Tag #women
81 papers:
CHI-PLAY-2019-KaufmanFF #game studies #gender- Not Just for Girls: Encouraging Cross-Gender Role Play and Reducing Gender Stereotypes with a Strategy Game (GK, MF, GF), pp. 481–493.
CSEET-2017-BallandCHKLMCRS #kernel- Girls Who . . . Do Scratch a First Round with the Essence Kernel (CB, NSC, LH, GK, AL, AM, LRLC, CR, MS, VD, CD, CF, CF, CH, AK, VR), pp. 251–255.
HT-2015-Graells-Garrido #bias #gender #wiki- First Women, Second Sex: Gender Bias in Wikipedia (EGG, ML, FM), pp. 165–174.
ITiCSE-2015-Thomas #algorithm- Supporting Computational Algorithmic Thinking (SCAT): Exploring the difficulties African-American middle school girls face while enacting computational algorithmic thinking (JOT), pp. 69–74.
FDG-2015-Iversen #game studies #quote- “Not without my kitties”: The old woman in casual games (SMI).
FDG-2015-Thomas #algorithm #comprehension #design #development #game studies- Supporting Computational Algorithmic Thinking (SCAT): Understanding the Development of Computational Algorithmic Thinking Capabilities in African-American Middle-School Girls Through Game Design (JOT).
CHI-2015-BalaamCJSG #mobile #named- FeedFinder: A Location-Mapping Mobile Application for Breastfeeding Women (MB, RC, EJ, SS, ATG), pp. 1709–1718.
CHI-2015-PerrierDDAKUJ #communication #human-computer #hybrid- Engaging Pregnant Women in Kenya with a Hybrid Computer-Human SMS Communication System (TP, ND, BD, RJA, JK, JU, GJS), pp. 1429–1438.
CSCW-2015-KumarS #facebook #privacy- The Modern Day Baby Book: Enacting Good Mothering and Stewarding Privacy on Facebook (PK, SYS), pp. 1302–1312.
DHM-EH-2015-HuZ #case study #design- Study on the Body Shape of Middle-Aged and Old Women for Garment Design (XH, YZ), pp. 53–61.
DUXU-UI-2015-AmaralBBM #concept #human-computer- Introducing Computer Science to Brazilian Girls in Elementary School Through HCI Concepts (MAA, SAB, CB, CM), pp. 141–152.
DUXU-UI-2015-BoonbrahmKSKB #3d #realtime- 3D Real Time Virtual Fitting Room for Women (SB, CK, LS, PK, PB), pp. 162–171.
DUXU-UI-2015-HwangLJ #difference #gender #smarttech #user interface #verification- Verification of Stereotype on Women Observing Gender Difference on UX of Wearable Device (HJH, JML, DYJ), pp. 214–223.
DUXU-UI-2015-Nawrot #data analysis #difference #gender #question #towards- Gender Differences in Temporal Data Analysis — Toward Women or Men Empowerment? (IN), pp. 232–242.
DUXU-UI-2015-SheikhA - The Invisible User: Women in DUXU (JAS, AA), pp. 243–251.
DUXU-UI-2015-SoutoFS #approach #comprehension #design #process #towards- The Creative Process in Digital Design: Towards an Understanding of Women’s Approach (VTS, PCLAF, FAdS), pp. 252–263.
SAC-2015-PedroLPVI #case study #gamification #learning- Does gamification work for boys and girls?: An exploratory study with a virtual learning environment (LZP, AMZL, BGP, JV, SI), pp. 214–219.
FDG-2014-BlodgettS #community #game studies- #1ReasonWhy: Game communities and the invisible woman (BB, AS).
FDG-2014-TaylorP #developer #game studies- Aussie women game developers (DMT, YP).
CHI-2014-BrownAG #design #health #self- Reflection through design: immigrant women’s self-reflection on managing health and wellness (DB, VA, REG), pp. 1605–1614.
CSCW-2014-Morris #network #social- Social networking site use by mothers of young children (MRM), pp. 1272–1282.
DUXU-ELAS-2014-SheikhDS #design #guidelines #knowledge base #towards #usability- Usability Guidelines for Designing Knowledge Base in Rural Areas — Towards Women Empowerment (JAS, HSD, FJS), pp. 462–469.
HIMI-AS-2014-OshimaHYMN #case study #effectiveness- The Effectiveness of Assistance Dogs Mounting ICT Devices: A Case Study of a Healthy Woman and Her Dog (CO, CH, KY, KM, KN), pp. 467–478.
LCT-NLE-2014-GiannakosJL #process #programming- Happy Girls Engaging with Technology: Assessing Emotions and Engagement Related to Programming Activities (MNG, LJ, IL), pp. 398–409.
ICPR-2014-GilaniM #3d #difference #perspective- Perceptual Differences between Men and Women: A 3D Facial Morphometric Perspective (SZG, ASM), pp. 2413–2418.
ICPR-2014-MoeiniMAF #2d #3d #image #invariant #modelling #recognition- Makeup-Invariant Face Recognition by 3D Face: Modeling and Dual-Tree Complex Wavelet Transform from Women’s 2D Real-World Images (AM, HM, FA, KF), pp. 1710–1715.
CAV-2014-HansenLLN0 #abstraction #automaton #partial order #reduction- Diamonds Are a Girl’s Best Friend: Partial Order Reduction for Timed Automata with Abstractions (HH, SWL, YL, TKN, JS), pp. 391–406.
ITiCSE-2013-JungA - Changing young women’s perceptions of CS via outreach (EJ, XSA), p. 333.
ITiCSE-2013-Townsend #web- Regional conferences for women: another world wide web (GCT), p. 360.
ITiCSE-WGR-2013-ShumbaFSTFTSABH #recommendation- Cybersecurity, women and minorities: findings and recommendations from a preliminary investigation (RS, KFB, ES, CT, GF, CT, CS, GA, RB, LH), pp. 1–14.
SIGITE-2013-SabinLMPPR #how- Girls in IT: how to develop talent and leverage support (MS, DL, HM, KPP, SP, SR), pp. 61–62.
DiGRA-2013-BackW #design #game studies #pervasive- “We are two strong women” - Designing Empowerment in a Pervasive Game (JB, AW).
DiGRA-2013-FortimG #community #exclamation #identification- Attention whore! Perception of female players who identify themselves as women in the communities of MMOs (IF, CdMG).
CHI-2013-GibsonH #how #question- Digital motherhood: how does technology help new mothers? (LG, VLH), pp. 313–322.
CHI-2013-ThiemeWJMLWOM #design- Design to promote mindfulness practice and sense of self for vulnerable women in secure hospital services (AT, JW, PJ, JCM, SEL, PCW, PO, TDM), pp. 2647–2656.
DHM-SET-2013-HungCSC #analysis #case study #comparative #education #effectiveness- A Comparative Analysis of the Educational Effectiveness of Leaflet and Website for Low-Literate Patients — A Case Study of Immigrant Mothers in Taipei (YLH, KRC, CS, TC), pp. 204–213.
ICPC-2012-SharafiSGA #identifier #source code- Women and men — Different but equal: On the impact of identifier style on source code reading (ZS, ZS, YGG, GA), pp. 27–36.
FDG-2012-Behnke #effectiveness #game studies- Ladies of Warcraft: changing perceptions of women and technology through productive play (KAB), pp. 288–289.
FDG-2012-Bergstrom #difference- Virtual inequality: a woman's place in cyberspace (KB), pp. 267–269.
SIGITE-2011-GuthrieYS #how #question #what- How did mathemathematics and accounting get so many women majors?: what can IT disciplines learn? (RAG, EKY, LLS), pp. 15–20.
SIGITE-2011-RiemenschneiderSR - Recruiting and retaining women in information technology (CKR, TAS, JSR), pp. 39–40.
CHI-2011-DantecFCBEKE #ubiquitous- Publics in practice: ubiquitous computing at a shelter for homeless mothers (CALD, RGF, JC, MB, JBE, WAK, WKE), pp. 1687–1696.
CHI-2011-ShroffK #design #towards- Towards a design model for women’s empowerment in the developing world (GS, MK), pp. 2867–2876.
HCI-UA-2011-Levis #communication #towards #using- Working toward Women’s Economic Empowerment: Using Information and Communication Technology in Developing Areas to Market Traditional Crafts (MSL), pp. 266–273.
ITiCSE-2010-DeeB - Inspiring women undergraduates (HMD, RDB), pp. 43–47.
ITiCSE-2009-DeePBP #case study #experience #why- Why are we still here?: experiences of successful women in computing (HMD, KEP, RDB, RP), pp. 233–237.
DiGRA-2009-DixonB #game studies #performance #social- Girls' Play: Context, performance & social videogame play [Abstract] (SD, KB).
DiGRA-2009-KafaiFG #game studies #gender- Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World (YBK, DAF, MTG).
DiGRA-2009-Taylor #game studies #gender- Where the Women Are(n't): Gender and a North American 'Pro-gaming' Scene [Abstract] (NT).
DiGRA-2009-WirmanCAE - Women and Productivity [Abstracts] (HW, SC, AMA, JE).
FDG-2009-Kafai #game studies- Beyond Barbie and Mortal Kombat: new perspectives on girls and games (YBK).
IDGD-2009-ChavanAKK #how #mobile- How Mobile Money Can Drive Financial Inclusion for Women at the Bottom of the Pyramid (BOP) in Indian Urban Centers (ALC, SA, AK, PK), pp. 475–484.
SIGITE-2008-Hardy #power of #web- Women in computer science: harnessing the power of web 2.0 to draw women to computer science fields (NH), pp. 59–60.
ITiCSE-2007-DoerschukLM #assessment- Pilot summer camps in computing for middle school girls: from organization through assessment (PID, JL, JM), pp. 4–8.
ITiCSE-2007-Egan #education- Teaching a “Women in Computer Science” Course (MALE), pp. 216–220.
ITiCSE-2007-PauHW #experience #how #question #self- Women in computing: how does experience influence self-perception of computing careers? (RP, WH, SW), p. 349.
DiGRA-2007-JensonC #game studies #gender #research- Girls and Gaming: Gender Research, “Progress” and the Death of Interpretation (JJ, SdC).
DiGRA-2007-TaylorJC #game studies #gender- Gender in Play: Mapping a Girls' Gaming Club (NT, JJ, SdC).
CHI-2007-KelleherPK #motivation #programming- Storytelling alice motivates middle school girls to learn computer programming (CK, RFP, SBK), pp. 1455–1464.
ITiCSE-2006-AlmstrumL #tool support- Men are from toys: women are from tools (VLA, MZL), p. 313.
ITiCSE-2006-ManoHR - Promoting women in science and technology (MM, BH, TR), p. 304.
ITiCSE-2006-SudolB #education #student- Is there such a thing as too much support?: a discussion from a teacher and a student’s perspective of support groups for girls in computer science (LAS, KB), p. 309.
CHI-2006-MarchF #privacy- Girls, technology and privacy: “is my mother listening?” (WM, CF), pp. 107–110.
ITiCSE-2005-AlmstrumL #question #what- What attracts women to CS? (VLA, MZL), p. 378.
SIGITE-2005-WernerCD #game studies #programming- Middle school girls + games programming = information technology fluency (LLW, SC, JD), pp. 301–305.
DiGRA-2005-Beavis #game studies #gender- Pretty good for a girl: gender, identity and computer games (CB).
DiGRA-2005-Carr #game studies- Contexts, pleasures and preferences: girls playing computer games (DC).
DiGRA-2005-DennerBW #game studies- Girls Creating Games: Challenging Existing Assumptions about Game Content (JD, SB, LLW).
DiGRA-2005-Haines #game studies #question #why- Why are there so few women working in games? (LH).
ITiCSE-2003-BarkerG #source code- The effect of institutional characteristics on participation of women in computer science bachelors degree programs (LJB, KGD), p. 242.
DiGRA-2003-Grimes #exclamation #game studies #quote #video- “You Shoot Like A Girl!”: The Female Protagonist in Action-Adventure Video Games (SMG).
DiGRA-2003-Kerr #case study #game studies- Women just want to have fun - a study of adult female players of digital games (AK).
CHI-2003-TanCR - Women go with the (optical) flow (DST, MC, GGR), pp. 209–215.
ICSE-2003-Cohoon - Must There Be So Few? Including Women in CS (JMC), pp. 668–675.
CGDC-2002-BryceR #game studies #gender- Killing Like a Girl: Gendered Gaming and Girl Gamers' Visibility (JB, JR).
CHI-2002-CzerwinskiTR #perspective- Women take a wider view (MC, DST, GGR), pp. 195–202.
HCI-CCAD-1999-KofoedHB - A training model for women — new opportunities with new technologies and new forms of work organisation (LBK, IH, DB), pp. 568–572.
HCI-ACS-1993-BergqvistK #question- Is the Outcome of a Woman’s Pregnancy Influenced by her Work at a VDU? (UB, BK), pp. 740–745.
HCI-ACS-1993-Gunnarsson #gender- Women, Gender and Computers (EG), pp. 949–954.
HCI-SES-1987-CohenPC #health- Working Conditions and Health Complaints of Women Office Workers (BGFC, CSP, KEC), pp. 365–372.
SOSP-1969-Neumann #programming- The role of motherhood in the pop art of system programming (PGN), pp. 13–18.