BibSLEIGH corpus
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Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Travelled to:
1 × Australia
1 × Austria
1 × China
1 × Japan
1 × United Kingdom
2 × Canada
2 × USA
3 × Spain
Collaborated with:
N.Shimada Y.Kuno J.Miura Y.Mae T.Matsuo Y.Makihara M.H.Jeong S.Nakanishi Y.Araki A.Yamada Y.Ohno S.Miyamoto K.Maki N.Katayama T.Shimawaki T.Sakiyama K.Kimura T.Murashima T.Ishiyama A.Iketani A.Nagai T.Takahashi M.Takizawa
Talks about:
base (6) recognit (5) interact (5) estim (5) object (4) track (4) hand (4) background (3) soccer (3) player (3)

Person: Yoshiaki Shirai

DBLP DBLP: Shirai:Yoshiaki

Contributed to:

ICPR 20122012
ICPR 20082008
ICPR v1 20062006
ICPR v3 20042004
ICPR v1 20022002
ICPR v3 20022002
ICPR v1 20002000
ICPR v3 20002000
ICPR v4 20002000
CHI 19991999
ICPR 19981998
ICPR 19961996

Wrote 18 papers:

ICPR-2012-MiyamotoMSS #3d #classification #estimation #precise #realtime
Real-time and precise 3-D hand posture estimation based on classification tree trained with variations of appearances (SM, TM, NS, YS), pp. 453–456.
ICPR-2008-MakiKSS #automation #detection #interactive
Image-based automatic detection of indoor scene events and interactive inquiry (KM, NK, NS, YS), pp. 1–4.
ICPR-2008-MatsuoSS #automation #generative #recognition
Automatic generation of HMM topology for sign language recognition (TM, YS, NS), pp. 1–4.
ICPR-v1-2006-ShimawakiSMS #estimation #image #sequence #video
Estimation of Ball Route under Overlapping with Players and Lines in Soccer Video Image Sequence (TS, TS, JM, YS), pp. 359–362.
ICPR-v3-2004-MakiharaSS #interactive #learning #online #recognition
Online Learning of Color Transformation for Interactive Object Recognition under Various Lighting Conditions (YM, YS, NS), pp. 161–164.
ICPR-v1-2002-ArakiSS #detection
Detection of Faces of Various Directions in Complex Backgrounds (YA, NS, YS), pp. 409–412.
ICPR-v1-2002-JeongKSS #gesture #linear #recognition #using
Two-Hand Gesture Recognition using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 9–12.
ICPR-v1-2002-YamadaSM #3d #game studies #image #parametricity #sequence #video
Tracking Players and a Ball in Video Image Sequence and Estimating Camera Parameters for 3D Interpretation of Soccer Games (AY, YS, JM), pp. 303–306.
ICPR-v3-2002-JeongKSS02a #gesture #linear #recognition #using
Two-Hand Gesture Recognition Using Coupled Switching Linear Model (MHJ, YK, NS, YS), pp. 529–532.
ICPR-v3-2002-MakiharaTSMS #interactive #recognition
Object Recognition Supported by User Interaction for Service Robots (YM, MT, YS, JM, NS), pp. 561–564.
ICPR-v1-2000-OhnoMS #3d #estimation #game studies
Tracking Players and Estimation of the 3D Position of a Ball in Soccer Games (YO, JM, YS), pp. 1145–1148.
ICPR-v3-2000-ShimadaKSK #2d #3d #estimation #modelling
Hand Posture Estimation by Combining 2-D Appearance-Based and 3-D Model-Based Approaches (NS, KK, YS, YK), pp. 3709–3712.
ICPR-v4-2000-KunoMSS #gesture #interactive
Intelligent Wheelchair Remotely Controlled by Interactive Gestures (YK, TM, NS, YS), pp. 4672–4675.
CHI-1999-KunoINS #behaviour #human-computer #interactive
Combining Observations of Intentional and Unintentional Behaviors for Human-Computer Interaction (YK, TI, SN, YS), pp. 238–245.
ICPR-1998-IketaniNKS #detection
Detecting persons on changing background (AI, AN, YK, YS), pp. 74–76.
ICPR-1998-MaeS #3d
Tracking moving object in 3-D space based on optical flow and edges (YM, YS), pp. 1439–1441.
ICPR-1998-TakahashiNKS #communication
Helping computer vision by verbal and nonverbal communication (TT, SN, YK, YS), pp. 1216–1218.
Object tracking in cluttered background based on optical flow and edges (YM, YS, JM, YK), pp. 196–200.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.