Tag #quote
174 papers:
- CHI-PLAY-2019-SpielACHNTT #design #game studies
- “It Started as a Joke”: On the Design of Idle Games (KS, SAA, AJlC, JH, LEN, ZOT, TT), pp. 495–508.
- CHI-PLAY-2019-WhitbyDI #challenge #perspective
- “One of the baddies all along”: Moments that Challenge a Player's Perspective (MAW, SD, II), pp. 339–350.
- DiGRA-2019-Roe0 #game studies
- “Is This Really Happening?”: Game Mechanics as Unreliable Narrator (CR, AM0).
- DiGRA-2019-Wiik #interactive
- “More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia (EW).
- FDG-2019-Ringland #community #research
- “Do you work for aperture science?”: researching and finding the gamer identity in a minecraft community for autistic children (KER), p. 8.
- FDG-2019-ValisaloR
- “I never gave up”: engagement with playable characters and esports players of overwatch (TV, MR), p. 6.
- CHI-PLAY-2018-MeklerIB #experience #game studies
- “A Game that Makes You Question...”: Exploring the Role of Reflection for the Player Experience (EDM, II, JAB), pp. 315–327.
- DiGRA-2018-SiutilaH #online
- “A pure meritocracy blind to identity”: Exploring the Online Responses to All-Female Teams in Reddit (MS, EH).
- FDG-2018-SalterBS #design #visual notation
- “Just because it's gay?”: transgressive design in queer coming of age visual novels (AS, BB, AS), p. 9.
- CIKM-2018-ChenQLS #network
- “Bridge”: Enhanced Signed Directed Network Embedding (YC, TQ, HL, KS), pp. 773–782.
- CIKM-2018-GaurKASDTP #classification #exclamation #health
- “Let Me Tell You About Your Mental Health!”: Contextualized Classification of Reddit Posts to DSM-5 for Web-based Intervention (MG, UK, AA, APS, RD, KT, JP), pp. 753–762.
- CHI-PLAY-2017-SchwindKCH #artificial reality
- “Where's Pinky?”: The Effects of a Reduced Number of Fingers in Virtual Reality (VS, PK, LLC, NH), pp. 507–515.
- ICML-2017-CarmonDHS
- “Convex Until Proven Guilty”: Dimension-Free Acceleration of Gradient Descent on Non-Convex Functions (YC, JCD, OH, AS), pp. 654–663.
- KDD-2017-RuizPWL #performance #tool support
- “The Leicester City Fairytale?”: Utilizing New Soccer Analytics Tools to Compare Performance in the 15/16 & 16/17 EPL Seasons (HR, PP, XW, PL), pp. 1991–2000.
- CHI-PLAY-2016-ChengPG #design #game studies #health #order
- “Always a Tall Order”: Values and Practices of Professional Game Designers of Serious Games for Health (JC, CP, JG0), pp. 217–228.
- CHI-PLAY-2016-ToupsCWTN #game studies #interface #towards
- “The Collecting Itself Feels Good”: Towards Collection Interfaces for Digital Game Objects (ZOT, NKC, RRW, GFT, LEN), pp. 276–290.
- DiGRA-FDG-2016-Vella #game studies
- “Who Am 'I' in the Game?”: A Typology of the Modes of Ludic Subjectivity (DV).
- CIKM-2016-YanSZW #chat #human-computer #online #towards
- “Shall I Be Your Chat Companion?”: Towards an Online Human-Computer Conversation System (RY, YS, XZ, HW0), pp. 649–658.
- KDD-2016-Ribeiro0G #classification #predict #trust #why
- “Why Should I Trust You?”: Explaining the Predictions of Any Classifier (MTR, SS0, CG), pp. 1135–1144.
- HT-2015-MagdyDW #twitter
- “I like ISIS, but I want to watch Chris Nolan’s new movie”: Exploring ISIS Supporters on Twitter (WM, KD, IW), pp. 321–322.
- SIGITE-2015-Bringula #education #implementation
- “Beauty and the Beast”: Effects of K-12 Implementation in the Philippines on Computing Education (RPB), p. 71.
- CHI-PLAY-2015-HarrisHS #exclamation #game studies #prototype #symmetry
- “Beam Me 'Round, Scotty!”: Studying Asymmetry and Interdependence in a Prototype Cooperative Game (JH, MSH, SDS), pp. 775–778.
- CHI-PLAY-2015-Samper-Martinez #game studies #network #social
- “After All the Time I Put Into This”: Co-Creation and the End-of-life of Social Network Games (ASM, KMG, EGA, BK, SWL), pp. 135–140.
- CIG-2015-Martin-Niedecken #flexibility #game studies #middleware #multimodal #physics
- “RehabConnex”: A middleware for the flexible connection of multimodal game applications with input devices used in movement therapy and physical exercising (ALMN, RB, RM, UG), pp. 496–502.
- CIG-2015-SequeiraMP #collaboration #exclamation #game studies #multi
- “Let's save resources!”: A dynamic, collaborative AI for a multiplayer environmental awareness game (PS, FSM, AP), pp. 399–406.
- FDG-2015-Iversen #game studies #women
- “Not without my kitties”: The old woman in casual games (SMI).
- FDG-2015-Thompson #challenge
- “With Fate Guiding My Every Move”: The Challenge of Spelunky (TT).
- CHI-2015-BirnholtzMP #facebook
- “Is it Weird to Still Be a Virgin”: Anonymous, Locally Targeted Questions on Facebook Confession Boards (JPB, NARM, AP), pp. 2613–2622.
- CHI-2015-ClarkSMK #comprehension #image #privacy
- “I Saw Images I Didn’t Even Know I Had”: Understanding User Perceptions of Cloud Storage Privacy (JWC, PS, DM, CK), pp. 1641–1644.
- CHI-2015-EslamiRVAVKHS #algorithm #reasoning
- “I always assumed that I wasn’t really that close to [her]”: Reasoning about Invisible Algorithms in News Feeds (ME, AR, KV, AA, AV, KK, KH, CS), pp. 153–162.
- CHI-2015-KoemanKR #approach #distributed #exclamation #visualisation
- “Everyone Is Talking about It!”: A Distributed Approach to Urban Voting Technology and Visualisations (LK, VK, YR), pp. 3127–3136.
- CHI-2015-NevesFMBN #communication #evaluation #exclamation
- “My Hand Doesn’t Listen to Me!”: Adoption and Evaluation of a Communication Technology for the “Oldest Old” (BBN, RLF, CM, RB, MN), pp. 1593–1602.
- CSCW-2015-KeeganB #coordination #process #wiki
- “Is” to “Was”: Coordination and Commemoration in Posthumous Activity on Wikipedia Biographies (BCK, JRB), pp. 533–546.
- CSCW-2015-Leavitt #community #online #single use
- “This is a Throwaway Account”: Temporary Technical Identities and Perceptions of Anonymity in a Massive Online Community (AL), pp. 317–327.
- CSCW-2015-LiuIP #comprehension #how #maintenance
- “I’m Not Like My Friends”: Understanding How Children with a Chronic Illness Use Technology to Maintain Normalcy (LSL, KMI, WP), pp. 1527–1539.
- CSCW-2015-MillerCT #exclamation #experience #user interface
- “I LOVE THIS SITE!” vs. “It’s a little girly”: Perceptions of and Initial User Experience with Pinterest (HJM, SC, LGT), pp. 1728–1740.
- CSCW-2015-WieseMHZ
- “You Never Call, You Never Write”: Call and SMS Logs Do Not Always Indicate Tie Strength (JW, JKM, JIH, JZ), pp. 765–774.
- CSCW-2015-WisniewskiJXRC #behaviour #how #privacy #social #social media
- “Preventative” vs. “Reactive”: How Parental Mediation Influences Teens’ Social Media Privacy Behaviors (PJW, HJ, HX, MBR, JMC), pp. 302–316.
- DUXU-IXD-2015-CookBGK #what
- “Keep What You’ve Earned”: Encouraging Sailors to Drink Responsibly (KC, EB, CG, TK), pp. 575–586.
- HCI-IT-2015-RughinisT #game studies #gender #sketching
- “Sketchy Wives” and “Funny Heroines” — Doing and Undoing Gender in Art Games (CR, ET), pp. 640–648.
- CAiSE-2015-GuarinoG #modelling
- “We Need to Discuss the Relationship”: Revisiting Relationships as Modeling Constructs (NG, GG), pp. 279–294.
- RecSys-2015-BetzalelSR #exclamation #recommendation
- “Please, Not Now!”: A Model for Timing Recommendations (NDB, BS, LR), pp. 297–300.
- RecSys-2015-KapoorKTKS #adaptation
- “I like to explore sometimes”: Adapting to Dynamic User Novelty Preferences (KK, VK, LGT, JAK, PRS), pp. 19–26.
- CHI-PLAY-2014-HarrisHS #exclamation #game studies #symmetry
- “beam me 'round, Scotty!”: exploring the effect of interdependence in asymmetric cooperative games (JH, MSH, SDS), pp. 417–418.
- CHI-PLAY-2014-SilvaNR
- “Generic Shooter 3000”: a realistic first person shooter powered by biofeedback (GAdS, PAN, RAR), pp. 371–374.
- CHI-PLAY-2014-SmithJ #game studies #using
- “Toru”: a game that reverses the wisdom of age using mosquito sound (JS, KJ), pp. 375–378.
- CHI-2014-BardzellBT #self #tool support
- “Now that’s definitely a proper hack”: self-made tools in hackerspaces (JB, SB, AT), pp. 473–476.
- CHI-2014-HautasaariYG #communication #detection
- “Maybe it was a joke”: emotion detection in text-only communication by non-native english speakers (AMJH, NY, GG), pp. 3715–3724.
- CHI-2014-SchaubSHMR0 #interactive #interface #smarttech
- “Broken display = broken interface”: the impact of display damage on smartphone interaction (FS, JS, FH, MM, ER, MW), pp. 2337–2346.
- CHI-2014-ShayIRC #case study #experience #why
- “My religious aunt asked why i was trying to sell her viagra”: experiences with account hijacking (RS, II, RWR, SC), pp. 2657–2666.
- CSCW-2014-LeshedHK #coordination #product line
- “Our life is the farm and farming is our life”: home-work coordination in organic farm families (GL, MH, JK), pp. 487–498.
- CSCW-2014-LingelR #tool support
- “It’s in your spinal cord, it’s in your fingertips”: practices of tools and craft in building software (JL, TR), pp. 295–304.
- CSCW-2014-MassimiHS
- “Real, but Glossy”: technology and the practical pursuit of magic in modern weddings (MM, RHRH, AS), pp. 854–865.
- CSCW-2014-MatthiesenBP #development #how
- “Figure out how to code with the hands of others”: recognizing cultural blind spots in global software development (SM, PB, LMP), pp. 1107–1119.
- CSCW-2014-VitakK #facebook #how #people #process
- “You can’t block people offline”: examining how facebook’s affordances shape the disclosure process (JV, JK), pp. 461–474.
- DUXU-ELAS-2014-SchmeilS #health #how
- “How am I Doing?” — Personifying Health through Animated Characters (AS, LSS), pp. 91–102.
- HIMI-AS-2014-GotzeBPB
- “A Careful Driver is One Who Looks in Both Directions When He Passes a Red Light” — Increased Demands in Urban Traffic (MG, FB, IPS, KB), pp. 229–240.
- SCSM-2014-KamalNB #communication #distributed #mobile #product line
- “Presence in Absence”: Distributed Family Communication Practices for Familial Bonding via Mobile Communication Technology (FMK, NLMN, HB), pp. 474–485.
- CIKM-2014-NtoutsiSRK #clustering #difference #recommendation
- “Strength Lies in Differences”: Diversifying Friends for Recommendations through Subspace Clustering (EN, KS, KR, HPK), pp. 729–738.
- ECIR-2014-Koolen #exclamation #ll
- “User Reviews in the Search Index? That’ll Never Work!” (MK), pp. 323–334.
- KMIS-2014-CabitzaL #overview #perspective
- “Made with Knowledge” — Disentangling the IT Knowledge Artifact by a Qualitative Literature Review (FC, AL), pp. 64–75.
- SAC-2014-ZangerleS #classification #twitter
- “Sorry, I was hacked”: a classification of compromised twitter accounts (EZ, GS), pp. 587–593.
- HT-2013-GuerreiroG #exclamation #what
- “Tell me what I want to know!”: the effect of relationship closeness on the relevance of profile attributes (JG, DG), pp. 230–235.
- DiGRA-2013-Monnens #game studies
- “I commenced an examination of a game called 'tit-tat-to'”: Charles Babbage and the “First” Computer Game (DM).
- CHI-2013-HillmanNPO #network #social
- “Shared joy is double joy”: the social practices of user networks within group shopping sites (SH, CN, CP, EO), pp. 2417–2426.
- CHI-2013-KhovanskayaBCVG #approach #design #what
- “Everybody knows what you’re doing”: a critical design approach to personal informatics (VDK, EPSB, DC, SV, GG), pp. 3403–3412.
- CHI-2013-SleeperCKUACS #twitter
- “I read my Twitter the next morning and was astonished”: a conversational perspective on Twitter regrets (MS, JC, PGK, BU, AA, LFC, NMS), pp. 3277–3286.
- CHI-2013-WycheC #design #how
- “I want to imagine how that place looks”: designing technologies to support connectivity between africans living abroad and home (SW, MC), pp. 2755–2764.
- CSCW-2013-Hautasaari #analysis #process #wiki
- “Could someone please translate this?”: activity analysis of wikipedia article translation by non-experts (AMJH), pp. 945–954.
- CSCW-2013-HsiehHCT #community #exclamation #online #predict #social #volunteer
- “Welcome!”: social and psychological predictors of volunteer socializers in online communities (GH, YH, IC, KNT), pp. 827–838.
- CSCW-2013-ScissorsG
- “Back and forth, back and forth”: channel switching in romantic couple conflict (LES, DG), pp. 237–248.
- CSCW-2013-WycheSF #case study #facebook #social #social media
- “Facebook is a luxury”: an exploratory study of social media use in rural Kenya (SW, SYS, AF), pp. 33–44.
- CSCW-2013-YaroshTMA #communication #using
- “Almost touching”: parent-child remote communication using the sharetable system (SY, AT, SM, GDA), pp. 181–192.
- FDG-2012-Rusch #design
- “Elude”: designing depression (DCR), pp. 254–257.
- VS-Games-2012-HulusicP #framework #learning
- “LeFCA”: Learning Framework for Children with Autism (VH, NP), pp. 4–16.
- CHI-2012-DellVMCT #bias #exclamation #human-computer
- “Yours is better!”: participant response bias in HCI (ND, VV, IM, EC, WT), pp. 1321–1330.
- CHI-2012-DuganGMVJLCDB #enterprise #exclamation
- “I’d never get out of this !?$%# office”: redesigning time management for the enterprise (CD, WG, MJM, ANV, KJ, SL, LTC, EMD, BB), pp. 1755–1764.
- CHI-2012-FosterLWBL #design #effectiveness #energy #implementation
- “Watts in it for me?”: design implications for implementing effective energy interventions in organisations (DF, SWL, JW, MB, CL), pp. 2357–2366.
- CHI-2012-FourneyLMT #documentation #exclamation #interface #online
- “Then click ok!”: extracting references to interface elements in online documentation (AF, BL, RM, MAT), pp. 35–38.
- CHI-2012-HalveyWBH #feedback
- “Baby it’s cold outside”: the influence of ambient temperature and humidity on thermal feedback (MH, GW, SAB, SAH), pp. 715–724.
- CHI-2012-Jamison-PowellLDGL #twitter
- “I can’t get no sleep”: discussing #insomnia on twitter (SJP, CL, LD, AG, SWL), pp. 1501–1510.
- CHI-2012-LicoppeI #case study #mobile #using
- “Timid encounters”: a case study in the use of proximity-based mobile technologies (CL, YI), pp. 2759–2768.
- CHI-2012-MarkVC #email #empirical
- “A pace not dictated by electrons”: an empirical study of work without email (GM, SV, AC), pp. 555–564.
- CHI-2012-OganFMDMC #exclamation #interactive #learning #social
- “Oh dear Stacy!”: social interaction, elaboration, and learning with teachable agents (AO, SLF, EM, CD, NM, JC), pp. 39–48.
- CHI-2012-ThiemeCMWKLO #design #persuasion #social
- “We’ve bin watching you”: designing for reflection and social persuasion to promote sustainable lifestyles (AT, RC, JM, JW, NCK, SWL, PO), pp. 2337–2346.
- CHI-2012-TolmieBFBATFG #case study #experience
- “Act natural”: instructions, compliance and accountability in ambulatory experiences (PT, SB, MF, PB, MA, NT, JRF, GG), pp. 1519–1528.
- CHI-2012-TopkaraPLDWB #email #enterprise #video
- “You’ve got video”: increasing clickthrough when sharing enterprise video with email (MT, SP, JCL, AD, SW, JB), pp. 565–568.
- CSCW-2012-NackeMGM #game studies #online #social
- “I’m just here to play games”: social dynamics and sociality in an online game site (LN, GM, CG, RLM), pp. 549–558.
- CSCW-2012-WycheG #case study #communication #how #product line
- “This is how we do it in my country”: a study of computer-mediated family communication among Kenyan migrants in the United States (SW, REG), pp. 87–96.
- ITiCSE-2011-VanoM #learning
- “Computer science and nursery rhymes”: a learning path for the middle school (DDV, CM), pp. 238–242.
- DiGRA-2011-Shaw #exclamation #game studies #identification #representation #video
- “He could be a bunny rabbit for all I care!”: Identification with video game characters and arguments for diversity in representation (AS).
- CHI-2011-LeeT #mobile #social
- “Now, I have a body”: uses and social norms for mobile remote presence in the workplace (MKL, LT), pp. 33–42.
- CHI-2011-LeshedS #case study #experience #tool support
- “I lie to myself that I have freedom in my own schedule”: productivity tools and experiences of busyness (GL, PS), pp. 905–914.
- CHI-2011-StarbirdP #self #volunteer
- “Voluntweeters”: self-organizing by digital volunteers in times of crisis (KS, LP), pp. 1071–1080.
- CSCW-2011-BrubakerH #empirical #online
- “We will never forget you [online]”: an empirical investigation of post-mortem myspace comments (JRB, GRH), pp. 123–132.
- CSCW-2011-SilfverbergLL #game studies #ll #network #social
- “I’ll press play, but I won’t listen”: profile work in a music-focused social network service (SS, LAL, AL), pp. 207–216.
- HCI-DDA-2011-ZimmermanKPBLJ #how #performance
- “How Do I Line Up?”: Reducing Mental Transformations to Improve Performance (GWZ, DSK, GMP, JB, LML, SDJ), pp. 432–440.
- HIMI-v2-2011-EitokuMMYMA #information management
- “Life Portal”: An Information Access Scheme Based on Life Logs (SE, MM, RM, TY, SyM, MA), pp. 11–20.
- OCSC-2011-GamberiniMSBF #feedback #network #process #social
- “Your Team Cohesion is Low”: A Systematic Study of the Effects of Social Network Feedback on Mediated Activity (LG, FM, AS, RB, MF), pp. 172–181.
- KDD-2011-Reiley #effectiveness
- “Which half Is wasted?”: controlled experiments to measure online-advertising effectiveness (DHR), p. 777.
- DocEng-2010-Vega-OliverosMP #automation #documentation #generative #interactive
- “This conversation will be recorded”: automatically generating interactive documents from captured media (DAVO, DSM, MdGCP), pp. 37–40.
- SEFM-2010-Giannakopoulou #verification
- “Fly Me to the Moon”: Verification of Aerospace Systems (DG), pp. 5–11.
- CHI-2010-Sarcevic
- “Who’s scribing?”: documenting patient encounter during trauma resuscitation (AS), pp. 1899–1908.
- CSCW-2010-BirnholtzGHB
- “On my way”: deceptive texting and interpersonal awareness narratives (JPB, JG, JTH, NNB), pp. 1–4.
- ICDAR-2009-SchullerSRK #analysis #estimation #online #overview
- “The Godfather” vs. “Chaos”: Comparing Linguistic Analysis Based on On-line Knowledge Sources and Bags-of-N-Grams for Movie Review Valence Estimation (BWS, JS, GR, TK), pp. 858–862.
- ITiCSE-2009-Sant #assessment #automation
- “Mailing it in”: email-centric automated assessment (JAS), pp. 308–312.
- DiGRA-2009-FlanaganP #assembly #game studies
- “Some Assembly Required”: Starting and Growing a Game Lab [Abstracts] (MF, CP).
- DiGRA-2009-Madill #game studies
- “I'm not afraid to die, Mom”: Parental perceptions & stories of their adolescents gaming [Extended Abstract] (LM).
- DiGRA-2009-Molesworth #game studies #how
- “How many headshots you've done”: Achievement as discursive practice in videogame play (MM).
- DiGRA-2009-Schott #how #idea
- “I Like the Idea of Killing But Not the Idea of Cruelty”: How New Zealand youth negotiate the pleasures of simulated violence (GS).
- CHI-2009-KlasnjaCJGLPW #privacy
- “When I am on Wi-Fi, I am fearless”: privacy concerns & practices in everyday Wi-Fi use (PVK, SC, JJ, BG, LL, PP, DW), pp. 1993–2002.
- CHI-2009-SungGC #design #personalisation
- “Pimp My Roomba”: designing for personalization (JYS, REG, HIC), pp. 193–196.
- HCI-NT-2009-HaywoodB
- “I Love My iPhone ... But There Are Certain Things That ‘Niggle’ Me” (AH, GB), pp. 421–430.
- HIMI-II-2009-IbrahimN #design #online #web
- “Online Legitimacy”: Defining Institutional Symbolisms for the Design of Information Artifact in the Web Mediated Information Environment (W-MIE) (ENMI, NLMN), pp. 65–73.
- IDGD-2009-McCollough #case study #configuration management
- “Whose Rule Is It Anyway?” — A Case Study in the Internationalization of User-Configurable Business Rules (MM), pp. 274–282.
- OCSC-2009-Gould #facebook #self #student
- “I Heard It on the Grapevine” — Blogging, Facebook, YouTube, and Student Self-organization during a Faculty Strike (EWG), pp. 336–345.
- ECIR-2009-UdupaSBB #information retrieval #mining #query
- “They Are Out There, If You Know Where to Look”: Mining Transliterations of OOV Query Terms for Cross-Language Information Retrieval (RU, KS, AB, AB), pp. 437–448.
- WICSA-2008-Kennaley #3d #architecture #framework
- “The 3+1 Views of Architecture (in 3D)”: An Amplification of the 4+1 Viewpoint Framework (MK), pp. 299–302.
- CSCW-2008-JohansenSHEB
- “Garbage in, garbage out”: extracting disease surveillance data from epr systems in primary care (MAJ, JS, PH, GE, JGB), pp. 525–534.
- CSCW-2008-TolmieCRB #what
- “Are you watching this film or what?”: interruption and the juggling of cohorts (PT, AC, TR, SB), pp. 257–266.
- PPDP-2008-SilvaO #functional #prototype #proving
- “Galculator”: functional prototype of a Galois-connection based proof assistant (PFS, JNO), pp. 44–55.
- DiGRA-2007-Sommerseth #game studies #video
- “Gamic Realism”: Player, Perception and Action in Video Game Play (HS).
- CHI-2007-SchrammelGST #exclamation #using
- “Look!”: using the gaze direction of embodied agents (JS, AG, RS, MT), pp. 1187–1190.
- HCI-MIE-2007-Alexandris #human-computer #semantics #using
- “Show and Tell”: Using Semantically Processable Prosodic Markers for Spatial Expressions in an HCI System for Consumer Complaints (CA), pp. 13–22.
- HCI-MIE-2007-JuSK #game studies #people #using
- “Shooting a Bird”: Game System Using Facial Feature for the Handicapped People (JJ, YS, EYK), pp. 642–648.
- CIKM-2007-JonesKPT #privacy #query #what
- “I know what you did last summer”: query logs and user privacy (RJ, RK, BP, AT), pp. 909–914.
- CIKM-2007-SarmentoJRO
- “More like these”: growing entity classes from seeds (LS, VJ, MdR, EO), pp. 959–962.
- ECDL-2006-KohK #student
- “I Keep Collecting”: College Students Build and Utilize Collections in Spite of Breakdowns (EK, AK), pp. 303–314.
- ITiCSE-2006-GiangrandiM
- “Numeri e Macchine”: a virtual museum to learn the history of computing (PG, CM), pp. 78–82.
- ITiCSE-2006-Radenski #python
- “Python first”: a lab-based digital introduction to computer science (AR), pp. 197–201.
- CHI-2006-DucheneautYNM #game studies #multi #online #social
- “Alone together?”: exploring the social dynamics of massively multiplayer online games (ND, NY, EN, RJM), pp. 407–416.
- ICPR-v4-2006-SekoSHMK #image #lens #scalability
- “Firefly capturing method”: Motion capturing by monocular camera with large spherical aberration of lens and Hough-transform-based image processing (YS, YS, HH, JM, HK), pp. 821–824.
- ICSE-2006-MikulovicH #communication #development #distributed #how #requirements #what
- “How do I know what I have to do?”: the role of the inquiry culture in requirements communication for distributed software development projects (VM, MH), pp. 921–925.
- PPoPP-2006-KahanK #architecture #exclamation #memory management #parallel #thread
- “MAMA!”: a memory allocator for multithreaded architectures (SK, PK), pp. 178–186.
- DiGRA-2005-Bittanti #game studies #why
- “Making Sense of Manhunt” or “Why We Play: The Seductions of Violent Entertainment” (MB).
- DiGRA-2005-Grimes #exclamation #game studies #online
- “No Fair!”: Intellectual Property and Cultural Participation in Children's Online Gaming (SMG).
- DiGRA-2005-KaoGK #game studies #learning #multi
- “A Totally Different World”: Playing and Learning in Multi-User Virtual Environments (LK, CG, YBK).
- DiGRA-2005-Sotamaa #contest #exclamation #game studies
- “Have Fun Working with Our Product!”: Critical Perspectives On Computer Game Mod Competitions (OS).
- DiGRA-2005-Walls #gender
- “Just Who Wears the Tights in This Household?”: Technological Dramas, Gender Trouble, and Cryptic Studio's City of Heros (DW).
- CHI-2004-BoardmanS #information management
- “Stuff goes into the computer and doesn’t come out”: a cross-tool study of personal information management (RB, MAS), pp. 583–590.
- CHI-2004-GonzalezM #constant #multi
- “Constant, constant, multi-tasking craziness”: managing multiple working spheres (VMG, GM), pp. 113–120.
- ICPR-v3-2004-SavvidesKK
- “Eigenphases vs. Eigenfaces” (MS, BVKVK, PKK), pp. 810–813.
- SAC-2004-FujinamiYN #case study #cyber-physical #exclamation #physics
- “Take me with you!”: a case study of context-aware application integrating cyber and physical spaces (KF, TY, TN), pp. 1607–1614.
- HT-2003-GronbaekKOE #hypermedia #physics
- “Physical hypermedia”: organising collections of mixed physical and digital material (KG, JFK, PØ, MAE), pp. 10–19.
- DiGRA-2003-Grimes #exclamation #game studies #video #women
- “You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
- DiGRA-2003-Klastrup #interactive #social
- “You can't help shouting and yelling”: fun and social interaction in Super Monkey Ball (LK).
- DiGRA-2003-Swalwell #exclamation #game studies
- “This isn't a computer game you know!”: revisiting the computer games/televised war analogy (MS).
- CADE-2003-BaumgartnerFGS #deduction #interactive #slicing
- “Living Book” :- “Deduction”, “Slicing”, “Interaction” (PB, UF, MGH, AS), pp. 284–288.
- CGDC-2002-Taylor #game studies
- “Whose Game Is This Anyway?”: Negotiating Corporate Ownership in a Virtual World (TLT).
- CHI-2002-HudsonCKE #research
- “I’d be overwhelmed, but it’s just one more thing to do”: availability and interruption in research management (JMH, JC, WAK, TE), pp. 97–104.
- CSCW-2002-RibakJS #community
- “Ask before you search”: peer support and community building with reachout (AR, MJ, VS), pp. 126–135.
- CIKM-2002-PanF #data mining #library #mining #video
- “GeoPlot”: spatial data mining on video libraries (JYP, CF), pp. 405–412.
- TOOLS-USA-2002-Rausch #component #contract #design
- “Design by Contract” + “Componentware” = “Design by Signed Contract” (AR), pp. 19–36.
- DL-2000-Star #framework
- “It’s infrastructure all the way down” (SLS), p. 271.
- ICEIS-2000-GoncalvesA #database
- “Decision Can”: A Database of Decision Cases (NMVPG, PA), pp. 139–143.
- HT-1999-Calvi
- “Lector in Rebus”: The Role of the Reader and the Characteristics of Hyperreading (LC), pp. 101–109.
- HCI-CCAD-1999-GrassHA #incremental #multi
- “Search manager”: a dynamic and incremental tool for searching complex objects in multihierarchical structures (MG, PH, UA), pp. 80–84.
- HCI-CCAD-1999-Wulf #modelling #why
- “Why did that happen?” — Building appropriate mental models on groupware functions (VW), pp. 338–342.
- SEKE-1999-JohanssonHC #experience #in a nutshell
- “Talk to Paula and Peter — They Are Experienced” — The Experience Engine in a Nutshell (CJ, PAVH, MC), pp. 171–185.
- SIGIR-1999-Nordlie #comparison #development #interactive #online #query
- “User Revealment” — a Comparison of Initial Queries and Ensuing Question Development in Online Searching and in Human Reference Interactions (RN), pp. 11–18.
- SIGMOD-1998-FranklinZ #perspective
- “Data in Your Face”: Push Technology in Perspective (MJF, SBZ), pp. 516–519.
- HT-1997-Glazier #hypermedia #web #word
- “Our Words Were the Form We Entered”: A Model of World Wide Web Hypertext (LPG), pp. 24–28.
- CHI-1997-FukumotoT #smarttech
- “Body Coupled FingeRing”: Wireless Wearable Keyboard (MF, YT), pp. 147–154.
- CHI-1997-MoranPHCKMMZ #case study #ll #multi
- “I’ll Get That Off the Audio”: A Case Study of Salvaging Multimedia Meeting Records (TPM, LP, SRH, PC, DK, SLM, WvM, PZ), pp. 202–209.
- ICPR-1996-CoxRZ #image #segmentation
- “Ratio regions”: a technique for image segmentation (IJC, SR, YZ), pp. 557–564.
- ICSE-1993-BorgidaMR #problem #specification
- “...And Nothing Else Changes”: The Frame Problem in Procedure Specifications (AB, JM, RR), pp. 303–314.
- POPL-1991-CaiP #array
- “Look Ma, No Hashing, And No Arrays Neither” (JC, RP), pp. 143–154.
- SIGMOD-1990-StonebrakerRLGCB #database #generative
- “The Committee for Advanced DBMS Function”: Third Generation Data Base System Manifesto (MS, LAR, BGL, JG, MJC, DB), p. 396.
- ICSE-1989-Finkelstein #development #modelling #representation
- “Not Waving but Drowning”: Representation Schemes for Modelling Software Development (AF), pp. 402–404.
- DAC-1987-Lee #hypermedia
- “?”: A Context-Sensitive Help System Based on Hypertext (WL), pp. 429–435.
- ICSE-1985-Vefsnmo #communication #quality #re-engineering
- “DASOM” — A Software Engineering Tool for Communication Applications Increasing Productivity and Software Quality (EAMV), pp. 26–35.
- SIGMOD-1983-WilmsLS #distributed #execution #protocol
- “I wish I were over there”: Distributed Execution Protocols for Data Definition in R* (PFW, BGL, PGS), pp. 238–242.
- POPL-1980-Lamport #logic #source code
- “Sometime” is Sometimes “Not Never” — On the Temporal Logic of Programs (LL), pp. 174–185.
- SHARE-1965-FiskI #automation #layout
- “ACCEL”: automated circuit card etching layout (CJF, DDI).