BibSLEIGH
BibSLEIGH corpus
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BibSLEIGH people
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Used together with:
use (3)
frame (2)
video (2)
ray (2)
base (2)

Stem shoot$ (all stems)

13 papers:

CASECASE-2015-UenoGATIK #video
Motion-blur-free microscopic video shooting based on frame-by-frame intermittent tracking (TU, QG, TA, TT, II, TK), pp. 837–842.
CHICHI-2014-SilpasuwanchaiR #exclamation #gesture
Jump and shoot!: prioritizing primary and alternative body gestures for intense gameplay (CS, XR), pp. 951–954.
DACDAC-2010-LiuYT #algorithm #analysis #performance #robust #scalability
A robust periodic arnoldi shooting algorithm for efficient analysis of large-scale RF/MM ICs (XL, HY, SXDT), pp. 573–578.
CHICHI-2009-Ljungblad #what
Passive photography from a creative perspective: “If I would just shoot the same thing for seven days, it’s like... What’s the point?” (SL), pp. 829–838.
HCIHCI-MIE-2007-JuSK #game studies #people #quote #using
“Shooting a Bird”: Game System Using Facial Feature for the Handicapped People (JJ, YS, EYK), pp. 642–648.
ICPRICPR-v1-2004-OnishiF #comprehension #evaluation #image #using #video
Shooting the Lecture Scene Using Computer-controlled Cameras Based on Situation Understanding and Evaluation of Video Images (MO, KF), pp. 781–784.
VLDBVLDB-2002-KossmannRR #algorithm #online #query
Shooting Stars in the Sky: An Online Algorithm for Skyline Queries (DK, FR, SR), pp. 275–286.
ICALPICALP-1995-BauernoppelKKMNSU
Optimal Shooting: Characterizations and Applications (FB, EK, DK, AM, MN, JRS, JU), pp. 220–231.
STOCSTOC-1992-AgarwalM #parametricity
Ray Shooting and Parametric Search (PKA, JM), pp. 517–526.
STOCSTOC-1992-BrightwellOW #random
Target Shooting with Programmed Random Variables (GB, TJO, PW), pp. 691–698.
ICALPICALP-1991-ChazelleEGGHSS #using
Ray Shooting in Polygons Using Geodesic Triangulations (BC, HE, MG, LJG, JH, MS, JS), pp. 661–646.
CHICHI-1991-MulliganAS #design #user interface
User interface design in the trenches: some tips on shooting from the hip (RMM, MWA, DKS), pp. 232–236.
KRKR-1989-Baker #problem
A Simple Solution to the Yale Shooting Problem (ABB), pp. 11–20.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.