BibSLEIGH corpus
BibSLEIGH tags
BibSLEIGH bundles
BibSLEIGH people
Open Knowledge
XHTML 1.0 W3C Rec
CSS 2.1 W3C CanRec
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Used together with:
tool (4)
system (4)
digit (3)
teach (3)
new (3)

Stem toy$ (all stems)

22 papers:

ITiCSEITiCSE-2014-FeasterAZH #concept #education
Serious toys: three years of teaching computer science concepts in K-12 classrooms (YF, FA, JZ, JOH), pp. 69–74.
ITiCSEITiCSE-2013-FeasterAZH #algorithm #education #network #protocol
Serious toys II: teaching networks, protocols, and algorithms (YF, FA, JZ, JOH), pp. 273–278.
CHICHI-2013-Lundgren #interactive
Toying with time: considering temporal themes in interactive artifacts (SL), pp. 1639–1648.
ITiCSEITiCSE-2012-FeasterAH #education
Serious toys: teaching the binary number system (YF, FA, JOH), pp. 262–267.
FLOPSFLOPS-2012-MartinFS #eclipse #integer #set
Extending the TOY System with the ECLiPSe Solver over Sets of Integers (SEM, JCF, FSP), pp. 120–135.
CHICHI-2012-FollmerI #named #tool support
KidCAD: digitally remixing toys through tangible tools (SF, HI), pp. 2401–2410.
CHICHI-2012-SugiuraLOWMSII #named
PINOKY: a ring that animates your plush toys (YS, CL, MO, AIW, YM, DS, MI, TI), pp. 725–734.
CHICHI-2011-BardzellB #design #human-computer
Pleasure is your birthright: digitally enabled designer sex toys as a case of third-wave HCI (JB, SB), pp. 257–266.
PADLPADL-2011-CaballeroGS #functional #xpath
Integrating XPath with the Functional-Logic Language Toy (RC, YGR, FSP), pp. 145–159.
CHICHI-2009-GuoYS #interactive
Touch and toys: new techniques for interaction with a remote group of robots (CG, JEY, ES), pp. 491–500.
ESOPESOP-2008-MartinFS #constraints #game studies
Playing with TOY: Constraints and Domain Cooperation (SEM, AJF, FSP), pp. 112–115.
PPDPPPDP-2008-MartinFHRSV #constraints
Cooperation of constraint domains in the TOY system (SEM, AJF, MTHG, MRA, FSP, RdVV), pp. 258–268.
ITiCSEITiCSE-2006-AlmstrumL #tool support #women
Men are from toys: women are from tools (VLA, MZL), p. 313.
ITiCSEITiCSE-2002-GarciaM #how #learning #using
Learning how to develop software using the toy LEGO mindstorms (MAG, HPM), p. 239.
CHICHI-2000-FreiSMI #design #named
curlybot: designing a new class of computational toys (PF, VS, BM, HI), pp. 129–136.
CHICHI-1999-JohnsonWBKB #interface #using
Sympathetic Interfaces: Using a Plush Toy to Direct Synthetic Characters (MPJ, ADW, BB, CK, AFB), pp. 152–158.
RTARTA-1999-Lopez-FraguasH #declarative #multi #named #paradigm
TOY: A Multiparadigm Declarative System (FJLF, JSH), pp. 244–247.
Digital Manipulatives: New Toys to Think With (MR, FM, RB, RB, VC, KK, BS), pp. 281–287.
ITiCSEITiCSE-1996-AlmstrumDBGLMPSS #evaluation #named
Evaluation: turning technology from toy to tool: report of the working group on evaluation (VLA, NBD, AB, MJG, JCL, DMM, MP, PS, FNS), pp. 201–217.
ICSEICSE-1996-Schneider #how #prototype #why
Prototypes as Assets, not Toys: Why and How to Extract Knowledge from Prototypes (KS), pp. 522–531.
ManiplIcons in ThinkerToy (SHG), pp. 307–317.
DACDAC-1983-Sapiro #question #tool support
Engineering Workstations: Tools or toys? (SS), pp. 79–80.

Bibliography of Software Language Engineering in Generated Hypertext (BibSLEIGH) is created and maintained by Dr. Vadim Zaytsev.
Hosted as a part of SLEBOK on GitHub.