20 papers:
LCT-2015-KobanLO #game studies #video- Good Newbie or Poor Newbie? Determinants of Video Game Skill Acquisition at an Early Stage (KK, BL, PO), pp. 608–619.
DLT-2014-KarhumakiP #on the #word- On k-Abelian Palindromic Rich and Poor Words (JK, SP), pp. 191–202.
KDD-2014-AbelsonVS- Targeting direct cash transfers to the extremely poor (BA, KRV, JS), pp. 1563–1572.
STOC-2012-Censor-HillelHKM #dependence #performance- Global computation in a poorly connected world: fast rumor spreading with no dependence on conductance (KCH, BH, JAK, PM), pp. 961–970.
SAC-2010-LeeKM #named #performance #random- ReSSD: a software layer for resuscitating SSDs from poor small random write performance (YL, JSK, SM), pp. 242–243.
SAC-2010-Mello- Filtering the shadows from poorly illuminated photos (CABM), pp. 1599–1600.
IDGD-2009-Rodriguez #community- Affordable Wireless Connectivity Linking Poor Latin American Communities Binding Their Schools by Sharing ICT Training for “Maestros” of Primary Schools (COR), pp. 404–412.
SIGIR-2008-SmithK #adaptation- User adaptation: good results from poor systems (CLS, PBK), pp. 147–154.
MoDELS-2008-El-BoussaidiM #constraints #design #detection #using- Detecting Patterns of Poor Design Solutions Using Constraint Propagation (GEB, HM), pp. 189–203.
MoDELS-2008-El-BoussaidiM #constraints #design #detection #using- Detecting Patterns of Poor Design Solutions Using Constraint Propagation (GEB, HM), pp. 189–203.
ITiCSE-2007-VainioS- Factors in novice programmers’ poor tracing skills (VV, JS), pp. 236–240.
ICSM-2007-Chaabane #analysis #detection- Poor Performing Patterns of Code: Analysis and Detection (RC), pp. 501–502.
DATE-v2-2004-PhillipsS #reduction- Poor Man’s TBR: A Simple Model Reduction Scheme (JRP, LMS), pp. 938–943.
ICML-2003-RennieSTK #classification #naive bayes- Tackling the Poor Assumptions of Naive Bayes Text Classifiers (JDR, LS, JT, DRK), pp. 616–623.
CSEET-2001-VeerV #component #education #human-computer #interface #re-engineering- The Human-Computer Interface is the System: A Plea for a Poor Man’s HCI Component in Software Engineering Curricula (GCvdV, HvV), p. 276–?.
ITiCSE-2001-CarboneHMG #learning #programming- Characteristics of programming exercises that lead to poor learning tendencies: Part II (AC, JH, IM, DG), pp. 93–96.
ICDAR-v2-1995-CaesarGM95a #recognition #using #word- Using lexical knowledge for the recognition of poorly written words (TC, JMG, EM), pp. 915–918.
HCI-ACS-1993-ArnetzB #interface #named- Techno-Stress: Psycho-physiological Consequences of Poor Man-Machine Interface (BBA, MB), pp. 891–896.
CHI-1991-FischerS #information management- Information access in complex, poorly structured information spaces (GF, CS), pp. 63–70.
SOSP-1989-LomasGSN #risk management- Reducing Risks from Poorly Chosen Keys (TMAL, LG, JHS, RMN), pp. 14–18.