13 papers:
CSCW-2015-IkkalaL #network- Monetizing Network Hospitality: Hospitality and Sociability in the Context of Airbnb (TI, AL), pp. 1033–1044.
HCI-UC-2015-LopesGCSO #community #evaluation #heuristic- Heuristic to Support the Sociability Evaluation in Virtual Communities of Practices (LAL, DFG, TAC, EMS, TFdO), pp. 3–14.
CHI-2014-BardzellBZP #design- The lonely raccoon at the ball: designing for intimacy, sociability, and selfhood (JB, SB, GZ, TP), pp. 3943–3952.
SAC-2012-HornfeckZL #health #interactive #monitoring #named- Philos: a sociable robot for human robot interactions and wireless health monitoring (KH, YZ, KL), pp. 293–294.
CSCW-2011-XuCSHG #comprehension #game studies #online #social- Sociable killers: understanding social relationships in an online first-person shooter game (YX, XC, AS, RH, TG), pp. 197–206.
SAC-2010-ShinLH #community #online- Separating the reputation and the sociability of online community users (HS, JL, KH), pp. 1807–1814.
CASE-2009-PandeyA #process #towards- Towards a sociable robot guide which respects and supports the human activity (AKP, RA), pp. 262–267.
CHI-2009-GeertsG #heuristic #social- Supporting the social uses of television: sociability heuristics for social tv (DG, DDG), pp. 595–604.
IDGD-2009-TungSDL #human-computer #interactive- A Cross-Cultural Study on the Perception of Sociability within Human-Computer Interaction (FWT, KS, YSD, TYL), pp. 135–144.
ITiCSE-2008-CharltonMD #learning #performance #social- Evaluating the extent to which sociability and social presence affects learning performance (TC, LM, MD), p. 342.
CHI-2007-FoucaultMSW- Provoking sociability (BEF, HMM, PS, DW), pp. 1557–1560.
OCSC-2007-PanKL #community #design #game studies #guidelines #online- Sociability Design Guidelines for the Online Gaming Community: Role Play and Reciprocity (YCP, LK, JJL), pp. 426–434.
CSCW-2006-AokiSPTWY #multi- Where’s the “party” in “multi-party”?: analyzing the structure of small-group sociable talk (PMA, MHS, LDP, JDT, AW, WY), pp. 393–402.