 × Japan
1 × United Kingdom
2 × Canada
2 × USA
3 × Spain
Collaborated with:
N.Shimada Y.Kuno J.Miura Y.Mae T.Matsuo Y.Makihara M.H.Jeong S.Nakanishi Y.Araki A.Yamada Y.Ohno S.Miyamoto K.Maki N.Katayama T.Shimawaki T.Sakiyama K.Kimura T.Murashima T.Ishiyama A.Iketani A.Nagai T.Takahashi M.Takizawa
Talks about:
base (6) recognit (5) interact (5) estim (5) object (4) track (4) hand (4) background (3) soccer (3) player (3)
Person: Yoshiaki Shirai
DBLP: Shirai:Yoshiaki
Contributed to:
Wrote 18 papers:
- ICPR-2012-MiyamotoMSS #3d #classification #estimation #precise #realtime
- Real-time and precise 3-D hand posture estimation based on classification tree trained with variations of appearances (SM, TM, NS, YS), pp. 453–456.
- ICPR-2008-MakiKSS #automation #detection #interactive
- Image-based automatic detection of indoor scene events and interactive inquiry (KM, NK, NS, YS), pp. 1–4.
- ICPR-2008-MatsuoSS #automation #generative #recognition
- Automatic generation of HMM topology for sign language recognition (TM, YS, NS), pp. 1–4.
- ICPR-v1-2006-ShimawakiSMS #estimation #image #sequence #video
- Estimation of Ball Route under Overlapping with Players and Lines in Soccer Video Image Sequence (TS, TS, JM, YS), pp. 359–362.
- ICPR-v3-2004-MakiharaSS #interactive #learning #online #recognition
- Online Learning of Color Transformation for Interactive Object Recognition under Various Lighting Conditions (YM, YS, NS), pp. 161–164.
- ICPR-v1-2002-ArakiSS #detection
- Detection of Faces of Various Directions in Complex Backgrounds (YA, NS, YS), pp. 409–412.
- ICPR-v1-2002-JeongKSS #gesture #linear #recognition #using
- Two-Hand Gesture Recognition using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 9–12.
- ICPR-v1-2002-YamadaSM #3d #game studies #image #parametricity #sequence #video
- Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
- ICPR-v3-2002-JeongKSS02a #gesture #linear #recognition #using
- Two-Hand Gesture Recognition Using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 529–532.
- ICPR-v3-2002-MakiharaTSMS #interactive #recognition
- Object Recognition Supported by User Interaction for Service Robots (YM, MT, YS, JM, NS), pp. 561–564.
- ICPR-v1-2000-OhnoMS #3d #estimation #game studies
- Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games (YO, JM, YS), pp. 1145–1148.
- ICPR-v3-2000-ShimadaKSK #2d #3d #estimation #modelling
- Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches (NS, KK, YS, YK), pp. 3709–3712.
- ICPR-v4-2000-KunoMSS #gesture #interactive
- Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
- CHI-1999-KunoINS #behaviour #human-computer #interactive
- Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction (YK, TI, SN, YS), pp. 238–245.
- ICPR-1998-IketaniNKS #detection
- Detecting persons on changing background (AI, AN, YK, YS), pp. 74–76.
- ICPR-1998-MaeS #3d
- Tracking moving object in 3-D space based on optical flow and edges (YM, YS), pp. 1439–1441.
- ICPR-1998-TakahashiNKS #communication
- Helping computer vision by verbal and nonverbal communication (TT, SN, YK, YS), pp. 1216–1218.
- ICPR-1996-MaeSMK
- Object tracking in cluttered background based on optical flow and edges (YM, YS, JM, YK), pp. 196–200.